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    [Plugin] Animator - v4.5a - 22 Jul 25

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • Dave RD Offline
      Dave R @jamesmeng
      last edited by

      @jamesmeng said in [Plugin Beta] Animator - v4.4a - 01 Jun 25:

      your animator is so important for me so please ...

      Have you made a donation to Fredo6 for his great work on this free extension?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

      1 Reply Last reply Reply Quote 1
      • K Offline
        kws
        last edited by

        Hi Fredo
        I have Version 23 of sketchup i still cant get the latest update to work i have uninstalled & Reinstalled but not joy
        I have tried putting an earlier version (IE 4.1 etc ) this loads with toolbars but warning states it need updating
        is it possible to have an earlier versoin with extended period if this does not work

        Thanks

        Kev

        1 Reply Last reply Reply Quote 0
        • fredo6F Offline
          fredo6
          last edited by

          What exactly does NOT work?

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          • K Offline
            kws
            last edited by

            sorry fredo , i had appologised & thought replied to my post saying i had got it working it once period extended (it was down to having an earlier version of your reference tool )

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            • N Offline
              Nilmadi Newcomers
              last edited by

              Hi,

              I'm using Fredo6 Animator in SketchUp Pro 2022 along with V-Ray 5 to render an animation of about 5000 frames.

              The problem is that with every rendered frame, the RAM usage increases slightly, and it never goes down. After around 500 frames, the memory usage gets so high that the process slows down significantly or crashes altogether.

              I have plenty of RAM, so the issue doesn't seem to be hardware-related. I suspect the memory is not being released properly after each frame is rendered.

              Is there any way to force Fredo6 or V-Ray to release memory after each frame? Or maybe a known workaround or setting that helps avoid this memory buildup during long renders?

              Any help or guidance would be really appreciated!
              298cab66-8cc9-4033-afc8-a78e7baed39c.png

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              • fredo6F Offline
                fredo6
                last edited by

                Animator has no control over VRay inner processing. Anyway, it's not surprising that the memory usage increases for a long job.

                I would suggest you render by piece, say 100 frames. This feature is available in the latest version of Animator, with VRay 6 or 7. You may also use the cloud rendering.

                alexpacio2013A 1 Reply Last reply Reply Quote 1
                • alexpacio2013A Offline
                  alexpacio2013 @fredo6
                  last edited by

                  @fredo6 Is it possible with Animator to perform an automatic batch that automates the rendering with V-Ray 7 of all active scenes, including the transition between scenes?

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Not in the current version. However, I think VRay has this function by default

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                    • alexpacio2013A Offline
                      alexpacio2013
                      last edited by

                      I haven't found this function in the V-Ray batch command. Basically, the batch function follows the renders of all active scenes but not the transition between them.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        Did you look in the Animation settings?

                        alexpacio2013A 2 Replies Last reply Reply Quote 0
                        • alexpacio2013A Offline
                          alexpacio2013 @fredo6
                          last edited by

                          @fredo6 Yes, the option you're referring to is only for SketchUp exports of images, including the transitions between scenes, but not for V-Ray batch.
                          SketchUp_8fjT1GFI37.png

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                          • alexpacio2013A Offline
                            alexpacio2013 @fredo6
                            last edited by

                            @fredo6 Looking more carefully in the manual, I found how to create scene animations from V-Ray, but it doesn't include object animation—only the transition between scenes. It would be nice to have the transitions in batch with Fredo Animator.
                            link --->>

                            fredo6F 1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6 @alexpacio2013
                              last edited by

                              @alexpacio2013 said in [Plugin Beta] Animator - v4.4a - 01 Jun 25:

                              Looking more carefully in the manual, I found how to create scene animations from V-Ray, but it doesn't include object animation—only the transition between scenes. It would be nice to have the transitions in batch with Fredo Animator.

                              If you wish to have the objects animated, then it means you rely on Animator. Neither Sketchup nor VRay can move objects between scenes.

                              With the latest version of Animator and VRay 6 or 7, you can use the VRay batch mode, or the VRay cloud for remote rendering.

                              alexpacio2013A 1 Reply Last reply Reply Quote 1
                              • alexpacio2013A Offline
                                alexpacio2013 @fredo6
                                last edited by

                                @fredo6 Yes, I've seen it, but the problem is that you can't do object animation and scene transitions with Animator simultaneously. In practice, you have to make two videos and then work with a video editor, which doesn't seem like a good solution to me. It would have been nice if Animator's batch mode also included transitions, with an option.

                                1 Reply Last reply Reply Quote 0
                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  New Release: Animator - v4.5a - 22 Jul 25

                                  Requirement: LibFredo6 v15.4


                                  Animator 4.5a is a maintenance release for:

                                  • Fix for Thea Render (reverse Animation mode). You need also to upgrade Thea.

                                  See plugin home page of Animator for Download of RBZ from the PluginStore.

                                  See Main Post of the Animator thread for more information.

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jamesmeng
                                    last edited by

                                    Hi, I find one error in animator plugin, in fact I find it at the version v4.4.
                                    the speed factor is not correct. previously I will set 0.75 factor for speed that mean if you create a 10seconds video and set factor as 0.75, normally the final video should be 13.3seconds. however for new version of animator if you set 0.75 it becomes 24.1 seconds.

                                    if it does a bug, please correct it as before.

                                    1 Reply Last reply Reply Quote 1
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      With Animator v4.5a, I cannot reproduce the issue, whether in interactive mode or when generation the video.

                                      Could you be more precise and tell me where you set the speed factor.

                                      J 1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jamesmeng @fredo6
                                        last edited by

                                        @fredo6

                                        842edc37-d5c3-4c64-b0a1-3fa4d03733c6-image.png

                                        Please see above image. for previous verisons (before v4.4) for example if you choose 0.75 (frame tate I choose 45f/s I don't know if it affects the speed), and if your video last 100 seconds, then the video generated will be 133seconds, that mean 100/133=0.75 (this is exactly the factor you choose).

                                        however after I install v4.4 version, and choose the 0.75 factor, the generated video will last 241seconds, and even I input 0.95 factor, the video last 170seconds around. I think maybe there is something you can adjust in your program. to make the speed factor back to normal.

                                        1 Reply Last reply Reply Quote 1
                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          I released v4.5a. Did you try with this version?

                                          J 2 Replies Last reply Reply Quote 0
                                          • J Offline
                                            jamesmeng @fredo6
                                            last edited by

                                            @fredo6 Yes I tried v4.5a but same problem.

                                            1 Reply Last reply Reply Quote 0
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