SubD examples and models
-
@pbacot said:
why is this blank?
It could be your browser preventing the 3DWarehouse embed from showing?
-
Character Modeling would be somewhat exaggerated in this Minion case
... but at least I managed to make any (stupid) face expression
Each part is made with SubD
-
I have recently seen a railings of wrought iron, a bit like shown below, in Hamburg.
The basic geometry of it is a square with slightly inward curved edges.
I present this little practice in front of a backdrop of the old Hamburg "Speicherstadt"...(proxy is attached)
-
-
Nice!
-
Very cool. I really like how you used a texture to blend between materials.
-
Looks very nice.. How did you prepare the gradient texture? With photoshop?
-
Hi and thanks to all
@ Kenancakir
Yes, I just made a screenshot of my here used SU material library and pasted this screenshot in PS simply to pick these two colors for a linear color transition from red to black because I am too lazy to write the RGB values -
-
@rich o brien said:
[attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8]
Great example Rich.
You used Substance Painter, and Wrapr? -
@rich o brien said:
soft-chair
A great model again and a most perfect one for SubD as well
And - Like your pumpkin before - the texturing is so awesome again !!
-
@nlipovac said:
You used Substance Painter, and Wrapr?
Correct, closing in on final WrapR build too. So soon others can play along with me.
-
-
hmmmm !!!! these look so delicious - and what a great model idea -
Wow, how simple and yet it is complex idea.
-
Loving how effective a few polygons are. Possibly this is a candidate for a little competition?
-
@hornoxx said:
:thumb:
hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said:
Wow, how simple and yet it is complex idea.
thank you guys
actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
i got the collapsed meshes, but i'm not managing to find the proxies animore -
@nlipovac said:
... how simple and yet it is complex idea ...
@thomthom said:
... how effective a few polygons are ...
You Both are absolutely right - I am still impressed and gave this Croissant a quick test render and
I am also impressed, how well such a very very small texture can work - Which again is effective
Marcello, thanks for posting and sharing! I love this contribution very much!
Anyway I know what I'll have for breakfast tomorrow morning with lots of butter and strawberry jam...
-
@hornoxx said:
I am also impressed, how well such a very very small texture can work - Which again is effective
the fun fact is that the texture popped out from an architect's concept model for a bar/cafe, wich was filled with some wharehouse "gems" like this original croissant below..
i ended up doing a massive cleanup of all this terrible stuff (all of this is intended for mid-distance render btw, not suitable for closeup HIMO) and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"BTW that 313 is super!!
-
Donald DuckΒ΄s β313β
Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald DuckΒ΄s β313β is my very first ever modeled "car")
enjoy!Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)
Advertisement