[Plugin][$] FredoCorner - v2.7a - 31 Mar 24
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@fredo6 said:
What is Ctrl+Command doing exactly.
On Mac you can orbit while you use another tool (i.e draw a line) without the neccesity to exit of the tool to orbit.
I can't test the shortcuts above because I use a Apple Magic Mouse, there isn't middle button:
- Middle mouse button --> orbit
- Middle mouse button + shift --> Pan
- Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
- Middle mouse button + Left mouse button --> Pan@cmd said:
To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.
Navigation DOES work while using your Round Corner extension
Mac HighSeirra 10.13.6
SketchUp Pro 2018, Version 18.0.16976@fredo6 said:
PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)
Ok, I will translate it when you add all strings.
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Are you interested by the French version ?
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@pilou said:
Are you interested by the French version ?
Pilou,
Thanks, I think I will manage. The point is that I did not expose yet all the strings.
Fredo
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@cmd said:
Hello Fredo. Great stuff!! Thanks for building this.
I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.
Navigation DOES work while using your Round Corner extension
Mac HighSeirra 10.13.6
SketchUp Pro 2018, Version 18.0.16976Cheers
CMDWell, Yes, I should have thought that Macs would have a problem with this, probably in relation with the values of flags in the mouse events, which I forgot are not the same as on Windows.
Could a Mac user does the following:
- Copy the attached rb file TestMacMouse.rb ito its Plugin directory
- Open the Ruby console and type
flag_mac
. This starts a dummy tool tracing the Move and Middle button events - Press the Middle Mouse button, move around and release. Type Spacebar to end the test
- Reply to this post with what is displayed in the Ruby console
Thanks in advance.
And sorry for inconvenience for Mac users.
Fredo
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@Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier!
Windows est un tel labyrinthe ! -
On ORBITING on MAC.
I jut published LibFredo6 8.6b, where I tried 'blindly' to fix the problem of Orbiting on Mac.
Thanks to adviseFredo
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@pilou said:
@Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier!
Windows est un tel labyrinthe !Actually, in my plugins, you translate from within the plugin, not from files: Menu "Language Translation".
But don't worry I'll take care of French in due time.
Fredo
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Tank you Fredo,
Variable offset is grate thing!
Grate job! -
NEW RELEASE: FredoCorner v1.1a - 06 Sep 18
FredoCorner 1.1a is the first public release.
Requirement: LibFredo6 8.6b
Please note that:
- there are known issues and likely bugs here and there
- This concerns in particular the Collision, i.e. when the offset is too large.
- Terminal corners (that is with a single edge) may present issues and bugs
- Variable offset tools are experimental
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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@fredo6 said:
Reply to this post with what is displayed in the Ruby console
Fredo,
Your TestMacMouse.rb test results are below:
MButton down flags = 33554432
OnMouseMove flags = 33554432
MButton Up flags = 0Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed
I hope this helps
CMD
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@cmd said:
Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed
I hope this helps
CMD
Many thanks. Very helpful indeed.
Fredo
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NEW RELEASE: FredoCorner v1.1b - 08 Sep 18
FredoCorner 1.1b includes a fix for the orbiting on Mac platforms, as well as a first translation in Spanish by Oxer.
Requirement: LibFredo6 8.6c
Please note that:
- there are known issues and likely bugs here and there
- This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- Variable offset tools are experimental
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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Thank you Fredo for your great work.
I created the Chinese simplified language file, here is:
FredoCorner_ZH.lang -
Amazing work Fredo. It's really impressive how much you've put into it.
I always avoid using round corners just because of everything you've tried to circumvent with FredoCorner, so even if I'm already so used to avoid them I will definetely give this one a try.
Thanks for pushing the boundaries! (around corners)
PS: I hope this can open new paths to a lot of stuff being it at the core of Sketchup or only at plugin side of things… let's see what happens!
PS2: I'm not offering for a PT version because I'm out of time, but if you don't have someone else doing it and if you need it, then don't hesitate to ask and I will find the time.
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Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
Maybe even some code that render engines could use to have it render even without turning it on in SU view? -
GhostComps?
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@pixero said:
Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
Maybe even some code that render engines could use to have it render even without turning it on in SU view?+1 For the Toogle
+1 For the Render engine only corners
The preview mode is much faster than generating geometry. Would it be possible to send it to a render engine like Thea instead of the sketchup geometry?
A bit like Skatter does.
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@pixero said:
Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
Maybe even some code that render engines could use to have it render even without turning it on in SU view?I can possibly implement a global switch. But again, you have to be extra careful with Undo / Redo.
I'll take an additional approach which may be safer.
Fredo
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NEW RELEASE: FredoCorner v1.1c - 11 Sep 18
FredoCorner 1.1c includes some bug fixing, a full French translation as well as a first partial translation in Chinese by Arc.
Requirement: LibFredo6 8.6d
Please note that:
- there are known issues and likely bugs here and there
- This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- Variable offset tools are experimental
- No documentation yet, so watch the videos that I will publish.
Please report issues, questions and any feedback in the present thread
Home Page of FredoCorner for information and Download.
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There is a problem with the Ctrl key modifier on macOS, the Ctrl key on Mac is like a mouse right-click, it appears the Contextual Menu, generally the function assigned to the Ctrl key on Pc is the Alt Key on Mac.
Example: When I'm in selection mode, if I press Alt key = Single Edge, i.e., the Alt key replaces to the Ctrl key on Mac.
Fredo, is there a solution to this problem?
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