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    Rayscaper, My trip down the road to adjumacation.

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    • Mike AmosM Offline
      Mike Amos
      last edited by Mike Amos

      OK, back into the saddle.

      Not the whole cognition, just a little notion. I do wonder wy selecting metal results in losing the ability to adjust colour as is the case with plastic etc.

      Edited in Affinity photo with LUT.

      Test 1 Affinity.jpg

      Rich O BrienR 1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator @Mike Amos
        last edited by

        @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

        wy selecting metal results in losing the ability to adjust colour as is the case with plastic etc.

        Rayscaper exposes various shaders to the user to help create realistic and accurate materials.

        Its Disney Shader is an Uber Shader that has a 'capture all' approach. But the dedicated Plastic and Metal shaders are for scenarios where you need to create a more physically correct material.

        SketchUp_kbha452r7M.png

        You can't colour metal in the traditional sense because other factors influence a metallic colour. In the next Rayscaper I believe he is including a physically correct Metal librarySketchUp_PCdcGdbiKF.png

        Metallic colouring is achieved by having correct IOR and Absorption values
        SketchUp_DCu6CUpyoF.png

        Rather than doing the maths and twiddling the dials the next release should give you a base to build on.

        But in this instance for your fridge I'd use the Disney shader with metallic at 1.0 and Roughness at 0.1 to 0.25
        SketchUp_BvFM7espkf.png

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        Mike AmosM 1 Reply Last reply Reply Quote 2
        • Mike AmosM Offline
          Mike Amos @Rich O Brien
          last edited by

          @Rich-O-Brien

          Thanks Rich, I knew I was missing something simple. Sometimes being told that the entity has no material assigined when in fact it does. Not every time but now more frequent.No material assigned.jpg

          The no material assigned report is referring to the blue chairs (Beanbag) but changing the mat in sketchup does nothing.

          Rendered fine in the first image.

          Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 0
          • Rich O BrienR Offline
            Rich O Brien Moderator @Mike Amos
            last edited by

            @Mike-Amos Since the viewport zooming/panning update I've noticed that behaviour.

            I tend to use the material list to pick materials because its not giving me a sense of security picking materials from the render viewport.

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            pixelcruncherP 1 Reply Last reply Reply Quote 1
            • pixelcruncherP Offline
              pixelcruncher Extension Creator @Rich O Brien
              last edited by

              Hey @Mike-Amos ,

              As @Rich-O-Brien mentioned, the metal material is a physically correct metal shader. So, there's no accurate artistic control. Rich made a metal library available, and I will also put that in the next release. For complete artistic control, the Disney material is what you want.

              I will have a look at the picking bug. Out of curiosity, is the material directly painted on the faces, or is it painted on the object?

              Cheers,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              majidM Mike AmosM 2 Replies Last reply Reply Quote 2
              • majidM Offline
                majid @pixelcruncher
                last edited by

                @pixelcruncher it seems that the HDRI image is also pixly, so maybe adding an "upscaling" option to make low-res images, smooth, would be nicen

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                pixelcruncherP 1 Reply Last reply Reply Quote 2
                • Mike AmosM Offline
                  Mike Amos @pixelcruncher
                  last edited by

                  @pixelcruncher

                  When I mention colur of a metal I am talking abouyt the change in colour when 'metal' is chosen as a finish but, still early days yet.

                  At the moment an automatic colour change turns what I want to be chrome becomes brass or bronze with no method of changing/preventing that.

                  pixelcruncherP 1 Reply Last reply Reply Quote 0
                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @majid
                    last edited by pixelcruncher

                    @majid said in Rayscaper, My trip down the road to adjumacation.:

                    @pixelcruncher it seems that the HDRI image is also pixly, so maybe adding an "upscaling" option to make low-res images, smooth, would be nicen

                    That's a good idea; I will put it in my backlog. edit: It would not necessarily be upscaling because that might result in quality loss. I would add texture filtering to blur away those offensive pixelation artifacts, similar to what is done in games.

                    Note that if you are using the HDRI from the asset library (which is sourced from PolyHaven), you can choose to increase the default resolution:

                    59948c41-8d60-4790-b12c-6b673a9ed8b9-image.png

                    You need to restart SketchUp for the change to take effect. Increasing the resolution will also increase the download time for the asset.

                    Cheers,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    1 Reply Last reply Reply Quote 1
                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator @Mike Amos
                      last edited by

                      @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

                      @pixelcruncher

                      When I mention colur of a metal I am talking abouyt the change in colour when 'metal' is chosen as a finish but, still early days yet.

                      At the moment an automatic colour change turns what I want to be chrome becomes brass or bronze with no method of changing/preventing that.

                      Hey @Mike-Amos

                      I'm not sure I'm following the when metal is chosen as finish - do you mind providing some more info or a screenshot?

                      Cheers,
                      Thomas

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      Mike AmosM 1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos @pixelcruncher
                        last edited by

                        @pixelcruncher

                        A little further down the road, moving on, officer......2 4M 56s GPU Irfanview.jpg

                        pixelcruncherP 1 Reply Last reply Reply Quote 1
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @Mike Amos
                          last edited by pixelcruncher

                          Nice render, but the interior could do with some extra lights. Very interesting stairs, never saw that before. Was this done in Rayscaper?

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          Mike AmosM 1 Reply Last reply Reply Quote 0
                          • Mike AmosM Offline
                            Mike Amos @pixelcruncher
                            last edited by

                            @pixelcruncher

                            This is my Rayscaper thread so, yes, in Rascaper.

                            There are 8 lights in that scene which should be OK along with an EXR.

                            I would like to have a better, more informative method of identifying the lights being adjusted. Several are candles so the light has to be reduced for that. Perhaps a designator on the scree would help.

                            Basically I am finding any real adjustment difficult to near impossible due to not being able to read the dialogue boxes. I will have at some stage to acquire a nother monitor but that will do nothing to fix this issue.

                            TBH, while I render architectural pieces, I do not DO architectural renders. I have a leaning towards more realistic lighting levels which is out of synch with folk who want "More lights on everything".

                            The stairs are more commonly found on yachts and small boats and are a space saving measure. Not popular with architectural purists who will simply say that "Never get that past inspection in America, etc".

                            I know, a bit like those who want fridge freezers in a kitchen boxed in for the same reason. Not doing architectural renders and NOT in America let alone actually expecting these things to be built.

                            pixelcruncherP 1 Reply Last reply Reply Quote 1
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator @Mike Amos
                              last edited by

                              @Mike-Amos @Rich-O-Brien - The latest release should resolve the material/camera picking issues. Can you confirm that?

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • pixelcruncherP Offline
                                pixelcruncher Extension Creator @Mike Amos
                                last edited by

                                This is my Rayscaper thread so, yes, in Rascaper.

                                Makes sense, I didn't want to assume 😁

                                There are 8 lights in that scene which should be OK along with an EXR.

                                I would like to have a better, more informative method of identifying the lights being adjusted. Several are candles so the light has to be reduced for that. Perhaps a designator on the scree would help.

                                That's a good idea. Overlaying the viewport with some widgets to indicate the lights. I will put it on my roadmap.

                                Basically I am finding any real adjustment difficult to near impossible due to not being able to read the dialogue boxes. I will have at some stage to acquire a nother monitor but that will do nothing to fix this issue.

                                This is good feedback. What is your display resolution, and are you using display scaling? I don't think Rayscaper respects display scaling right now, but I have to check the documentation of the user interface library I am using.

                                TBH, while I render architectural pieces, I do not DO architectural renders. I have a leaning towards more realistic lighting levels which is out of synch with folk who want "More lights on everything".

                                Gotcha!

                                The stairs are more commonly found on yachts and small boats and are a space saving measure. Not popular with architectural purists who will simply say that "Never get that past inspection in America, etc".

                                I know, a bit like those who want fridge freezers in a kitchen boxed in for the same reason. Not doing architectural renders and NOT in America let alone actually expecting these things to be built.

                                No worries, I wasn't criticizing; I was just curious about the staircase.

                                Cheers,
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                Mike AmosM 1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos @pixelcruncher
                                  last edited by

                                  @pixelcruncher

                                  G'day mate,
                                  The monitor is set at 2560 x 1330 at the moment. Good enough for most tasks.

                                  No criticism taken mate, we are discussing the topic and it's all good. Just covering off the things I do rather idiosynchratically. Being a 'do things my own way' personality.

                                  I am getting to grips with Rayscaper, it's taking a bit of adjustment from the ol' noggin but getting there bit by bit. Well worth the time tbh.

                                  Something that might help the screen issue I feel is in the way would be on demand dialogue boxes to reduce screen 'clutter'.

                                  Mike AmosM pixelcruncherP 2 Replies Last reply Reply Quote 0
                                  • Mike AmosM Offline
                                    Mike Amos @Mike Amos
                                    last edited by

                                    Further on, different view. I have managed to return the walls to the previous material.6 4m 49s GPU.png

                                    pixelcruncherP 1 Reply Last reply Reply Quote 0
                                    • Bryan KB Offline
                                      Bryan K
                                      last edited by

                                      Wow! That is well done!

                                      See my portfolio at https://delphiscousin.blogspot.com/

                                      Mike AmosM 1 Reply Last reply Reply Quote 1
                                      • Mike AmosM Offline
                                        Mike Amos @Bryan K
                                        last edited by

                                        @Bryan-K

                                        Thanks mate, some mat changes and a better hdr for the scene will help.

                                        1 Reply Last reply Reply Quote 0
                                        • pixelcruncherP Offline
                                          pixelcruncher Extension Creator @Mike Amos
                                          last edited by

                                          @Mike-Amos Very well done. I'm pleased to see you are getting good results.

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                          • pixelcruncherP Offline
                                            pixelcruncher Extension Creator @Mike Amos
                                            last edited by

                                            The monitor is set at 2560 x 1330 at the moment. Good enough for most tasks.

                                            Do you also use display scaling, or is it at 100%? Also, do other applications behave well? A screenshot might help us see how it compares to other applications.

                                            I am getting to grips with Rayscaper, it's taking a bit of adjustment from the ol' noggin but getting there bit by bit. Well worth the time tbh.

                                            Great to hear!

                                            Something that might help the screen issue I feel is in the way would be on demand dialogue boxes to reduce screen 'clutter'.

                                            In the latest release, I'm trying to hide more things, especially if they are not enabled. But can I hide even more things? Is there any screen in particular that is bothering you?

                                            Cheers,
                                            Thomas

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                            Mike AmosM 1 Reply Last reply Reply Quote 0
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