sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Ferrari F40 Wheel Re-Render

    Scheduled Pinned Locked Moved Gallery
    16 Posts 9 Posters 3 Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Gus RG Offline
      Gus R
      last edited by

      An old model from 2011 that I originally rendered in Kerkythea. It's a wheel for the Ferrari F40 that I never made. The wheel spokes were made using SubD. The raised lettering on the tire is a normal map and the treads are made up of a single component.

      Ferrari-F40-Wheel-2023-01-S.jpg

      Ferrari-F40-Wheel-2023-01-B.jpg

      This was the Kerkythea render.

      Ferrari-F40-Wheel-Kerkythea.jpg

      www.instagram.com/gusrobatto/

      www.facebook.com/gusrobatto

      www.flickr.com/photos/gusrobatto

      1 Reply Last reply Reply Quote 0
      • Mike AmosM Offline
        Mike Amos
        last edited by

        Very sharp, you could make sales off the back of that. ๐Ÿ‘ ๐Ÿ‘

        1 Reply Last reply Reply Quote 0
        • Gus RG Offline
          Gus R
          last edited by

          Thanks Mike. Maybe I could get new and different work. I keep telling myself that might happen but it never happens.

          I increased the tread depth.

          I go back to some of my old SU models and scratch my head at what I was doing back then. For instance there's a component for each tread segment yet the only component that shows up "in model" is the entire tire/wheel. At least it wasn't a group or loose geometry.

          Ferrari-GTO-Wheel-2023-02B.jpg

          Ferrari-GTO-Wheel-2023-02C.jpg

          www.instagram.com/gusrobatto/

          www.facebook.com/gusrobatto

          www.flickr.com/photos/gusrobatto

          1 Reply Last reply Reply Quote 0
          • ntxdaveN Offline
            ntxdave
            last edited by

            These tires are incredible to me. I could not come up with detail like that. I do not know how you accomplish things like the tread and all of the details on the side of the tires.

            Can you educate some of us!

            1 Reply Last reply Reply Quote 0
            • Gus RG Offline
              Gus R
              last edited by

              Dave,

              The sidewall is just a normal map I created with Nvidia Texture Tools (free) from this image.

              Goodyear-Eagle-Sidewall.jpg

              The tread is a radial array then mirrored of this component.

              Tread Component.jpg

              The Ferrari horse looks something like this. I imported the linework into SU to create the horse outline. I forgot what I used back then but you can use Inkscape to trace the image to create an svg file that you can import into SU with another free plugin. Inkscape is also free.

              Ferrari Horse.jpg

              The spoke work looked like this.

              Spoke Work 01.JPG

              And I guess I did use Artisan for this. It's been over 10 years.

              Spoke Work 02.JPG

              The rest is just basic SU shapes. The etching along the outer rim is another normal map. The tiny Ferrari horse in the air pressure cap is just an image.

              www.instagram.com/gusrobatto/

              www.facebook.com/gusrobatto

              www.flickr.com/photos/gusrobatto

              1 Reply Last reply Reply Quote 0
              • Gus RG Offline
                Gus R
                last edited by

                With the tire I projected the non normal image onto the side wall so it's centered. The normal map is created with the same image. In Thea Render I changed the material of the regular image to a rubber material and then added the normal map to the rubber material.

                www.instagram.com/gusrobatto/

                www.facebook.com/gusrobatto

                www.flickr.com/photos/gusrobatto

                1 Reply Last reply Reply Quote 0
                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  @gus r said:

                  Dave,

                  The sidewall is just a normal map I created with Nvidia Texture Tools (free)

                  Is that a plugin or a standalone tool?

                  OK, I went and found the tool. Do I have to Adobe Photoshop to use the textures?

                  I โ€œgetโ€ the rest of the stuff now that i see what you did. Thanks for sharing and educating me.

                  1 Reply Last reply Reply Quote 0
                  • Gus RG Offline
                    Gus R
                    last edited by

                    Dave,

                    The Nvidia Texture Tools has a standalone which I'm using which you can get here.

                    I only use a couple of features with that to create normal maps.

                    Nvidia Texture Tools.jpg

                    www.instagram.com/gusrobatto/

                    www.facebook.com/gusrobatto

                    www.flickr.com/photos/gusrobatto

                    1 Reply Last reply Reply Quote 0
                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      Yes, that was the site I found. I will have to take a look. ๐Ÿ˜„

                      1 Reply Last reply Reply Quote 0
                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        These look wheely great! ๐Ÿ˜Ž

                        http://www.coroflot.com/boofredlay

                        1 Reply Last reply Reply Quote 0
                        • tuna1957T Offline
                          tuna1957
                          last edited by

                          @boofredlay said:

                          These look wheely great! ๐Ÿ˜Ž

                          Indeed ๐Ÿ‘

                          1 Reply Last reply Reply Quote 0
                          • L Online
                            L i am
                            last edited by

                            Crazy good Gus ๐Ÿ˜Ž ๐Ÿ‘

                            1 Reply Last reply Reply Quote 0
                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Amazing work. ;thumb:

                              1 Reply Last reply Reply Quote 0
                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                ๐Ÿ˜ฒ ๐Ÿ˜ฎ ๐Ÿ˜ฒ Boahh !!! ๐Ÿ‘ Respect!

                                never trust a skinny cook

                                1 Reply Last reply Reply Quote 0
                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  Cool!

                                  1 Reply Last reply Reply Quote 0
                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    @gus r said:

                                    Dave,

                                    The Nvidia Texture Tools has a standalone which I'm using which you can get here.

                                    I only use a couple of features with that to create normal maps.

                                    This looks interesting. Thanks!

                                    See my portfolio at https://delphiscousin.blogspot.com/

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement