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    [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

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    • cmdC
      cmd
      last edited by

      Hello Fredo. Great stuff!! Thanks for building this.

      I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

      Navigation DOES work while using your Round Corner extension

      Mac HighSeirra 10.13.6
      SketchUp Pro 2018, Version 18.0.16976

      Cheers
      CMD

      • CMD
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      • A
        Ahmed0007
        last edited by

        Thank You Fredo
        i hope i can do this in paid version


        1233.gif

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        • OxerO
          Oxer
          last edited by

          @fredo6 said:

          What is Ctrl+Command doing exactly.

          On Mac you can orbit while you use another tool (i.e draw a line) without the neccesity to exit of the tool to orbit.
          I can't test the shortcuts above because I use a Apple Magic Mouse, there isn't middle button:
          - Middle mouse button --> orbit
          - Middle mouse button + shift --> Pan
          - Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
          - Middle mouse button + Left mouse button --> Pan

          @cmd said:

          To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

          Navigation DOES work while using your Round Corner extension

          Mac HighSeirra 10.13.6
          SketchUp Pro 2018, Version 18.0.16976

          @fredo6 said:

          PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)

          Ok, I will translate it when you add all strings.

          "The result is the end what is important is the process" by Oxer
          http://www.oxervision.blogspot.com/

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          • pilouP
            pilou
            last edited by

            Are you interested by the French version ? 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • fredo6F
              fredo6
              last edited by

              @pilou said:

              Are you interested by the French version ? 😉

              Pilou,

              Thanks, I think I will manage. The point is that I did not expose yet all the strings.

              Fredo

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              • fredo6F
                fredo6
                last edited by

                @cmd said:

                Hello Fredo. Great stuff!! Thanks for building this.

                I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

                Navigation DOES work while using your Round Corner extension

                Mac HighSeirra 10.13.6
                SketchUp Pro 2018, Version 18.0.16976

                Cheers
                CMD

                Well, Yes, I should have thought that Macs would have a problem with this, probably in relation with the values of flags in the mouse events, which I forgot are not the same as on Windows.

                Could a Mac user does the following:

                1. Copy the attached rb file TestMacMouse.rb ito its Plugin directory
                2. Open the Ruby console and type flag_mac. This starts a dummy tool tracing the Move and Middle button events
                3. Press the Middle Mouse button, move around and release. Type Spacebar to end the test
                4. Reply to this post with what is displayed in the Ruby console

                Thanks in advance.

                And sorry for inconvenience for Mac users.

                Fredo


                TestMacMouse.rb

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                • pilouP
                  pilou
                  last edited by

                  @Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier! 😄
                  Windows est un tel labyrinthe ! 💚

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • fredo6F
                    fredo6
                    last edited by

                    On ORBITING on MAC.

                    I jut published LibFredo6 8.6b, where I tried 'blindly' to fix the problem of Orbiting on Mac.
                    Thanks to advise

                    Fredo

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                    • fredo6F
                      fredo6
                      last edited by

                      @pilou said:

                      @Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier! 😄
                      Windows est un tel labyrinthe ! 💚

                      Actually, in my plugins, you translate from within the plugin, not from files: Menu "Language Translation".

                      But don't worry I'll take care of French in due time.

                      Fredo

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                      • D
                        dihe
                        last edited by

                        Tank you Fredo,
                        Variable offset is grate thing!
                        Grate job!

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                        • fredo6F
                          fredo6
                          last edited by

                          NEW RELEASE: FredoCorner v1.1a - 06 Sep 18

                          FredoCorner 1.1a is the first public release.

                          Requirement: LibFredo6 8.6b

                          Please note that:

                          • there are known issues and likely bugs here and there
                          • This concerns in particular the Collision, i.e. when the offset is too large.
                          • Terminal corners (that is with a single edge) may present issues and bugs
                          • Variable offset tools are experimental
                          • No documentation yet, so watch the videos that I will publish.

                          Please report issues, questions and any feedback in the present thread


                          Home Page of FredoCorner for information and Download.

                          Main post of this FredoCorner thread.

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                          • cmdC
                            cmd
                            last edited by

                            @fredo6 said:

                            Reply to this post with what is displayed in the Ruby console

                            Fredo,

                            Your TestMacMouse.rb test results are below:

                            MButton down flags = 33554432
                            OnMouseMove flags = 33554432
                            MButton Up flags = 0

                            Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed 😄

                            I hope this helps

                            CMD

                            • CMD
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                            • fredo6F
                              fredo6
                              last edited by

                              @cmd said:

                              Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed 😄

                              I hope this helps

                              CMD

                              Many thanks. Very helpful indeed.

                              Fredo

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                              • fredo6F
                                fredo6
                                last edited by

                                NEW RELEASE: FredoCorner v1.1b - 08 Sep 18

                                FredoCorner 1.1b includes a fix for the orbiting on Mac platforms, as well as a first translation in Spanish by Oxer.

                                Requirement: LibFredo6 8.6c

                                Please note that:

                                • there are known issues and likely bugs here and there
                                • This concerns in particular Collisions, i.e. when the offset is too large.
                                • Terminal corners (that is ending on a single edge) may present issues and bugs
                                • Variable offset tools are experimental
                                • No documentation yet, so watch the videos that I will publish.

                                Please report issues, questions and any feedback in the present thread


                                Home Page of FredoCorner for information and Download.

                                Main post of this FredoCorner thread.

                                1 Reply Last reply
                                Reply Quote 0
                                • ArcA
                                  Arc
                                  last edited by

                                  Thank you Fredo for your great work.
                                  I created the Chinese simplified language file, here is:
                                  FredoCorner_ZH.lang

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                                  • JQLJ
                                    JQL
                                    last edited by

                                    Amazing work Fredo. It's really impressive how much you've put into it.

                                    I always avoid using round corners just because of everything you've tried to circumvent with FredoCorner, so even if I'm already so used to avoid them I will definetely give this one a try.

                                    Thanks for pushing the boundaries! (around corners)

                                    PS: I hope this can open new paths to a lot of stuff being it at the core of Sketchup or only at plugin side of things… let's see what happens!

                                    PS2: I'm not offering for a PT version because I'm out of time, but if you don't have someone else doing it and if you need it, then don't hesitate to ask and I will find the time.

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • PixeroP
                                      Pixero
                                      last edited by

                                      Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
                                      Maybe even some code that render engines could use to have it render even without turning it on in SU view?

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                                      • R
                                        rv1974
                                        last edited by

                                        GhostComps?

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                                        • JQLJ
                                          JQL
                                          last edited by

                                          @pixero said:

                                          Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
                                          Maybe even some code that render engines could use to have it render even without turning it on in SU view?

                                          +1 For the Toogle

                                          +1 For the Render engine only corners

                                          The preview mode is much faster than generating geometry. Would it be possible to send it to a render engine like Thea instead of the sketchup geometry?

                                          A bit like Skatter does.

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • fredo6F
                                            fredo6
                                            last edited by

                                            @pixero said:

                                            Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
                                            Maybe even some code that render engines could use to have it render even without turning it on in SU view?

                                            I can possibly implement a global switch. But again, you have to be extra careful with Undo / Redo.

                                            I'll take an additional approach which may be safer.

                                            Fredo

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