sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

    Scheduled Pinned Locked Moved Plugins
    416 Posts 145 Posters 523.8k Views 143 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pilouP Offline
      pilou
      last edited by

      Are you interested by the French version ? 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • fredo6F Offline
        fredo6
        last edited by

        @pilou said:

        Are you interested by the French version ? 😉

        Pilou,

        Thanks, I think I will manage. The point is that I did not expose yet all the strings.

        Fredo

        1 Reply Last reply Reply Quote 0
        • fredo6F Offline
          fredo6
          last edited by

          @cmd said:

          Hello Fredo. Great stuff!! Thanks for building this.

          I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

          Navigation DOES work while using your Round Corner extension

          Mac HighSeirra 10.13.6
          SketchUp Pro 2018, Version 18.0.16976

          Cheers
          CMD

          Well, Yes, I should have thought that Macs would have a problem with this, probably in relation with the values of flags in the mouse events, which I forgot are not the same as on Windows.

          Could a Mac user does the following:

          1. Copy the attached rb file TestMacMouse.rb ito its Plugin directory
          2. Open the Ruby console and type flag_mac. This starts a dummy tool tracing the Move and Middle button events
          3. Press the Middle Mouse button, move around and release. Type Spacebar to end the test
          4. Reply to this post with what is displayed in the Ruby console

          Thanks in advance.

          And sorry for inconvenience for Mac users.

          Fredo


          TestMacMouse.rb

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            @Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier! 😄
            Windows est un tel labyrinthe ! 💚

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • fredo6F Offline
              fredo6
              last edited by

              On ORBITING on MAC.

              I jut published LibFredo6 8.6b, where I tried 'blindly' to fix the problem of Orbiting on Mac.
              Thanks to advise

              Fredo

              1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6
                last edited by

                @pilou said:

                @Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier! 😄
                Windows est un tel labyrinthe ! 💚

                Actually, in my plugins, you translate from within the plugin, not from files: Menu "Language Translation".

                But don't worry I'll take care of French in due time.

                Fredo

                1 Reply Last reply Reply Quote 0
                • D Offline
                  dihe
                  last edited by

                  Tank you Fredo,
                  Variable offset is grate thing!
                  Grate job!

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    NEW RELEASE: FredoCorner v1.1a - 06 Sep 18

                    FredoCorner 1.1a is the first public release.

                    Requirement: LibFredo6 8.6b

                    Please note that:

                    • there are known issues and likely bugs here and there
                    • This concerns in particular the Collision, i.e. when the offset is too large.
                    • Terminal corners (that is with a single edge) may present issues and bugs
                    • Variable offset tools are experimental
                    • No documentation yet, so watch the videos that I will publish.

                    Please report issues, questions and any feedback in the present thread


                    Home Page of FredoCorner for information and Download.

                    Main post of this FredoCorner thread.

                    1 Reply Last reply Reply Quote 0
                    • cmdC Offline
                      cmd
                      last edited by

                      @fredo6 said:

                      Reply to this post with what is displayed in the Ruby console

                      Fredo,

                      Your TestMacMouse.rb test results are below:

                      MButton down flags = 33554432
                      OnMouseMove flags = 33554432
                      MButton Up flags = 0

                      Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed 😄

                      I hope this helps

                      CMD

                      • CMD
                      1 Reply Last reply Reply Quote 0
                      • fredo6F Offline
                        fredo6
                        last edited by

                        @cmd said:

                        Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed 😄

                        I hope this helps

                        CMD

                        Many thanks. Very helpful indeed.

                        Fredo

                        1 Reply Last reply Reply Quote 0
                        • fredo6F Offline
                          fredo6
                          last edited by

                          NEW RELEASE: FredoCorner v1.1b - 08 Sep 18

                          FredoCorner 1.1b includes a fix for the orbiting on Mac platforms, as well as a first translation in Spanish by Oxer.

                          Requirement: LibFredo6 8.6c

                          Please note that:

                          • there are known issues and likely bugs here and there
                          • This concerns in particular Collisions, i.e. when the offset is too large.
                          • Terminal corners (that is ending on a single edge) may present issues and bugs
                          • Variable offset tools are experimental
                          • No documentation yet, so watch the videos that I will publish.

                          Please report issues, questions and any feedback in the present thread


                          Home Page of FredoCorner for information and Download.

                          Main post of this FredoCorner thread.

                          1 Reply Last reply Reply Quote 0
                          • ArcA Offline
                            Arc
                            last edited by

                            Thank you Fredo for your great work.
                            I created the Chinese simplified language file, here is:
                            FredoCorner_ZH.lang

                            1 Reply Last reply Reply Quote 0
                            • JQLJ Offline
                              JQL
                              last edited by

                              Amazing work Fredo. It's really impressive how much you've put into it.

                              I always avoid using round corners just because of everything you've tried to circumvent with FredoCorner, so even if I'm already so used to avoid them I will definetely give this one a try.

                              Thanks for pushing the boundaries! (around corners)

                              PS: I hope this can open new paths to a lot of stuff being it at the core of Sketchup or only at plugin side of things… let's see what happens!

                              PS2: I'm not offering for a PT version because I'm out of time, but if you don't have someone else doing it and if you need it, then don't hesitate to ask and I will find the time.

                              www.casca.pt
                              Visit us on facebook!

                              1 Reply Last reply Reply Quote 0
                              • PixeroP Offline
                                Pixero
                                last edited by

                                Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
                                Maybe even some code that render engines could use to have it render even without turning it on in SU view?

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rv1974
                                  last edited by

                                  GhostComps?

                                  1 Reply Last reply Reply Quote 0
                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    @pixero said:

                                    Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
                                    Maybe even some code that render engines could use to have it render even without turning it on in SU view?

                                    +1 For the Toogle

                                    +1 For the Render engine only corners

                                    The preview mode is much faster than generating geometry. Would it be possible to send it to a render engine like Thea instead of the sketchup geometry?

                                    A bit like Skatter does.

                                    www.casca.pt
                                    Visit us on facebook!

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @pixero said:

                                      Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
                                      Maybe even some code that render engines could use to have it render even without turning it on in SU view?

                                      I can possibly implement a global switch. But again, you have to be extra careful with Undo / Redo.

                                      I'll take an additional approach which may be safer.

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        NEW RELEASE: FredoCorner v1.1c - 11 Sep 18

                                        FredoCorner 1.1c includes some bug fixing, a full French translation as well as a first partial translation in Chinese by Arc.

                                        Requirement: LibFredo6 8.6d

                                        Please note that:

                                        • there are known issues and likely bugs here and there
                                        • This concerns in particular Collisions, i.e. when the offset is too large.
                                        • Terminal corners (that is ending on a single edge) may present issues and bugs
                                        • Variable offset tools are experimental
                                        • No documentation yet, so watch the videos that I will publish.

                                        Please report issues, questions and any feedback in the present thread


                                        Home Page of FredoCorner for information and Download.

                                        Main post of this FredoCorner thread.

                                        1 Reply Last reply Reply Quote 0
                                        • OxerO Offline
                                          Oxer
                                          last edited by

                                          There is a problem with the Ctrl key modifier on macOS, the Ctrl key on Mac is like a mouse right-click, it appears the Contextual Menu, generally the function assigned to the Ctrl key on Pc is the Alt Key on Mac.
                                          Example: When I'm in selection mode, if I press Alt key = Single Edge, i.e., the Alt key replaces to the Ctrl key on Mac.
                                          Fredo, is there a solution to this problem?

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

                                          1 Reply Last reply Reply Quote 0
                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Strange. Normally, Sketchup should take care of that, as it does on PC with the Alt toggle.

                                            By the way, my understanding, the mapping of modifiers between PC and Mac is

                                            • Shift on PC --> Shift
                                            • Ctrl on PC --> Command (i.e. the apple key)
                                            • Alt on PC --> Ctrl

                                            In edge selection, ALT is used for setting the 'all connected edges' mode

                                            1. as a toggle (press and release), to set/unset this mode as the current mode
                                            2. when clicking (keep pressed), to temporarily force the selection of all connected edges, regardless of the current mode

                                            Do you have a problem for 1) only, or for both usages?

                                            In any case, I am afraid that the keyboard is lacking modifier keys, on Mac (as for Windows too). So little hope for a solution, especially because I don't have a Mac to troubleshoot.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 20
                                            • 21
                                            • 1 / 21
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement