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    How to Model Rubbish

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    • pilouP Offline
      pilou
      last edited by

      Joint Push Pull by Fredon has also function of random height! ๐Ÿ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • B Offline
        blackdogsketch
        last edited by

        You might want to experiment with the extension "CLF Greeble".

        Greebles are random bumpiness in models. Think of large starships in sci-fi movies. All that crazy bumpiness and detail, from afar, is often created with greebles. A lot of apparent detail without large amounts of geometry. If your flyover is graphically conceptual, you can apply some random materializing. If it's photo-realistic, apply actual detailed aerial imagery of landfills.

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        • Collage ArchitectureC Offline
          Collage Architecture
          last edited by

          You can use skatter to scatter garbage on any area in your control.

          I love Sketchup

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          • pilouP Offline
            pilou
            last edited by

            And Protrude by Jim for some many forms and levels!
            Taper can be also applied!

            GIF_protru.gif

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • JQLJ Offline
              JQL
              last edited by

              You didnt create rubish pilou... Thats a city. Godzilla needs a meaner look. You'll get there with some work.

              www.casca.pt
              Visit us on facebook!

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              • pilouP Offline
                pilou
                last edited by

                It's a city of rubish compressed! ๐Ÿ˜„

                http://www.3drivers.com/upload/iblock/33a/cube_03.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @rich o brien said:

                  ...Or even Thom's Bitmap to Height...

                  ...which is what I tried - and it worked quite well even.
                  With Bitmap to Height I made some proxys which could be replaced then within the renderer (similar to scatter which I donยดt have so far however).
                  This way is good for detailed views and should be complemented by scattered detail-rubbish additionally where needed.
                  In any case - all the methods mentioned here are useful in combination...

                  I would like to see any picture impression, which visuall result is striven by Bulbangs?


                  Test.jpg

                  never trust a skinny cook

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                  • B Offline
                    bulbangs
                    last edited by

                    Thank you to all who responded. You've all helped immensely with your suggestions. Here is the first pass of the render. Still have a few adjustments to make but the client expressed satisfaction with the output. ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      @bulbangs said:

                      ... Here is the first pass of the render...

                      ... I canยดt see anything โ“ ๐Ÿ˜„

                      never trust a skinny cook

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                      • soloS Offline
                        solo
                        last edited by

                        @hornoxx said:

                        @bulbangs said:

                        ... Here is the first pass of the render...

                        ... I canยดt see anything โ“ ๐Ÿ˜„

                        Neither can I, I was anticipating saying "it's rubbish" ๐Ÿ’š

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • B Offline
                          bulbangs
                          last edited by

                          Oops thought it attached ๐Ÿ˜ฎ my bad IMG_0710.JPG

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            ๐Ÿ‘ wow - a great and "terrible" scene at the same time.
                            How did you proceed now?

                            never trust a skinny cook

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                            • B Offline
                              bulbangs
                              last edited by

                              Modeled the huge pile using sand box and textured it with a map. I then used skatter to add thousands of objects to litter the surface to create the top layer trash.

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                              • genma saotomeG Offline
                                genma saotome
                                last edited by

                                Create rubbish? There are a few of my earliest models.... ๐Ÿ˜Ž

                                Seriously, it's going to be the textures that solve your problem. I did a model of a recycling metals company and I found some very useful (free) textures at textures.com. I suggest you check there.

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