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    • HornOxxH 離線
      HornOxx
      最後由 編輯

      @thomthom said:

      That's a brilliant model!! 😄

      @cotty said:

      I like his song "Du findest keine Freunde mit Salat, du findest keine Freunde mit Salat, ..." 😉
      Nice model!

      Thank you Thomas and Cotty - glad you like the model

      Cotty, I only know the Simpson´s Salat song version so far 😆
      https://www.youtube.com/watch?v=7yA4TJ8s5I4

      Just to complete this Bender thing, I've made some new facial expressions just by changing Bender´s eyes and his tooth lines, which is quite funny
      I have posted these on the 3D Warehouse If someone wants them
      https://3dwarehouse.sketchup.com/model.html?id=854df1f5-7dbc-41f4-9291-9a0439ff5dc4


      Bender - various new facial expressions 1600.jpg

      never trust a skinny cook

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      • thomthomT 離線
        thomthom
        最後由 編輯

        So... next step - Fredo's Animator? 😄

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • HornOxxH 離線
          HornOxx
          最後由 編輯

          @thomthom said:

          So... next step - Fredo's Animator? 😄

          ... I almost can´t wait to test it 😄

          never trust a skinny cook

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          • cottyC 離線
            cotty
            最後由 編輯

            Another simple one...

            2pipes.jpg

            my SketchUp gallery

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              one the hardest transitions to tackle in subd is the pipe perpendicular to a pipe. the poles (5 star) cause the pinching and irregular shape.

              Download the free D'oh Book for SketchUp 📖

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              • HieruH 離線
                Hieru
                最後由 編輯

                Funny you should mention it Rich, but that's exactly what I had to deal with the other week.

                The general opinion is that you have to increase the detail (segments) of your cylinders.

                BracketSubDControl.jpg
                BracketSubD.jpg


                Bracket.skp

                www.davidhier.co.uk

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                • HieruH 離線
                  Hieru
                  最後由 編輯

                  And a here's a quick render.


                  Bracket2.jpg

                  www.davidhier.co.uk

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical.

                    i wish there was a Spherize extension for SU like Blender has.

                    Download the free D'oh Book for SketchUp 📖

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                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      this is a good model example Hieru 👍 thanks for sharing!
                      In addition to the model´s complexity itself I first assumed that you had managed to make a screw thread inside this cylinder 😄

                      never trust a skinny cook

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                      • HieruH 離線
                        Hieru
                        最後由 編輯

                        @rich o brien said:

                        when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical.

                        i wish there was a Spherize extension for SU like Blender has.

                        Yes, I had to rework things several times until I managed to maintain the cylindrical form.

                        www.davidhier.co.uk

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                        • HieruH 離線
                          Hieru
                          最後由 編輯

                          @hornoxx said:

                          this is a good model example Hieru 👍 thanks for sharing!
                          In addition to the model´s complexity itself I first assumed that you had managed to make a screw thread inside this cylinder 😄

                          Thanks!

                          I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.

                          www.davidhier.co.uk

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @hieru said:

                            I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.

                            I wouldn't call it cheating. No need to use SUbD where it isn't needed. (Or any tool for that matter.)

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              What I mean is that I used a saw-tooth profile rather than threading on the control mesh.

                              In theory I could have used various modelling techniques on this and combined them, but SubD seemed like the best tool for coping with all the more difficult aspects at once.

                              I even tried doing this in Moi first - because I was under the impression that it was supposed to be easier to model this sought of thing. The basic form with the tubes and 50% of the bevelling worked a treat, but it crashed and burned when it came to some of the more complex bevelling (where the small tubes meet the base).

                              www.davidhier.co.uk

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                              • HornOxxH 離線
                                HornOxx
                                最後由 編輯

                                Hi
                                quite similar to Cotty´s example just right above I recently tried this tree-like structure,
                                which is complete based on an octagonal geometry - This allowed me to start with only a halved
                                tree first 😉
                                The first finished "branch fork"(?) I scaled, rotated and varied a little before mounting it to
                                the previous one then...


                                tree test.jpg


                                proxy tree test.skp

                                never trust a skinny cook

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                                • alsomarA 離線
                                  alsomar Extension Creator
                                  最後由 編輯

                                  A modular piece of a twisted column

                                  http://www.alsomar.com/wp-content/uploads/2016/10/twist_1.jpg

                                  http://www.alsomar.com/wp-content/uploads/2016/10/twist_2.jpg

                                  http://www.alsomar.com/wp-content/uploads/2016/10/twist_3.jpg

                                  http://www.alsomar.com/wp-content/uploads/2016/10/twist_4.jpg

                                  Alejandro Soriano Visuals · All my links

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                                  • HornOxxH 離線
                                    HornOxx
                                    最後由 編輯

                                    👍 👍
                                    Hey, that looks great !! - is this a SubD test or any real project?

                                    never trust a skinny cook

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                                    • alsomarA 離線
                                      alsomar Extension Creator
                                      最後由 編輯

                                      @hornoxx said:

                                      :thumb: 👍
                                      Hey, that looks great !! - is this a SubD test or any real project?

                                      This one is just a test but I have to do something similar. I'll try to post the final model once it's done.

                                      Alejandro Soriano Visuals · All my links

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                                      • Rich O BrienR 離線
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        Donut...

                                        donut.png

                                        [edg3d:34qd9wyk]WdJ0aSBSHwfxSDN[/edg3d:34qd9wyk]

                                        Download the free D'oh Book for SketchUp 📖

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                                        • HornOxxH 離線
                                          HornOxx
                                          最後由 編輯

                                          http://www.west-info.eu/files/bea324.jpg

                                          thats great!! - your´s look good and so delicious !!!
                                          how did you get them textured?

                                          never trust a skinny cook

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                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            I painted it in Substance Painter. Didn't spend a lot time on it. Was testing unwrapping UVs in WrapR.

                                            Been held up on a very annoying 'feature' of SketchUp that was causing WrapR to fail on certain meshes.

                                            We fixed it today so it's back on track for release again.

                                            Download the free D'oh Book for SketchUp 📖

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