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    Rayscaper New Releases

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    • K Offline
      Krass
      last edited by

      ok, that's good, by purging sketchup, I can add sphere lights again

      Krass

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      • pixelcruncherP Online
        pixelcruncher Extension Creator @Krass
        last edited by

        @Krass said in Rayscaper New Releases:

        Hello, pixelcruncher,
        I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

        Great to hear!

        Hello,

        Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

        The lights take the names of the light components. Maybe I can add the option to rename the lights in Rayscaper itself?

        I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

        This feels like a bug, do you have a way to reproduce this?

        Cheers,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • K Offline
          Krass
          last edited by

          Hello pixelcruncher, I will try later tips for renaming the lights component. Now, i'm rendering an image, I'm stucked

          Krass

          K 1 Reply Last reply Reply Quote 0
          • K Offline
            Krass @Krass
            last edited by

            in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...
            eden-rayscaper-2.jpg

            Krass

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            • K Offline
              Krass
              last edited by

              lights.jpg

              Krass

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                4 1000s 2081 x 1160  912945 tri 1m 07s GPU  Post pro increased exposure to 1.75.png

                Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 0
                • K Offline
                  Krass
                  last edited by Krass

                  hello,
                  yes, and under the hood and above the stove, the noise is too present (by the way, I like your rendering.) this noise problem on certain dark parts is recurrent with Rayscaper. But can you show a screenshot of the original texture that you applied to the kitchen furniture?Perhaps you could use a stronger emissive material for your light that illuminates the work surfaces, rather than a spotlight or sphere light?

                  Krass

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                  • L Online
                    L i am
                    last edited by

                    Looks like rayscaper is maturing well ๐Ÿ‘

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                    • Rich O BrienR Online
                      Rich O Brien Moderator @Mike Amos
                      last edited by

                      @Mike-Amos said in Rayscaper New Releases:

                      OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                      Can you add more exact info like the number of passes?

                      That to me is not a texture. Looks like that area of the model is dark and RS is struggling to resolve fully.

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

                      Mike AmosM 1 Reply Last reply Reply Quote 0
                      • K Offline
                        Krass
                        last edited by

                        an old project, rendered with Rayscaper photoshop retouching and AI upscale
                        rayscaper-upscaled.jpg

                        Krass

                        pixelcruncherP 1 Reply Last reply Reply Quote 1
                        • K Offline
                          Krass
                          last edited by Krass

                          new project with last rayscaper version and light upscale
                          rascaper-web3.jpg

                          rascaper-web4.jpg

                          Krass

                          pixelcruncherP 1 Reply Last reply Reply Quote 0
                          • Mike AmosM Offline
                            Mike Amos @Rich O Brien
                            last edited by

                            @Rich-O-Brien

                            Sorry, missed this, I go for the standard setting of 1,000 passes.

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                            • pixelcruncherP Online
                              pixelcruncher Extension Creator @Mike Amos
                              last edited by

                              @Mike-Amos

                              Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

                              d87fb458-2587-43f0-808d-c56560088637-image.png

                              Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

                              d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

                              Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

                              Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

                              a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

                              You can also increase the number of samples/px, which will increase the render time.

                              a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

                              Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

                              All the best,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • pixelcruncherP Online
                                pixelcruncher Extension Creator @Krass
                                last edited by

                                @Krass

                                Good to see you are getting great results with Rayscaper!

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                • pixelcruncherP Online
                                  pixelcruncher Extension Creator @Krass
                                  last edited by

                                  @Krass Fantastic, a good showcase for Rayscaper!

                                  I hope you don't mind, but I shared them on my X account.

                                  0fd825be-dc64-4973-b238-131659f15c63-image.png

                                  Link Preview Image

                                  favicon

                                  X (formerly Twitter) (x.com)

                                  Regards,
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                  • K Offline
                                    Krass
                                    last edited by

                                    With pleasure.
                                    Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                                    Krass

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                                    • pixelcruncherP Online
                                      pixelcruncher Extension Creator
                                      last edited by

                                      Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                                      @Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:

                                      image.png

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                      • pixelcruncherP Online
                                        pixelcruncher Extension Creator
                                        last edited by

                                        Hey, Rayscaper users!

                                        A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.

                                        Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.

                                        What Changed?

                                        • Make sure there's no watermark for licensed users.
                                        • Fix the render time counter in the viewport.
                                        • Fix a crash happening occasionally when updating geometry.

                                        Help Me Build the Community ๐Ÿ‘

                                        If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโ€™t matter)! This is motivating
                                        and helps me showcase its capabilities to new users.

                                        Follow me on X.

                                        Happy Rendering!

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          nickchun @pixelcruncher
                                          last edited by

                                          @pixelcruncher I've just downloaded the latest version but now cannot get any materials to show up at all. Using the colour picker tool doesn't highlight any material in particular. Everything else seems to work, just no textures on renders..no colour.jpg textures.jpg

                                          block.skp

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                                          • K Offline
                                            Krass
                                            last edited by

                                            I did the same. I am now on 0.9.62 and no problem

                                            Krass

                                            pixelcruncherP 1 Reply Last reply Reply Quote 0
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