Ferrari F40 Wheel Re-Render
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Dave,
The sidewall is just a normal map I created with Nvidia Texture Tools (free) from this image.
The tread is a radial array then mirrored of this component.
The Ferrari horse looks something like this. I imported the linework into SU to create the horse outline. I forgot what I used back then but you can use Inkscape to trace the image to create an svg file that you can import into SU with another free plugin. Inkscape is also free.
The spoke work looked like this.
And I guess I did use Artisan for this. It's been over 10 years.
The rest is just basic SU shapes. The etching along the outer rim is another normal map. The tiny Ferrari horse in the air pressure cap is just an image.
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With the tire I projected the non normal image onto the side wall so it's centered. The normal map is created with the same image. In Thea Render I changed the material of the regular image to a rubber material and then added the normal map to the rubber material.
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@gus r said:
Dave,
The sidewall is just a normal map I created with Nvidia Texture Tools (free)
Is that a plugin or a standalone tool?
OK, I went and found the tool. Do I have to Adobe Photoshop to use the textures?
I โgetโ the rest of the stuff now that i see what you did. Thanks for sharing and educating me.
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Dave,
The Nvidia Texture Tools has a standalone which I'm using which you can get here.
I only use a couple of features with that to create normal maps.
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Yes, that was the site I found. I will have to take a look.
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These look wheely great!
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Crazy good Gus
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Amazing work. ;thumb:
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Boahh !!! Respect!
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Cool!
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@gus r said:
Dave,
The Nvidia Texture Tools has a standalone which I'm using which you can get here.
I only use a couple of features with that to create normal maps.
This looks interesting. Thanks!
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