sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Ferrari F2004

    Scheduled Pinned Locked Moved Gallery
    43 Posts 20 Posters 13.4k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • panixiaP Offline
      panixia
      last edited by

      Each texture set have different resolution and optional channels (like opacity, emissive, AO) depending on what is needed.

      PT_06 copy.jpg

      PT_07 copy.jpg

      PT_08 copy.jpg

      PT_09 copy.jpg

      PT_10 copy.jpg

      1 Reply Last reply Reply Quote 0
      • panixiaP Offline
        panixia
        last edited by

        Finally I exported the model to 3dsMax using QFT obj exporter to render it in Vray, and imported as straight .skp into Unity3d where I plan to do animations and interactive stuff.
        I then exported a GLTF from Unity and imported in Blender just to convert it in binary GLB which is more compact and convenient.
        Below is a screnshot from Unity inspector:

        unity_inspectors.jpg

        Here's a short video of the first export/rendering test with Substance PBR textures reloaded (order of appearence in the YouTube description).

        1 Reply Last reply Reply Quote 0
        • Gus RG Offline
          Gus R
          last edited by

          Excellent work.

          www.instagram.com/gusrobatto/

          www.facebook.com/gusrobatto

          www.flickr.com/photos/gusrobatto

          1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia
            last edited by

            Here in this video is a first mockup/proof-of-concept for some animation I started to put toghther during lockdown. ๐Ÿคข
            Now that I'm done with the car I will reload it and continue to work on the scenes..
            Stay tuned for more updates in the summer. โ˜€

            1 Reply Last reply Reply Quote 0
            • boofredlayB Offline
              boofredlay
              last edited by

              https://i.pinimg.com/564x/b1/13/6c/b1136c912e6cfa93b3e1463db47bb508.jpg

              http://www.coroflot.com/boofredlay

              1 Reply Last reply Reply Quote 0
              • Bryan KB Offline
                Bryan K
                last edited by

                One of the greatest cars in history.

                And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! ๐Ÿ‘

                See my portfolio at https://delphiscousin.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  @bryan k said:

                  One of the greatest cars in history.

                  And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! ๐Ÿ‘

                  DITTO!

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    @panixia said:

                    For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                    Can you expand on this?

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      optimaforever
                      last edited by

                      Amazing work ! I admit that the quadface tools+vertextools+subD workflow
                      is something that I sometimes miss in Fusion360, as it allows some complex
                      sculpting with ease, and this f2004 is a wonderful demonstration !!!

                      How can you retrieve the second tile you made in wrapR?
                      can it save several tiles for one mesh? or you need an workaround?
                      UDIM workflow is possible in substance painter but I never thought of
                      doing that with a sketchup-generated mesh.
                      This is new for me, youโ€™re a genius !

                      1 Reply Last reply Reply Quote 0
                      • panixiaP Offline
                        panixia
                        last edited by

                        @rich o brien said:

                        @panixia said:

                        For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                        Can you expand on this?

                        Adesso arriva. ๐Ÿ˜‰

                        1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia
                          last edited by

                          Here we go.. My best attempt to explain it.
                          The basic concept is that you export from a single-material model and then reload in another model with two separate materials. ๐Ÿ‘

                          1 Reply Last reply Reply Quote 0
                          • panixiaP Offline
                            panixia
                            last edited by

                            @optimaforever said:

                            can it save several tiles for one mesh?

                            No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                            That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                            The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

                            1 Reply Last reply Reply Quote 0
                            • panixiaP Offline
                              panixia
                              last edited by

                              Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
                              I also added some minor props in the empty spaces left in the body double-unwrap
                              (used the same trick to add minor props to other single-tile texture sets).

                              I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
                              Look at the tire tread and rim ๐Ÿ˜Ž

                              WR_01 copy.jpg

                              WR_02 copy.jpg

                              WR_03 copy.jpg

                              WR_04 copy.jpg

                              WR_05 copy.jpg

                              1 Reply Last reply Reply Quote 0
                              • tuna1957T Online
                                tuna1957
                                last edited by

                                Wow !! Simply superb job. ๐Ÿ‘ ๐Ÿ‘ Will argue the point of โ€œgreatestโ€ F1 car thoughโ€ฆ. The Jim Clark Lotus 25 has my vote. ๐Ÿ˜‰

                                1 Reply Last reply Reply Quote 0
                                • alvisA Offline
                                  alvis
                                  last edited by

                                  It's unbelievable! How is that possible?

                                  1 Reply Last reply Reply Quote 0
                                  • danielrepleD Offline
                                    danielreple
                                    last edited by

                                    Amazing work!!!

                                    A few days ago I was wondering if it was possible to use SketchUp + Substance Painter.

                                    What format do you export in SketchUp to open in Substance? obj?
                                    When opening in Substance, is the mapping automatically recognized without problems?

                                    https://sketchupbrasil.com/

                                    1 Reply Last reply Reply Quote 0
                                    • danielrepleD Offline
                                      danielreple
                                      last edited by

                                      I found a tutorial:

                                      panixia, is that how you do it?

                                      https://sketchupbrasil.com/

                                      1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos
                                        last edited by

                                        ๐Ÿ‘Š

                                        1 Reply Last reply Reply Quote 0
                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          @danielreple said:

                                          I found a tutorial:

                                          panixia, is that how you do it?

                                          Sorry for responding so late, but I was on vacation for a couple of days.. โ˜€
                                          Yes, I used a similar tecnique.
                                          The main difference is that I use the obj exporter from Quadface Tools which preserves quads (you can see the quads in the Substance wireframe).
                                          And yes, if you have good UV's Substance will respect them.
                                          You also have an option for auto-unwrap in Substance, but obviously if you are able to unwrap manually you have a lot more optimization in terms of texel density/wasted space.
                                          Here's a tutorial I put togheter a year ago.
                                          It's a bit outdated because now I use another faster trick to straigtehen flat strips of polygons when needed. But the basic workflow is there.
                                          For this model I used pretty much the same technique, the only difference is that the Ferrari has a lot more elements, texture sets and details.

                                          1 Reply Last reply Reply Quote 0
                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            @tuna1957 said:

                                            Wow !! Simply superb job. ๐Ÿ‘ ๐Ÿ‘ Will argue the point of โ€œgreatestโ€ F1 car thoughโ€ฆ. The Jim Clark Lotus 25 has my vote. ๐Ÿ˜‰

                                            Well, I'm italian so.. you know.. Ferrari is religion, and the f2004 is the holy grail for us.. ๐Ÿ’š
                                            But that classic Lotus was a beast of a car indeed.
                                            In my opinion, both of them are waaaaaaay better than theese bad looking, bad sounding, soul-less cars that we have nowadays. ๐Ÿ˜•

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement