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    • fredo6F 離線
      fredo6
      最後由 編輯

      Forklift Motion animation

      In Natural mode

      Rendered with AmbientOcclusionEx
      Many thanks to the Fluid Interactive team, in particular Nicola and Alberto

      Rendered with Thea (no model preparation)
      Many thanks to the Thea team, in particular tomasz

      Rendered with SketchFX (no model preparation)
      Many thanks to the Fluid Interactive team, in particular Nicola and Alberto

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        click to play...

        turtle.gif

        Download the free D'oh Book for SketchUp 📖

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        • JQLJ 離線
          JQL
          最後由 編輯

          So simple! So Cool! Just translations and rotations! What about making it move forward too?

          www.casca.pt
          Visit us on facebook!

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            Download the free D'oh Book for SketchUp 📖

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            • ntxdaveN 離線
              ntxdave
              最後由 編輯

              Nice Rick - I like this one. Bet it would look good in a rendered version so the paint could take on a bit of a metallic look.

              Press F1...thank me later

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              • F 離線
                fluid
                最後由 編輯

                Forklift animation with SketchFX using AmbientOcclusion integration:

                [flash 640,480:3e6jsrr6]https://www.youtube.com/v/WeFZ08I3TD8[/flash:3e6jsrr6]

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                • ntxdaveN 離線
                  ntxdave
                  最後由 編輯

                  Car Wash - Pendulum with sprays

                  Press F1...thank me later

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                  • TwilightRenderT 離線
                    TwilightRender
                    最後由 編輯

                    Here is the forklift demo rendered in Twilight Render with SketchUp screenshot overlay. I believe support for Twilight Render animation rendering should be in the next version ( > 1.0v) We will post soon an installer (for Windows at first) for Twilight Render V2 Pro that supports Animator inter-operation for beta testers to try it out (this will be a Pro feature). Again, it will require both an update from Animator and TWR, which should be available pretty soon.

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                    • ntxdaveN 離線
                      ntxdave
                      最後由 編輯

                      Even though I do not have a Twilight Pro license, I am exciting announcement and hope that some Pro users will post some samples.

                      Press F1...thank me later

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                      • ntxdaveN 離線
                        ntxdave
                        最後由 編輯

                        @Falstaff, if you edit your post and remove the "s" and just make it http:// in the URLthen the videos will show up inline.

                        Press F1...thank me later

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                        • F 離線
                          Falstaff
                          最後由 編輯

                          Just tested the new tracking camera movement.

                          Vehicle POV

                          Cyclist POV

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                          • ntxdaveN 離線
                            ntxdave
                            最後由 編輯

                            @Falstaff I really like you examples of the camera following an object. I am going to work on one for learning purposes but I think you have a perfect example.

                            Press F1...thank me later

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                            • F 離線
                              faust07
                              最後由 編輯

                              @Falstaff: this are really impressing examples for the use of Animator. The walking and gesturing people are well made. The SketchUp design is simple and clear.

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                click to watch....

                                fire.gif

                                interesting that TIG SKMtools works with Animator.

                                Download the free D'oh Book for SketchUp 📖

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                                • JQLJ 離線
                                  JQL
                                  最後由 編輯

                                  Could you try rendering that with Thea Rich? Please?

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    No point. The image sequence plays in the viewport so it would not sync with the frame rate.

                                    Only direct viewport recording would work.

                                    Download the free D'oh Book for SketchUp 📖

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      Ok, thanks! Then I guess I'll wait for other kind of implementation...

                                      I've got a certain project wich would really benefit from texture animation, particularly .exr/.hdr files for animated hdri skies.

                                      Alas, I will probably learn Unreal engine someday.

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        Unreal is some more difficult than Unity! 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • JQLJ 離線
                                          JQL
                                          最後由 編輯

                                          I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • ntxdaveN 離線
                                            ntxdave
                                            最後由 編輯

                                            @rich o brien said:

                                            No point. The image sequence plays in the viewport so it would not sync with the frame rate.

                                            Only direct viewport recording would work.

                                            So, are you saying this would not work with Animator or was you animation generated with Animator?

                                            Press F1...thank me later

                                            1 條回覆 最後回覆 回覆 引用 0
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