SubD examples and models
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@rich o brien said:
[attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8]
Great example Rich.
You used Substance Painter, and Wrapr? -
@rich o brien said:
soft-chair
A great model again and a most perfect one for SubD as well
And - Like your pumpkin before - the texturing is so awesome again !!
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@nlipovac said:
You used Substance Painter, and Wrapr?
Correct, closing in on final WrapR build too. So soon others can play along with me.
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hmmmm !!!! these look so delicious - and what a great model idea -
Wow, how simple and yet it is complex idea.
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Loving how effective a few polygons are. Possibly this is a candidate for a little competition?
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@hornoxx said:
:thumb:
hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said:
Wow, how simple and yet it is complex idea.
thank you guys
actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
i got the collapsed meshes, but i'm not managing to find the proxies animore -
@nlipovac said:
... how simple and yet it is complex idea ...
@thomthom said:
... how effective a few polygons are ...
You Both are absolutely right - I am still impressed and gave this Croissant a quick test render and
I am also impressed, how well such a very very small texture can work - Which again is effective
Marcello, thanks for posting and sharing! I love this contribution very much!
Anyway I know what I'll have for breakfast tomorrow morning with lots of butter and strawberry jam...
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@hornoxx said:
I am also impressed, how well such a very very small texture can work - Which again is effective
the fun fact is that the texture popped out from an architect's concept model for a bar/cafe, wich was filled with some wharehouse "gems" like this original croissant below..
i ended up doing a massive cleanup of all this terrible stuff (all of this is intended for mid-distance render btw, not suitable for closeup HIMO) and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"BTW that 313 is super!!
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Donald DuckΒ΄s β313β
Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald DuckΒ΄s β313β is my very first ever modeled "car" )
enjoy!Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)
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@hornoxx said:
Donald DuckΒ΄s β313β
Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)Thanks for the breakdown, very generous, I am still struggling with quads and having a model like this to study is just the ticket.
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Very cool Donald Duck car!
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That's bloody excellent, Hornie.
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@panixia said:
and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"
I like your attitude!
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@hornoxx said:
Donald DuckΒ΄s β313β
Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald DuckΒ΄s β313β is my very first ever modeled "car" )
enjoy!Brilliant! Loving all parts of this. ...and now I'm thinking of that cursed Charger I never finish... one day - one day!
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Thank you All for the compliments - I'm glad you like it
@baz said:
...Thanks for the breakdown ... I am still struggling with quads and having a model like this to study is just the ticket.
same to me Barry - IΒ΄m also "still struggling" with the quads and without the examples here there would not be a "313" possible for sure. Meanwhile at least I succeed with simplifying some things. I add 3 little detailings below (to leave geometry as simple as possible), which can not be seen in the BreakDown above and I hope this will be useful for your works as well.@thomthom said:
...and now I'm thinking of that cursed Charger I never finish... one day - one day!
Hey Thomas - I thought it was already finished but I missed it somehow
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@hornoxx said:
@thomthom said:
...and now I'm thinking of that cursed Charger I never finish... one day - one day!
Hey Thomas - I thought it was already finished but I missed it somehowNo... whenever I start working on it I end up writing an extension or enhancement to aid the modelling... facepalm
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