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    Rayscaper New Releases

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    • K Offline
      Krass
      last edited by

      lights.jpg

      Krass

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

        4 1000s 2081 x 1160  912945 tri 1m 07s GPU  Post pro increased exposure to 1.75.png

        Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 0
        • K Offline
          Krass
          last edited by Krass

          hello,
          yes, and under the hood and above the stove, the noise is too present (by the way, I like your rendering.) this noise problem on certain dark parts is recurrent with Rayscaper. But can you show a screenshot of the original texture that you applied to the kitchen furniture?Perhaps you could use a stronger emissive material for your light that illuminates the work surfaces, rather than a spotlight or sphere light?

          Krass

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          • L Offline
            L i am
            last edited by

            Looks like rayscaper is maturing well ๐Ÿ‘

            1 Reply Last reply Reply Quote 1
            • Rich O BrienR Online
              Rich O Brien Moderator @Mike Amos
              last edited by

              @Mike-Amos said in Rayscaper New Releases:

              OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

              Can you add more exact info like the number of passes?

              That to me is not a texture. Looks like that area of the model is dark and RS is struggling to resolve fully.

              Download the free D'oh Book for SketchUp ๐Ÿ“–

              Mike AmosM 1 Reply Last reply Reply Quote 0
              • K Offline
                Krass
                last edited by

                an old project, rendered with Rayscaper photoshop retouching and AI upscale
                rayscaper-upscaled.jpg

                Krass

                pixelcruncherP 1 Reply Last reply Reply Quote 1
                • K Offline
                  Krass
                  last edited by Krass

                  new project with last rayscaper version and light upscale
                  rascaper-web3.jpg

                  rascaper-web4.jpg

                  Krass

                  pixelcruncherP 1 Reply Last reply Reply Quote 0
                  • Mike AmosM Offline
                    Mike Amos @Rich O Brien
                    last edited by

                    @Rich-O-Brien

                    Sorry, missed this, I go for the standard setting of 1,000 passes.

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                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator @Mike Amos
                      last edited by

                      @Mike-Amos

                      Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

                      d87fb458-2587-43f0-808d-c56560088637-image.png

                      Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

                      d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

                      Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

                      Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

                      a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

                      You can also increase the number of samples/px, which will increase the render time.

                      a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

                      Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

                      All the best,
                      Thomas

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator @Krass
                        last edited by

                        @Krass

                        Good to see you are getting great results with Rayscaper!

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @Krass
                          last edited by

                          @Krass Fantastic, a good showcase for Rayscaper!

                          I hope you don't mind, but I shared them on my X account.

                          0fd825be-dc64-4973-b238-131659f15c63-image.png

                          Link Preview Image

                          favicon

                          X (formerly Twitter) (x.com)

                          Regards,
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • K Offline
                            Krass
                            last edited by

                            With pleasure.
                            Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                            Krass

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                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator
                              last edited by

                              Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                              @Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:

                              image.png

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • pixelcruncherP Offline
                                pixelcruncher Extension Creator
                                last edited by

                                Hey, Rayscaper users!

                                A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.

                                Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.

                                What Changed?

                                • Make sure there's no watermark for licensed users.
                                • Fix the render time counter in the viewport.
                                • Fix a crash happening occasionally when updating geometry.

                                Help Me Build the Community ๐Ÿ‘

                                If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโ€™t matter)! This is motivating
                                and helps me showcase its capabilities to new users.

                                Follow me on X.

                                Happy Rendering!

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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