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    How to Model Rubbish

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    • jujuJ
      juju
      last edited by

      @box said:

      I would create a terrain and texture it with landfill images.

      What he said, you can always add more detail to areas when / where there may be closer views, but you would need to manage this and try to dumb down the the amount of geometry as well.

      Save the Earth, it's the only planet with chocolate.

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      • kimi kimiK
        kimi kimi
        last edited by

        I did some still images of a landfill once, so it was easy for me to photoshop it. But for a flythrough, hm, I don't know what would give you a good result. You could use textures, but that will still look flat. Maybe combine it with Eneroth Fractal Terrain Eroder plugin to get some bumpiness. If that's not good enough, then start downloading rubbish from 3dwarehouse and scatter it around with Skatter of course. At least rubbish is easy to find on 3dwarehouse, 90% of stuff there is trash anyway haha

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        • Rich O BrienR
          Rich O Brien Moderator
          last edited by

          I think Box's suggestion with a displacement map is the best route for this.

          If rendering from a distance be mindful of the texture tiling.

          Download the free D'oh Book for SketchUp ๐Ÿ“–

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          • jujuJ
            juju
            last edited by

            @rich o brien said:

            I think Box's suggestion with a displacement map is the best route for this.

            If rendering from a distance be mindful of the texture tiling.

            Displacement map would only work with 3rd party rendering programs, not so?

            Save the Earth, it's the only planet with chocolate.

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            • Rich O BrienR
              Rich O Brien Moderator
              last edited by

              He mentions rendering so I presume he means to output a rendered animation.

              If not then Jim's Random TIN or Christina's Erode are only quick option to shift terrain height.

              Or even Thom's Bitmap to Height.

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • pilouP
                pilou
                last edited by

                Joint Push Pull by Fredon has also function of random height! ๐Ÿ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • B
                  blackdogsketch
                  last edited by

                  You might want to experiment with the extension "CLF Greeble".

                  Greebles are random bumpiness in models. Think of large starships in sci-fi movies. All that crazy bumpiness and detail, from afar, is often created with greebles. A lot of apparent detail without large amounts of geometry. If your flyover is graphically conceptual, you can apply some random materializing. If it's photo-realistic, apply actual detailed aerial imagery of landfills.

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                  • Collage ArchitectureC
                    Collage Architecture
                    last edited by

                    You can use skatter to scatter garbage on any area in your control.

                    I love Sketchup

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                    • pilouP
                      pilou
                      last edited by

                      And Protrude by Jim for some many forms and levels!
                      Taper can be also applied!

                      GIF_protru.gif

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • JQLJ
                        JQL
                        last edited by

                        You didnt create rubish pilou... Thats a city. Godzilla needs a meaner look. You'll get there with some work.

                        www.casca.pt
                        Visit us on facebook!

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                        • pilouP
                          pilou
                          last edited by

                          It's a city of rubish compressed! ๐Ÿ˜„

                          http://www.3drivers.com/upload/iblock/33a/cube_03.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • HornOxxH
                            HornOxx
                            last edited by

                            @rich o brien said:

                            ...Or even Thom's Bitmap to Height...

                            ...which is what I tried - and it worked quite well even.
                            With Bitmap to Height I made some proxys which could be replaced then within the renderer (similar to scatter which I donยดt have so far however).
                            This way is good for detailed views and should be complemented by scattered detail-rubbish additionally where needed.
                            In any case - all the methods mentioned here are useful in combination...

                            I would like to see any picture impression, which visuall result is striven by Bulbangs?


                            Test.jpg

                            never trust a skinny cook

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                            • B
                              bulbangs
                              last edited by

                              Thank you to all who responded. You've all helped immensely with your suggestions. Here is the first pass of the render. Still have a few adjustments to make but the client expressed satisfaction with the output. ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

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                              • HornOxxH
                                HornOxx
                                last edited by

                                @bulbangs said:

                                ... Here is the first pass of the render...

                                ... I canยดt see anything โ“ ๐Ÿ˜„

                                never trust a skinny cook

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                                • soloS
                                  solo
                                  last edited by

                                  @hornoxx said:

                                  @bulbangs said:

                                  ... Here is the first pass of the render...

                                  ... I canยดt see anything โ“ ๐Ÿ˜„

                                  Neither can I, I was anticipating saying "it's rubbish" ๐Ÿ’š

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • B
                                    bulbangs
                                    last edited by

                                    Oops thought it attached ๐Ÿ˜ฎ my bad IMG_0710.JPG

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                                    • HornOxxH
                                      HornOxx
                                      last edited by

                                      ๐Ÿ‘ wow - a great and "terrible" scene at the same time.
                                      How did you proceed now?

                                      never trust a skinny cook

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                                      • B
                                        bulbangs
                                        last edited by

                                        Modeled the huge pile using sand box and textured it with a map. I then used skatter to add thousands of objects to litter the surface to create the top layer trash.

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                                        • genma saotomeG
                                          genma saotome
                                          last edited by

                                          Create rubbish? There are a few of my earliest models.... ๐Ÿ˜Ž

                                          Seriously, it's going to be the textures that solve your problem. I did a model of a recycling metals company and I found some very useful (free) textures at textures.com. I suggest you check there.

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