[Plugin][$] ThruPaint - v2.8a - 09 Nov 24
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Fredo, is it possible to have ability to see custom material collections I alreadyhave in standard material browser? Thanks
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@rv1974 said:
Fredo, is it possible to have ability to see custom material collections I alreadyhave in standard material browser? Thanks
If you have directories with skm files (or subfolders containing skm files), you can integrate these materials to the browser, by defining
- either create a top folder as the top directory where you have your custom collections. The directory will appear at the top of the Materials hierarchy. You will be prompted to give it a friendly name.
- or put your custom materials and subfolder in the preferred Material Directory, which is C:\Users<username>\AppData\Roaming\SketchUp\SketchUp 2022\SketchUp\Material. These materials (and subfolders) will automatically load. I think it is the same for the native Sketchup Material Browser. The menu entry Open Preferred Material Directory open this directory.
Click on the menu of the browser for the two options:
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Is it possible to get the UV without distortion on an object like this with Thrupaint? It's a pretty simple shape and I attached the skp file.
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A cube, although simple, cannot have all its faces painted in continuity. This is just a matter of geometry.
If you wish control on where to pu the seams, then you need a texture wrapping tool (like WrapR), or a manual approach.
Also, in the case of a cube, you may want to first paint the cube, and then use FredoCorner. This gives a better management of the zones of non-continuity.
Fredo
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Thanks Fredo. UV mapping in Sketchup is difficult sometimes even for simple forms.
I have an issue where Thrupaint is invoked when I double click on Thea Render for Sketchup materials. It oddly happens on the second attempt to change the Thea material. If I close down Thrupaint I then can't change the Thea materials unless Thrupaint is turned on. The same thing happens with Sketchup materials after this happens. The paint bucket stops working. I can then only paint an object unless Thrupaint is turned on.
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Continuing with the Thea Render materials problem the sequence goes like this:
- Double click Thea material and apply material to object.
- Double click again to change material and Thrupaint turns on.
- Paint with Thea material using Thrupaint and it changes.
- Then when I try to paint the object using the Paint Bucket tool it does not change.
- After that I can only change the material through Thrupaint.
I can't change the material in a grouped object unless I use Thrupaint. This only happens in groups. I haven't tried a component yet. Either way I go back to the Thea materials and Thrupaint gets turned on at a second material change.
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This is due to a feature part of ThruPaint: when the native Bucket tool is active and you call it again (say typing B and then B) you start ThruPaint.
With ThruPaint v2.1b (just published), it is now an option, and the default is that it is not enabled.
Thanks to confirm this is now OK with Thea.
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NEW RELEASE: ThruPaint v2.1b - 07 Oct 22
ThruPaint 2.1b fixes an issue whereby ThruPaint would launch when you invoke the PaintBucket tool and the PaintBucket tool is already active. This is now an option, with default value false.
Home Page of ThruPaint for information and Download.
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Thanks for the update Fredo. It's all back to normal again. Perfect timing.
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@unknownuser said:
Error: #<NameError: uninitialized class variable @@time_unique in Traductor::ChromiumWdlg>
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6chromiumwdlg.rbe:76:inunique_number' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/body_lib6chromiumwdlg.rbe:1377:in
create_dialog'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/body_lib6chromiumwdlg.rbe:1442:inshow' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6config.rbe:308:in
visual_edition'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:434:ininvoke_default_parameter_dialog' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:423:in
block in populate_support_menu'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6traductor.rbe:1385:in `block in add_command'Latest ThruPaint and LibFredo, restarted SketchUp...
Default settings fails with this error...
Running Paint face takes a while to load and produces the following error - although it seems to work [after a fashion]@unknownuser said:
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe:515:in
paint_mode_change' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/bootstrap_thrupaint.rbe:393:in
execute_direct'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/bootstrap_thrupaint.rbe:79:inaction__mapping' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:143:in
call'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:143:inlaunch_action' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:240:in
launch_action'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/bootstrap_thrupaint.rbe:69:inlaunch_action' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/bootstrap_thrupaint.rbe:145:in
block in startup'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:1464:incommand_invoke' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:1444:in
block (2 levels) in build_config_commands'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6traductor.rbe:1385:in `block in add_command' -
TIG,
What is error message for the second error (paint_mode_change) (It's not in your trace)
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The error's start is...
@unknownuser said:
Error: #<NameError: uninitialized class variable @@time_unique in Traductor::ChromiumWdlg>
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/lib6chromiumwdlg.rbe:76:inunique_number' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/body_lib6chromiumwdlg.rbe:1377:in
create_dialog'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_!libfredo6/body_lib6chromiumwdlg.rbe:1442:inshow' c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/thrupaintmaindialog.rbe:366:in
dialog_invoke'
c:/users/tig/appdata/roaming/sketchup/sketchup 2022/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe:515:in `paint_mode_change'
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Yes, I have the latest version of LibFredo installed, and I have restarted SketchUp...
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I find it beyond belief that others such as Fredo can improve an aspect of Sketchup when trimble makes such feble attempts at "upgrades" without integrating such improvements that others offer
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How do I activate the manipulation gizmo? The scale, rotate, and translate tool I'm trying to learn a million different things on my end.
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@gus r said:
How do I activate the manipulation gizmo? The scale, rotate, and translate tool I'm trying to learn a million different things on my end.
Edit: never mind, I got it to work same as always.
OK, I'm still having a hard time with this.
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Press Enter or Left click...
...on a surface with a material...
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Rich,
Thanks! I went back and tried again after I posted this and it came back.
I'll paint with Thrupaint and then when I left click it just keeps repainting. Seems like hitting "enter" works great. Don't know what's happening on my end. And now the left click is working easily again.
Anyway, I found this useful video from SketchupEssentials: "ALL of Fredo6's SketchUp Extensions EXPLAINED!"
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- Its impossible to sample (alt click) material outsidethe context when using Thrupaint inside a component. Could it be fixed?
- Are there plans to add material editing like size, transparensy, HSL etc insideTrupaint?
Unfortunately without it the standard Paint tool can't be abandoned.
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