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    • HornOxxH Offline
      HornOxx
      last edited by

      ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

      never trust a skinny cook

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      • B Offline
        Builder54
        last edited by

        Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


        SketchUp_ZwAHvpvBsH.png

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • B Offline
          Builder54
          last edited by

          @hornoxx said:

          ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

          Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

          Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

          "Don't be afraid of working hard. There are No shortcuts to mastering something."

          Robh Ruppel

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          • B Offline
            Builder54
            last edited by

            The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


            SketchUp_zNyf5CLfnV.png

            "Don't be afraid of working hard. There are No shortcuts to mastering something."

            Robh Ruppel

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            • B Offline
              Builder54
              last edited by

              Improving the Slug


              SketchUp_gKafKKED0H.png


              SketchUp_LyXkTCMSm7.png

              "Don't be afraid of working hard. There are No shortcuts to mastering something."

              Robh Ruppel

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              • B Offline
                Builder54
                last edited by

                Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
                SketchUp_zzSispXnbe.png


                cus7iD9aaR.gif

                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                Robh Ruppel

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                • B Offline
                  Builder54
                  last edited by

                  More Training exercises..

                  Needed improvements are

                  1 A number of loops remain open around the eyes and mouth
                  2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
                  3 Loops are not all parallel. Again this will cause distortion

                  Overall I'm happy with the natural looking form

                  SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


                  HZmYi8cJsz.png


                  yAKctnQODk.png

                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                  Robh Ruppel

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                  • pilouP Offline
                    pilou
                    last edited by

                    Don't remember if this cool address was given
                    http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • B Offline
                        Builder54
                        last edited by

                        @pilou said:

                        Don't remember if this cool address was given
                        http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                        Much appreciated Pilou.

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • B Offline
                          Builder54
                          last edited by

                          @pbacot said:

                          Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                          Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                          @pbacot said:

                          The ear proxy doesn't show much what you did. That must have been a harder part.

                          I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

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                          • B Offline
                            Builder54
                            last edited by

                            Next exercise: Focusing on Poles in quad modelling, reducing their number.

                            QFT's Pole identification

                            Frog poles.png

                            SketchUp_EhonncvWKe.png

                            SketchUp_cpXIrALI1I.png


                            SketchUp_EsUvL1SrHv.png

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

                              I love to see what people create, and hearing the experience helps me with future development.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                Dong su
                                last edited by

                                Even though you sold the vertex tool and received payment,
                                You didn't give me a code email.
                                Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?

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                                • B Offline
                                  Builder54
                                  last edited by

                                  Goldfish Model 2 iterations of Subdivision

                                  Low Poly.png

                                  Subdivided.png

                                  SketchUp_pmmVvKgtcX.png

                                  SketchUp_2tzjxrSXqs.png

                                  SketchUp_F3YAzQnT2Z.png

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    Needful Things (just a Saturday morning 20 minutes sketch)
                                    [SkUp 2021, SubD, Skatter, Enscape]
                                    hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!


                                    Vaccine_Render_hx_1600.jpg

                                    never trust a skinny cook

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                                    • L Online
                                      L i am
                                      last edited by

                                      @hornoxx said:

                                      Needful Things (just a Saturday morning 20 minutes sketch)
                                      [SkUp 2021, SubD, Skatter, Enscape]
                                      hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!

                                      That is very good work πŸ‘

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                                      • B Offline
                                        Builder54
                                        last edited by

                                        @hornoxx said:

                                        (just a Saturday morning 20 minutes sketch)

                                        Show off πŸ’š

                                        Nice to see you post. Love the work and presentation.

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • B Offline
                                          Builder54
                                          last edited by

                                          Hey there beautiful..haven't seen you around here.

                                          SketchUp_QZqmXsjgHN.png

                                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                          Robh Ruppel

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                                          • tuna1957T Offline
                                            tuna1957
                                            last edited by

                                            Haven't used SubD in a while.... knocking off the rust. Mid century modern style sculpture. Bird was SubD and Vertex Tools. Posting the proxy for the bird and a quickie render of the finished model. Another piece for the parts file. Call me the king of simple stuff πŸ˜† .


                                            bird proxy.jpg


                                            bird sculpture test copy.jpg

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