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    Rayscaper New Releases

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    • KrassK 離線
      Krass
      最後由 編輯

      That's great, thank you! It's excellent to be able to see the information at the end of the render. I've started the next part of my animation project. In HD mode.

      Krass

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      • P 離線
        pixelcruncher Extension Creator @Krass
        最後由 編輯

        @Krass Make sure to share those stunning result!

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        • A 離線
          Alattab @pixelcruncher
          最後由 編輯

          @pixelcruncher Is it now possible to display the materials of the sets if they are painted on the outside without the need to paint the surfaces on the inside?

          Have liquids been added to the materials list and Specular maps? I would appreciate it if you could attach images of updated Apti elements.

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          • P 離線
            pixelcruncher Extension Creator @Alattab
            最後由 編輯

            @Alattab

            @pixelcruncher Is it now possible to display the materials of the sets if they are painted on the outside without the need to paint the surfaces on the inside?

            I'm not sure which bug you are referring to here. Painting materials on containers was already supported in Rayscaper before.

            Have liquids been added to the materials list and Specular maps? I would appreciate it if you could attach images of updated Apti elements.

            No, the liquid material and specular maps are not part of this release. Maybe, if you provide some examples of materials that are hard to recreate, I can help you identify workarounds.

            Regards,
            Thomas

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            • KrassK 離線
              Krass
              最後由 編輯

              Hey everyone. This is my first animation with Rayscaper, but I'm having trouble getting the frame rate right in Premiere Pro for editing. Any tips? It's at 30 frames per second, though...

              Krass

              P A 2 條回覆 最後回覆 👍 回覆 引用 1
              • P 離線
                pixelcruncher Extension Creator @Krass
                最後由 編輯

                96a04c4e-4268-49fd-81e5-8374bbc81a4e-image.png

                @Krass Wow, that's very impressive! Thanks for sharing, this made my weekend.

                I can't help you with Premiere Pro, but does it have temporal denoise? I wonder if that would help with the flicker caused by the noise.

                Do you mind if I share your video link around? This is great marketing for Rayscaper.

                Regards,
                Thomas

                KrassK 1 條回覆 最後回覆 回覆 引用 0
                • ntxdaveN 離線
                  ntxdave
                  最後由 編輯

                  Very impressive video. 👍👍

                  Wish I could afford Premiere Pro.

                  Press F1...thank me later

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                  • KrassK 離線
                    Krass
                    最後由 編輯

                    Thanks, everyone, and thanks Pixelcruncher. Now I should do a film school course and learn editing: you'll notice that the fruit (exotic, since they're the cheapest in 3D) appeared as if by magic. It's a perfect example of a jump cut.

                    I'm also going to try the same edit with DaVinci Resolve, which has a free version, but I haven't installed it yet. To see if I can get a decent export. Pixelcruncher, I'll look into temporal denoising; I'm not familiar with it. Probably in Premiere, yes.

                    Krass

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                    • KrassK 離線
                      Krass @pixelcruncher
                      最後由 編輯

                      @pixelcruncher I will try that spatial temporal Denoiser ! Yes you can share this master piece !

                      Krass

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                      • A 離線
                        Alattab @Krass
                        最後由 編輯

                        @Krass You are one of those who are skilled at using things accurately.

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                        • A 離線
                          Alattab
                          最後由 編輯

                          Water samples
                          images-80.jpeg
                          5408f06b2254613fe5295267c968e99c0814f5df.jpeg
                          29ada114ce53be2123e3695fa54449e1.jpg
                          foam-water-fountain-500x500.jpg
                          Untitled-.png

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                          • A 離線
                            Alattab
                            最後由 編輯

                            Could you please provide me with settings for clear water with a caustic sheen and caustic

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                            • KrassK 離線
                              Krass
                              最後由 Krass 編輯

                              Hello, it seems you did not had any normal map for your water...below the fountain... You can find many on the web. You will get nice réflection. You could randomly resize the fountain flow for more réalism. There must be a way to produce fake caustics in rayscaper, let us take on this challenge !

                              Krass

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                              • P 離線
                                pixelcruncher Extension Creator @Alattab
                                最後由 編輯

                                @Alattab I haven't found the time yet to do the water material. You will have to work around it by using a caustic pattern from the internet.

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                                • P 離線
                                  pixelcruncher Extension Creator
                                  最後由 編輯

                                  Hey, Rayscaper users!

                                  Rayscaper 0.9.85 Beta is available. You can get it via:

                                  • The SketchUcation store.
                                  • Direct download: Rayscaper_Win_0.9.85_Beta.rbz.

                                  I recommend upgrading to the latest version.

                                  What Changed?

                                  • Add anisotropy support for metal materials. You can now create brushed metal effects by controlling the direction and amount of anisotropy in metallic surfaces.

                                  ed9db893-3f4f-446e-a689-2cd4a28047e8-image.png

                                  219f9f41-16ed-4b98-855f-5bb2115b6a78-image.png

                                  • Add sheen roughness control to PBR materials. This gives you finer control over fabric-like reflections on surfaces.

                                  47db5336-36df-44a2-8ea7-0d3bf20e296b-image.png

                                  • Add 'Reload All Materials from SketchUp' option to the Tools menu. This makes it easy to refresh all materials after making changes in SketchUp without restarting Rayscaper.

                                  • Add a Reset button to the material editor toolbar. Quickly restore a material to its default settings with a single click.

                                  5fa2e456-59ef-431e-b983-c6d8c37097b1-image.png

                                  • Improve PBR material editor with better-organized advanced settings using subgroup headers for easier navigation.

                                  edc7ce25-1a23-4cca-9731-a5e7e61fe172-image.png

                                  • Fix normal maps not automatically enabling when loading a normal map image.

                                  Help Me Build the Community 👍

                                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                                  Follow me on X.

                                  Happy Rendering!
                                  Thomas

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                                  • KrassK 離線
                                    Krass
                                    最後由 編輯

                                    C'est extra ! merci!
                                    Dear Pixelcruncher,
                                    if it's possible in a future version to change the number of pixels in height or width and have the other dimension update accordingly, that would be great. Image resolution scaling by homothety... I don't think that's the case; RS offers "double or half".

                                    Krass

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                                    • KrassK 離線
                                      Krass
                                      最後由 編輯

                                      When I move a project, I end up with blue renders... probably an asset path issue? Or maybe it's version 9.85?

                                      image.png

                                      Krass

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                                      • KrassK 離線
                                        Krass
                                        最後由 編輯

                                        Yes, I was able to reduce the noise with a mask to which I applied a denoiser effect, but is that the denoiser you're thinking of? It's better anyway.

                                        Adobe_Premiere_Pro_I8vnu3lP6R.png

                                        image.png

                                        Krass

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                                        • P 離線
                                          pixelcruncher Extension Creator @Krass
                                          最後由 pixelcruncher 編輯

                                          此回覆已被刪除!
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                                          • P 離線
                                            pixelcruncher Extension Creator @Krass
                                            最後由 編輯

                                            @Krass Yes, according to the docs, that should be the one.

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