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    How to Model Rubbish

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    • JQLJ Offline
      JQL
      last edited by

      You didnt create rubish pilou... Thats a city. Godzilla needs a meaner look. You'll get there with some work.

      www.casca.pt
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      • pilouP Offline
        pilou
        last edited by

        It's a city of rubish compressed! ๐Ÿ˜„

        http://www.3drivers.com/upload/iblock/33a/cube_03.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • HornOxxH Offline
          HornOxx
          last edited by

          @rich o brien said:

          ...Or even Thom's Bitmap to Height...

          ...which is what I tried - and it worked quite well even.
          With Bitmap to Height I made some proxys which could be replaced then within the renderer (similar to scatter which I donยดt have so far however).
          This way is good for detailed views and should be complemented by scattered detail-rubbish additionally where needed.
          In any case - all the methods mentioned here are useful in combination...

          I would like to see any picture impression, which visuall result is striven by Bulbangs?


          Test.jpg

          never trust a skinny cook

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          • B Offline
            bulbangs
            last edited by

            Thank you to all who responded. You've all helped immensely with your suggestions. Here is the first pass of the render. Still have a few adjustments to make but the client expressed satisfaction with the output. ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

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            • HornOxxH Offline
              HornOxx
              last edited by

              @bulbangs said:

              ... Here is the first pass of the render...

              ... I canยดt see anything โ“ ๐Ÿ˜„

              never trust a skinny cook

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              • soloS Offline
                solo
                last edited by

                @hornoxx said:

                @bulbangs said:

                ... Here is the first pass of the render...

                ... I canยดt see anything โ“ ๐Ÿ˜„

                Neither can I, I was anticipating saying "it's rubbish" ๐Ÿ’š

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • B Offline
                  bulbangs
                  last edited by

                  Oops thought it attached ๐Ÿ˜ฎ my bad IMG_0710.JPG

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    ๐Ÿ‘ wow - a great and "terrible" scene at the same time.
                    How did you proceed now?

                    never trust a skinny cook

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                    • B Offline
                      bulbangs
                      last edited by

                      Modeled the huge pile using sand box and textured it with a map. I then used skatter to add thousands of objects to litter the surface to create the top layer trash.

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                      • genma saotomeG Offline
                        genma saotome
                        last edited by

                        Create rubbish? There are a few of my earliest models.... ๐Ÿ˜Ž

                        Seriously, it's going to be the textures that solve your problem. I did a model of a recycling metals company and I found some very useful (free) textures at textures.com. I suggest you check there.

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