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SubD examples and models

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  • O Offline
    olishea
    last edited by 29 Mar 2016, 16:13

    @thomthom said:

    Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

    You explain things better than I do! ๐Ÿ˜„

    This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

    You would simply play with the control mesh in SU and a window shows a subdivided version that moves in real time with the SU model? When you rotate, zoom and orbit the subdivided "render" does so too.

    Then when you are happy you can do the final subdivision inside SU right at the end.

    oli

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    • T Offline
      thomthom
      last edited by 29 Mar 2016, 17:50

      @olishea said:

      This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

      Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

      1. A preview window on the side.
      2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • O Offline
        olishea
        last edited by 30 Mar 2016, 12:06

        Nice!!

        I thought I was talking jibber jabber but you catch my drift! ๐Ÿ˜‰

        Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

        If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

        Even if it was a preview window I would be happy to be fair.

        oli

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        • T Offline
          thomthom
          last edited by 30 Mar 2016, 21:06

          @olishea said:

          Can't you already do something similar with Maxwell?

          Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            numerobis
            last edited by 31 Mar 2016, 09:15

            @thomthom said:

            1. A preview window on the side.
            2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

            Please, no separate window! ๐Ÿ˜ฎ

            @olishea said:

            Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

            Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
            http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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            • T Offline
              thomthom
              last edited by 31 Mar 2016, 10:54

              @numerobis said:

              Please, no separate window! ๐Ÿ˜ฎ

              Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Z Offline
                ZahariStoyanov
                last edited by 2 Apr 2016, 16:29

                Not quite sure where to post this but, since I'll be applying SubD on it, I'll ask here: any ideas how to fix the topology of the red section in this model?
                Benz+190+Evo.skp

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                • E Offline
                  ely862me
                  last edited by 2 Apr 2016, 17:31

                  Maybe add another loop.

                  original


                  Benz+190+Evo.jpg


                  Benz+190+Evo a.jpg

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • Z Offline
                    ZahariStoyanov
                    last edited by 3 Apr 2016, 08:07

                    My biggest concern is the rear glass' frame - the corner looks a bit weird when I subdivide it because the ring from there goes along the roof all the way to the front instead of connecting somehow to the door's corner or something. I mean, I'm trying to solve the way I did on the corresponding front section(A-pillar?) ๐Ÿ˜•

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                    • Z Offline
                      ZahariStoyanov
                      last edited by 3 Apr 2016, 11:36

                      Fixed! I color-coded the problematic section again so I can better explain what was running through my head: I'm looking at the whole front-to-back edge as a group of rings that go along through the whole car. The issues shown on the "before" picture caused the corners between the roof and the C-pillar to kind of flick open. Now that I rearranged those rings and added a little extrusion to all contours, the problem's gone ๐Ÿ˜„

                      Before:
                      BadTopologyOnTheTop.png

                      After:
                      FixedTopologyOnTheTop.png

                      Smooth:
                      SmoothTop.png

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                      • C Offline
                        cuttingedge
                        last edited by 7 Apr 2016, 13:10

                        @alsomar said:

                        Well, here comes mine:

                        http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

                        and after a little bit of Thea and Photoshop, this is the result:

                        http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

                        Very clean high poly modeling!

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                        • T Offline
                          thomthom
                          last edited by 14 Apr 2016, 13:38

                          Images doesn't seem to load on my end. (IMO it's better to upload to the forum instead of hot-linking.)

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • cottyC Offline
                            cotty
                            last edited by 14 Apr 2016, 15:35

                            It's Spanish and I don't see the images too.

                            my SketchUp gallery

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                            • garydornG Offline
                              garydorn
                              last edited by 15 Apr 2016, 08:17

                              I found this subdivision tips
                              http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                              not sure of the language - might be Italian.

                              here is the index page
                              http://blog.whiteblaizer.com/tutorials/

                              Hope it helps.

                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_05.jpg[/img]

                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_04.jpg[/img]

                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_03.jpg[/img]


                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_02a.gif[/img]


                              sdm04_02a.gif

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                              • garydornG Offline
                                garydorn
                                last edited by 15 Apr 2016, 08:18

                                @cotty said:

                                It's Spanish and I don't see the images too.

                                images changed to uploads rather than linked

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by 15 Apr 2016, 09:44

                                  [edg3d:1evudelo]gV91M4RhOcwv4Fz[/edg3d:1evudelo]

                                  female-base-head.skp

                                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                  • T Offline
                                    thomthom
                                    last edited by 15 Apr 2016, 12:12

                                    @garydorn said:

                                    I found this subdivision tips
                                    http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                                    not sure of the language - might be Italian.

                                    here is the index page
                                    http://blog.whiteblaizer.com/tutorials/

                                    Nice! That looks to be similar to the challenge HornOxx and I was looking into earlier:
                                    http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=300#p588912
                                    http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=330#p588916

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • tuna1957T Offline
                                      tuna1957
                                      last edited by 28 Apr 2016, 23:43

                                      o.k I know it's not a car or godzilla, just started messing about with SubD last night. trying to wrap my brain around a new way of doing things. here's a mod style chip & dip bowl for your next party. copied my steps for the pic.

                                      plain cup in front pretty much native SU tools

                                      far left, base shape of bowl , pretty much Vertex tools

                                      middle bowl , shaped wavy edge , all Vertex

                                      far right , SubD , copied and scaled down for the dip.

                                      I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. ๐Ÿ‘


                                      chip&dip.jpg

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                                      • T Offline
                                        thomthom
                                        last edited by 29 Apr 2016, 10:59

                                        @tuna1957 said:

                                        I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. ๐Ÿ‘

                                        ๐Ÿ˜„ ๐Ÿ‘

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • McGyverM Offline
                                          McGyver
                                          last edited by 5 May 2016, 18:18

                                          @rich o brien said:

                                          [edg3d:2tjo9rm3]gV91M4RhOcwv4Fz[/edg3d:2tjo9rm3]

                                          [attachment=0:2tjo9rm3]<!-- ia0 -->female-base-head.skp<!-- ia0 -->[/attachment:2tjo9rm3]

                                          So just when I managed to stop checking to see if there were any updates in the UnWrap thread, you post one here... Pretty sneaky... Pretty sneaky.

                                          Damn it, I built a time machine just so I wouldn't have to wait for this to be released... But either it doesn't work and I keep falling asleep in it or it only moves me forward in 8 hour increments. Stupid lousy impatience.

                                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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