Animator Gallery
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Forklift Motion animation
In Natural mode
Rendered with AmbientOcclusionEx
Many thanks to the Fluid Interactive team, in particular Nicola and AlbertoRendered with Thea (no model preparation)
Many thanks to the Thea team, in particular tomaszRendered with SketchFX (no model preparation)
Many thanks to the Fluid Interactive team, in particular Nicola and Alberto -
click to play...
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So simple! So Cool! Just translations and rotations! What about making it move forward too?
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Nice Rick - I like this one. Bet it would look good in a rendered version so the paint could take on a bit of a metallic look.
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Forklift animation with SketchFX using AmbientOcclusion integration:
[flash 640,480:3e6jsrr6]https://www.youtube.com/v/WeFZ08I3TD8[/flash:3e6jsrr6]
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Car Wash - Pendulum with sprays
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Here is the forklift demo rendered in Twilight Render with SketchUp screenshot overlay. I believe support for Twilight Render animation rendering should be in the next version ( > 1.0v) We will post soon an installer (for Windows at first) for Twilight Render V2 Pro that supports Animator inter-operation for beta testers to try it out (this will be a Pro feature). Again, it will require both an update from Animator and TWR, which should be available pretty soon.
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Even though I do not have a Twilight Pro license, I am exciting announcement and hope that some Pro users will post some samples.
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@Falstaff, if you edit your post and remove the "s" and just make it http:// in the URLthen the videos will show up inline.
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Just tested the new tracking camera movement.
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@Falstaff I really like you examples of the camera following an object. I am going to work on one for learning purposes but I think you have a perfect example.
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@Falstaff: this are really impressing examples for the use of Animator. The walking and gesturing people are well made. The SketchUp design is simple and clear.
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click to watch....
interesting that TIG SKMtools works with Animator.
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Could you try rendering that with Thea Rich? Please?
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No point. The image sequence plays in the viewport so it would not sync with the frame rate.
Only direct viewport recording would work.
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Ok, thanks! Then I guess I'll wait for other kind of implementation...
I've got a certain project wich would really benefit from texture animation, particularly .exr/.hdr files for animated hdri skies.
Alas, I will probably learn Unreal engine someday.
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Unreal is some more difficult than Unity!
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I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?
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@rich o brien said:
No point. The image sequence plays in the viewport so it would not sync with the frame rate.
Only direct viewport recording would work.
So, are you saying this would not work with Animator or was you animation generated with Animator?
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