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    SubD examples and models

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    • thomthomT 離線
      thomthom
      最後由 編輯

      So... when will we see the animated version...? 😄

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pbacotP 離線
        pbacot
        最後由 編輯

        "Sick" as the kiddies say. Is that a turret? Do the tubes upfront stretch if it turns?

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • N 離線
          nlipovac
          最後由 編輯

          This tank looks made for new toy design, shoots soap balloons. 😄

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          • ontaottoO 離線
            ontaotto
            最後由 編輯

            @cotty said:

            Another simple one...

            [attachment=0:1su2j5k6]<!-- ia0 -->2pipes.jpg<!-- ia0 -->[/attachment:1su2j5k6]

            I have done in the past some similar shapes, to me the best shape to get those T Pipes are the hexagons:

            https://lh3.googleusercontent.com/GN3AwVZp-TozAfcTf7BfTuFBhVtuXP1iyVVXokQjA6mPIeGhvmq_JXg_-pP20kvaIgDuklLBk1dp_w=w1920-h1080-no

            https://lh3.googleusercontent.com/-O6lTySKOAlM/WEbm6k4VBaI/AAAAAAAAB4U/KB2TxAF6pOImUO0SzMBeDcAeFx0R5-eTACL0B/w530-d-h479-p/T%2BTube%2B3D%2BMesh%2BCorrected.png

            https://lh3.googleusercontent.com/-ihtGxqGDFHg/WEbm_aqnCkI/AAAAAAAAB4w/CVNAlgiWrkYf4oNX-dSEqV88dxKI28G8QCL0B/w530-d-h528-p/T%2BTube%2B3D%2BModel.png

            This sample was done in another program, but works exactly the same in SU by using SubD.

            Cheers!

            Twitter: @ontaotto

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            • thomthomT 離線
              thomthom
              最後由 編輯

              Those are octagons, right?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • ontaottoO 離線
                ontaotto
                最後由 編輯

                @thomthom said:

                Those are octagons, right?

                Dang! Yeah you're right, in this particular case were used octagons, but in the main shapes when you want to get rounded ones, the hexagon should work good.

                Twitter: @ontaotto

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  Do you generally feel hexagons works better than octagons or any other ngons?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • ontaottoO 離線
                    ontaotto
                    最後由 編輯

                    @thomthom said:

                    Do you generally feel hexagons works better than octagons or any other ngons?

                    When you are working with simple tubes, the hexagon seems to me as the best, this is another sample:

                    https://lh3.googleusercontent.com/-A8MwVNRwKSw/WEctywRmQiI/AAAAAAAAB6E/et8wue-v8gM7CjqvN3PNUkO_hopCM6qCQCL0B/w530-d-h321-p/Carrara%2BSubD.png

                    It's a simple hexagon based shape and when you repeat it you can create a texture, as many shown here, the best thing is that you can UV map those very well:

                    https://lh3.googleusercontent.com/-F3c0pcs0YEk/WEcuKtwBsrI/AAAAAAAAB60/JvcrEzR2oG8hJGXZNSo-cNcSgHXbACPBwCL0B/w530-d-h427-p/3D%2BModel%2BCarrara.png

                    Twitter: @ontaotto

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Lovely example!

                      Btw, what software is that? Do you know if it uses OpenSubdiv?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • panixiaP 離線
                        panixia
                        最後由 編輯

                        not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                        looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                        so definetly, it depends on the shape/topology you are tryng to achieve.

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          screen-grab_7.jpg

                          screen-grab_8.jpg

                          screen-grab_9.jpg

                          screen-grab_11.jpg

                          Download the free D'oh Book for SketchUp 📖

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                          • JQLJ 離線
                            JQL
                            最後由 編輯

                            Have you seen this Thomthom?

                            Link Preview Image
                            Introduction to Microdisplacements — Blender Guru

                            This is one of the most exciting developments to come to Blender in recent years. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up Micropolygon displacement - Uses t

                            favicon

                            Blender Guru (www.blenderguru.com)

                            www.casca.pt
                            Visit us on facebook!

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                            • N 離線
                              nlipovac
                              最後由 編輯

                              Hi Rich, when will be seeing SU_to_wRapr_to_Substance tutorials?
                              Great modeling.

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                              • ontaottoO 離線
                                ontaotto
                                最後由 編輯

                                @thomthom said:

                                Lovely example!

                                Btw, what software is that? Do you know if it uses OpenSubdiv?

                                Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                Twitter: @ontaotto

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                                • ontaottoO 離線
                                  ontaotto
                                  最後由 編輯

                                  @panixia said:

                                  not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                                  looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                                  so definetly, it depends on the shape/topology you are tryng to achieve.

                                  Yes sure, what I am saying is to build tubes, and as you have seen in the T Pipe tubes the best sample I have done was by using octagons, the main shape recommended to subdivide is the square, mainly known as Quad, it may vary according the model of course.

                                  Twitter: @ontaotto

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @ontaotto said:

                                    Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                    It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                    Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • ontaottoO 離線
                                      ontaotto
                                      最後由 編輯

                                      @thomthom said:

                                      @ontaotto said:

                                      Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                      It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                      Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                      Well honestly I have no idea if Carrara does have that, however I have done several tests in this program and the process to subdivide is quite similar to other 3D programs such Maya, Blender and others, I am very excited about the SU plugin you have developed, I did install it a few months ago, I was trying to upload more samples but my trial has been expired, (so sad) Will post some other samples soon.

                                      Regards!

                                      Otto

                                      Twitter: @ontaotto

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                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        A little pub doodle. If i get a chance in the next few days I'll reconstruct it fully as a gif.

                                        http://i.imgur.com/1303dBI.gif

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                                        • K 離線
                                          kenancakir
                                          最後由 編輯

                                          Hi Box, it says image not found, from Turkiye..

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            @kenancakir said:

                                            Hi Box, it says image not found, from Turkiye..

                                            That is strange, it is my normal Imgur account which you have seen on FB.
                                            The gif was too big to upload directly here.
                                            I'll add a screenshot for you.


                                            Twist1.JPG

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