Rayscaper, My trip down the road to adjumacation.
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Success creating a normal from a texture via Affinity photo. Lightened here in Irfanview.
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Try this Mike, you can drag in your texture and within 2 seconds you will have a normals map, and in fact any other type of map.
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Very sharp, thanks mate.
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Looking at camera views and trying for a defined FoV. This top view with a 'Cap' is handy to see where in the render scene, I need lights.
Still trying for the right mix but it will take a bit of fiddling.
1st is without a domplete roof cap the second with.
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Repeat.
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I change a directional light for a round light and experienced Crash #146881.
I will restart and go again.
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@Mike-Amos Do you mind sending me that scene again? I would like to investigate why the scaling is off.
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I have sent the model earlier. a few adjustments, the circular lights in the ceiling to 5w and the spotlights to 20w which makes them more obvious in the render.
Bout it re4ally.
Not convinced by the shower unit which is meant to be chrome so another look later.
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Looking damned good!
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Moving onwards, had some incidents of the pc shutting down without my input. Seems to be a win doze thing again but I'm keeping an eye on it.
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View change. Still trying to work out a better scene in such a small build.
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Changed view slightly.
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An Affinity photo adjustment.
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To better fit everything in the viewing panel I have tried a panoramic image.
I do not have a panroramic viewer right now but it seems better ballanced.! -
I think I prefer the 4k x 4k version. Slightly lighter in Irfanview, will try Affinity Photo later.
Well, I tried, 4k x 4k will not uploead, fair enuffski.
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2000 x 3000.
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2000 x 3000 Lightened Irfanview,
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Playing with a 'mask' around the physical model to increase fov and 'see' both levels.
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Oh that's pretty cool!
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