[Tutorial] Animator Quick Start
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In Sketchup 2013, there is no satisfactory support for non-ascii diretory or filename. So this may be the explanation. In Sketchup 2014, based on Ruby 2.0, non-ascii is fully supported.
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Your video is quite impressive. I don't know which plugin you used, but I would not qualify it of "very poor elaborated animation plugin".
Fredo
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Dead or alive ?
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Dead or alive ? (the motor bike guy)
PS Animator has not a French version ?
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Thanks Fredo for your acclaration. Now I am using Sketchup 2014.
Fortunately alive!. Thanks again for your care.
You hare good coders but better persons.
Compared with your Animator plugin the used in my video is really poor(frame Animation). The animation that I did is only plenty of tricks, artisan job and posproduction in some videos.
Postproduction i a really important key in most films.
I advice HitFilm. A very unknown and ppwerful software for PostPro.
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First test of your amazing Animator plugin.
Is only a ten minutes of work animation that shows a minimun part of the power behind Animator.
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A Little example of mixing Sketchup with some PostPro of HitFilm.
And a funny/mini PostPro.
Youtube VideoFredo Animator plus HitFilm could be very good.
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Hi Fredo,
I've been working on an animation lately and it's almost finished. The last thing I want to do is to generate a video rendered with Twilight Render (free version) but I don't know how to do it. Please could you tell me how?
Thanks!
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@m3one said:
Hi Fredo,
I've been working on an animation lately and it's almost finished. The last thing I want to do is to generate a video rendered with Twilight Render (free version) but I don't know how to do it. Please could you tell me how?
Thanks!
I am not Fredo but I can tell you that you must have the Pro version to create a rendered animation with Twilight.
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@ntxdave said:
@m3one said:
Hi Fredo,
I've been working on an animation lately and it's almost finished. The last thing I want to do is to generate a video rendered with Twilight Render (free version) but I don't know how to do it. Please could you tell me how?
Thanks!
I am not Fredo but I can tell you that you must have the Pro version to create a rendered animation with Twilight.
That's a pity
Is there anyway to generate a video clip with a decent render for free?
Thanks for your answer!
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Trajectory
Trajectory is a visual effect allowing to visualize the trajectory of selected points along the animation.
The resulting Trajectory curves are drawn in the viewport. You can then
- generate them as one or several groups in the Sketchup model
- export the coordinates in a CSV file
Since Trajectory is a visual effect, you can insert instances along the timeline and switch them on and off, so that you can visualize trajectory curves when desired.
Note: because the resolution of trajectory is dependent on the progression of the animation, it is a good idea to reduce the animation speed to generate smoother trajectory curves.
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How is drawn the first curve without the object (s) ?
Seems curves are resulting and not something to follow ? -
@pilou said:
How is drawn the first curve without the object (s) ?
Seems curves are resulting and not something to follow ?Trajectory curves reflect the movement of a given point on the solid. So they are always attached to an object.
This feature has nothing to do with Movement along Path. This will come in the next release, when I finish the GUI for it.
Actually, I initially designed the Trajectory visual effect for debugging purpose, in order to follow the movement of objects (since MovementAlongPath has to deal with offsetting).
Fredo
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Thanks for the precision!
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First, thank you for all you excellent plugins!
I'm getting to know Animator and all was well until I started with cameras. Following your video, I tried to zoom out from the model. But when I capture the current camera view, the view jumps (either out or in) to a fixed distance from the model, so I canโt do the close-up view. The point of view of the camera(s) is preserved but not the distance. Panning and movement interpolation is also correct, but from the same fixed distance. Is there a setting in either Animator or SU that I'm missing?
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Do you have already other views or visual effects in your timeline?
The best is to post the model with your current animation, so that I have a look.
There is a small issue with view capture, but related to object movement, not to zoom.
Thanks
Fredo
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JSB_Animator Test_BH-Gabelstapler.skpThanks for the reply. My version of the animation is attached. But, I've figured it out what dumb thing I did wrong. I had the model in parallel not perspective projection. Once in perspective, the cameras worked as expected.
Thanks again for the help and for making SketchUp even more fun!
JSB -
Hello Fredo,
Is there a simple way to make a camera move along a spline path? and following a target moving itself along a path?
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@optimaforever said:
Hello Fredo,
Is there a simple way to make a camera move along a spline path? and following a target moving itself along a path?
Not natively yet. Thse functions will come in a next release (Camera long path)
For a camera following a path, as Rich indicated, you can create an object, and attach it a "target camera" pointing for instance toward front of the object. Then move the object along a path.
But then, you cannot point to a second moving object.Fredo
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Ok, thanks gor the reply.
So I still need to export my model to animate the cam in 3dsmax for now... -
Fredo
I'm doing a step-by-step self tutorial based on the words and videos at the top of this thread.
I created a new SKP for this, and I will document my steps for potentially a detailed written tutorial.I found a few things for you to look at........
1 - I suggest you combine Positioner Save and Positioner Load into a single icon function. They seem redundant to me at this point. Save takes you to Load, but can't come back. This makes name editing tedious.
2 - When first naming a position in SAVE if you hit the space bar, it all goes away. You then have to edit the position name in "manage". Space bar is OK when editing, just not initial naming.
More later.
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