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    • O 離線
      optimaforever
      最後由 編輯

      impressive!
      did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

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      • alsomarA 離線
        alsomar Extension Creator
        最後由 編輯

        @optimaforever said:

        did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

        You nailed it. That's exactly what I did 😉

        Alejandro Soriano Visuals · All my links

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        • pilouP 離線
          pilou
          最後由 編輯

          How many time the subdivision itself ? Negligible or...

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • alsomarA 離線
            alsomar Extension Creator
            最後由 編輯

            @pilou said:

            How many time the subdivision itself ? Negligible or...

            There's two subdivisions and it took about 2 mins to complete the process.

            Alejandro Soriano Visuals · All my links

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @alsomar said:

              and after a little bit of Thea and Photoshop, this is the result:

              Great model - and I love that presentation style. Reminded me of the LEGO instructions.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • N 離線
                numerobis
                最後由 編輯

                @alsomar said:

                There's two subdivisions and it took about 2 mins to complete the process.

                💚
                I really hope Trimble is following this thread and finally realizes that there is something wrong - 2 mins for such a small model is a joke and one reason why i still do my subd work in Max.
                Something like this should be generated instantly.

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                • olisheaO 離線
                  olishea
                  最後由 編輯

                  Yes and about a half second in Wings 3D (which is pretty much redundant) and a half second in meshlab. SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                  oli

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @olishea said:

                    SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                    At the moment; no. The current API require me to generate new model entities in the model DOM. Where as the ideal way would be to be able to override the viewport presentation of an object. Basically highjack the render-pipeline for a given object. That would allowed me to avoid the biggest bottleneck: generating SU entities which each needs to merge with each other for the special SU stickyness.

                    The SU magic isn't ideal for extensions like SUbD where you aren't supposed to be editing the final result in the viewport. Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • olisheaO 離線
                      olishea
                      最後由 編輯

                      @thomthom said:

                      Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                      You explain things better than I do! 😄

                      This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                      You would simply play with the control mesh in SU and a window shows a subdivided version that moves in real time with the SU model? When you rotate, zoom and orbit the subdivided "render" does so too.

                      Then when you are happy you can do the final subdivision inside SU right at the end.

                      oli

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @olishea said:

                        This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                        Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

                        1. A preview window on the side.
                        2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • olisheaO 離線
                          olishea
                          最後由 編輯

                          Nice!!

                          I thought I was talking jibber jabber but you catch my drift! 😉

                          Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

                          If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

                          Even if it was a preview window I would be happy to be fair.

                          oli

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @olishea said:

                            Can't you already do something similar with Maxwell?

                            Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N 離線
                              numerobis
                              最後由 編輯

                              @thomthom said:

                              1. A preview window on the side.
                              2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                              Please, no separate window! 😮

                              @olishea said:

                              Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

                              Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
                              http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @numerobis said:

                                Please, no separate window! 😮

                                Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Z 離線
                                  ZahariStoyanov
                                  最後由 編輯

                                  Not quite sure where to post this but, since I'll be applying SubD on it, I'll ask here: any ideas how to fix the topology of the red section in this model?
                                  Benz+190+Evo.skp

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                                  • ely862meE 離線
                                    ely862me
                                    最後由 編輯

                                    Maybe add another loop.

                                    original


                                    Benz+190+Evo.jpg


                                    Benz+190+Evo a.jpg

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • Z 離線
                                      ZahariStoyanov
                                      最後由 編輯

                                      My biggest concern is the rear glass' frame - the corner looks a bit weird when I subdivide it because the ring from there goes along the roof all the way to the front instead of connecting somehow to the door's corner or something. I mean, I'm trying to solve the way I did on the corresponding front section(A-pillar?) 😕

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                                      • Z 離線
                                        ZahariStoyanov
                                        最後由 編輯

                                        Fixed! I color-coded the problematic section again so I can better explain what was running through my head: I'm looking at the whole front-to-back edge as a group of rings that go along through the whole car. The issues shown on the "before" picture caused the corners between the roof and the C-pillar to kind of flick open. Now that I rearranged those rings and added a little extrusion to all contours, the problem's gone 😄

                                        Before:
                                        BadTopologyOnTheTop.png

                                        After:
                                        FixedTopologyOnTheTop.png

                                        Smooth:
                                        SmoothTop.png

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                                        • C 離線
                                          cuttingedge
                                          最後由 編輯

                                          @alsomar said:

                                          Well, here comes mine:

                                          http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

                                          and after a little bit of Thea and Photoshop, this is the result:

                                          http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

                                          Very clean high poly modeling!

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Images doesn't seem to load on my end. (IMO it's better to upload to the forum instead of hot-linking.)

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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