sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    1.7k Posts 81 Posters 952.0k Views 79 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      ZahariStoyanov
      last edited by

      @optimaforever said:

      was wondering if there was any problem with this approach of modelling.

      I'd say it's all up to your preferences. The excess loops you're talking about can be annoying and resource consuming indeed. Since you can't prevent them from appearing, the only possible approach is the one you described and it's totally ok ๐Ÿ˜„

      1 Reply Last reply Reply Quote 0
      • HieruH Offline
        Hieru
        last edited by

        @optimaforever said:

        The objective is to be able to get rid of some redundant loops that only add useless polys and keep adding details only where that matters...nobody seems to talk about this?

        It's something that's occurred to me before and I've tried to deal with it by adapting my approach to creating control meshes and also removing loops after subdivision.

        I just assumed that there isn't a way around creating so much unnecessary geometry.

        www.davidhier.co.uk

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Yea, due to how the SketchUp API is - SUbD have to create entities for the subdivision. At some point during development I had a small polygon optimisation in that coplanar quads was not triangulated. But that turned out to be bad for performance when doing stuff like adjusting creasins - as SketchUp's Auto-fold have too much overhead when it kicks in. Also, in order to keep the subdivided entities in sync with the control mesh I cannot omit entities.

          So as things are now you would have to optimise the subdivided mesh yourself once you are confident you won't need the control mesh any more.

          Ideally I wish I could hook directly into the viewport - intercept how instances were drawn. But alas, that's not possible with the current API.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • C Offline
            cuttingedge
            last edited by

            its been my practice to subdivide, and yes exploding at times, quadifying autofolded faces (takes a long time dealing with the diagonals).. It can be a pain with complicated meshes ๐Ÿ˜ž. .. Even with perfectly done quads can all of a sudden triagulate when you toggle subd.

            I wish autofold can be totally disabled..and wish loops can be moved by dragging instead of adding and removing...

            1 Reply Last reply Reply Quote 0
            • HieruH Offline
              Hieru
              last edited by

              Would it be possible to have a tool similar to crease, where you select two loops and SUbD doesnโ€™t subdivide between those points?

              Thinking about it, that sounds almost impossible to implement....just throwing it out there.

              www.davidhier.co.uk

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @cuttingedge said:

                its been my practice to subdivide, and yes exploding at times, quadifying autofolded faces (takes a long time dealing with the diagonals).. It can be a pain with complicated meshes ๐Ÿ˜ž. .. Even with perfectly done quads can all of a sudden triagulate when you toggle subd.

                SUbD will preserve quads from the original mesh. You will only see triangles if you have n-gons. (Note that quads from SUbD's process will be triangulated internally. But you can use QFT to toggle off triangulation of coplanar faces.

                @cuttingedge said:

                I wish autofold can be totally disabled..and wish loops can be moved by dragging instead of adding and removing...

                AutoFold cannot be disabled because it kicks in when a planar face is transformed such that the points are no longer planar. There is no way around that

                I second your wish for better loop adjustment control. A while back I did start on experimenting with better tools for that. Not complete, but there is an Offset Loop tool in latest QFT. (Though that's only for inserting new ones. Being able to move existing ones would be nice.)

                @hieru said:

                Would it be possible to have a tool similar to crease, where you select two loops and SUbD doesnโ€™t subdivide between those points?

                Thinking about it, that sounds almost impossible to implement....just throwing it out there.

                SUbD is using OpenSubdiv for the subdivision process - I don't have that kind of control Also the algorithm wouldn't be able to cope with exceptions like that.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • HieruH Offline
                  Hieru
                  last edited by

                  I thought as much. Since no two meshes will be the same, it probably means you would need some kind of AI to interpret how something is subdivided.

                  www.davidhier.co.uk

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yea, it would be too complex to code understanding of such asymmetric mesh I'm afraid.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • vanpiV Offline
                      vanpi
                      last edited by

                      I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.


                      car rim

                      1 Reply Last reply Reply Quote 0
                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        ๐Ÿ‘ ๐Ÿ‘ Congratulations! - this is a clean and accurate work, a very complex shape and nice as well! ๐Ÿ˜„
                        could you please show the raw geometry as well?

                        never trust a skinny cook

                        1 Reply Last reply Reply Quote 0
                        • vanpiV Offline
                          vanpi
                          last edited by

                          Timelapse video of modeling : https://youtu.be/VFQd16gp2e0

                          1 Reply Last reply Reply Quote 0
                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            @vanpi said:

                            Timelapse video of modeling...
                            ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜„ & Thanks!

                            never trust a skinny cook

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @vanpi said:

                              I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.

                              Very nice! I'm happy to hear that workflow from other software packages could be transferred into SketchUp.

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • O Offline
                                optimaforever
                                last edited by

                                Really cool timelapse!
                                I see you have the same issues as me with autofolds and mirrors (delete, remirror, redelete, reremirror, etc.). And to flatten faces you use scale?

                                1 Reply Last reply Reply Quote 0
                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  An old and popular German board game
                                  "Mensch รคrgere Dich nicht"
                                  A not so complicated SubD task - I know ๐Ÿ˜‰ just a little Saturday afternoon exercise
                                  (below I share the step by step model of the cube at least)


                                  Board Game Render 1600.jpg


                                  Q1.skp

                                  never trust a skinny cook

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    We call it "Ludo" ๐Ÿ˜„

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      ๐Ÿ˜„ thanks fpr that info Thomas & sorry for the German claim - I thought it was like this

                                      never trust a skinny cook

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I don't doubt it's of German origin. But I found it amusing that the titles were so different ๐Ÿ˜„
                                        Though... I don't quite "get" the German name...

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • F Offline
                                          faust07
                                          last edited by

                                          Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.

                                          1 Reply Last reply Reply Quote 0
                                          • L Online
                                            L i am
                                            last edited by

                                            @panixia said:

                                            just a silly mushroom for now.. ๐Ÿ˜„
                                            i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. โ“

                                            [attachment=0:11dst34w]<!-- ia0 -->silly mushroom.JPG<!-- ia0 -->[/attachment:11dst34w]

                                            Hi panixia, are those mushrooms 'infected'
                                            ๐Ÿ˜Ž

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 46
                                            • 47
                                            • 48
                                            • 49
                                            • 50
                                            • 82
                                            • 83
                                            • 48 / 83
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement