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    • garydornG Offline
      garydorn
      last edited by

      @ntxdave said:

      I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

      Thanks for sharing this.

      I'd agree with you on this, begin able to see where the lines ought to go is a significant ability that will enable the simplest number of quads to produce the desired result.
      In my efforts so far, I seem to be modelling the full complexity of the shape, adjusting the vertexes, then retracing over with less lines, and deleting the now redundant lines/quads.

      I also wandering whether zorro might be a way of generating some the grid lines?

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      • xiombargX Offline
        xiombarg
        last edited by

        This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

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        • BoxB Offline
          Box
          last edited by

          @xiombarg said:

          This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

          I think from what you are saying you may have missed an option.
          Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
          The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

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          • xiombargX Offline
            xiombarg
            last edited by

            @box said:

            @xiombarg said:

            This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

            I think from what you are saying you may have missed an option.
            Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
            The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

            Nice, I didn't see that!

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            • L Offline
              leminilab
              last edited by

              And what if the subdivision level could be triggered in the scene's properties?

              • "Live every day as if it were your last and then some day you'll be right."
              • "ThomThom rules!!!"
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              • thomthomT Offline
                thomthom
                last edited by

                @leminilab said:

                And what if the subdivision level could be triggered in the scene's properties?

                Hmm.... Now that's an interesting idea... Hadn't thought of that.
                I'll add it to my list of things to explore.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  haha! just saw your signature! awesome! πŸ˜„

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • L Offline
                    leminilab
                    last edited by

                    @thomthom said:

                    haha! just saw your signature! awesome! πŸ˜„

                    You changed my working life so much... I can't do less than that... πŸ˜„

                    • "Live every day as if it were your last and then some day you'll be right."
                    • "ThomThom rules!!!"
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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      [edg3d:32080bf0]iK9kEzIfpjyKFcw[/edg3d:32080bf0]

                      subd-phone-pose.png

                      subd-phone.skp

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • xiombargX Offline
                        xiombarg
                        last edited by

                        Here's my recliner I made up while watching Aliens. And I just realized I didn't put a cushion on the seat.

                        http://i9.photobucket.com/albums/a51/xiombarg001/recliner_zpstvltjkmi.jpg

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          Garydorn's cobra retouched .
                          289 SU 6 body V3-1.jpg


                          289 SU 6 body V3 1.jpg


                          289 SU 6 body V3 2.jpg


                          289 SU 6 body V3 3.jpg


                          289 SU 6 body V3 5.jpg


                          surface test.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • L Offline
                            leminilab
                            last edited by

                            Hi Eli! πŸ˜„

                            Very excited to see what you will come up with this tool!

                            And again, a big thank you for your previous help!
                            Nicolas

                            • "Live every day as if it were your last and then some day you'll be right."
                            • "ThomThom rules!!!"
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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @ely862me said:

                              Garydorn's cobra retouched .

                              Beautiful topology! πŸ‘ πŸ‘

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                @jiminy-billy-bob said:

                                Now when Thomthom hits on a gril
                                "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                Why not "Right-click > Explode?"

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • ely862meE Offline
                                  ely862me
                                  last edited by

                                  Feel free to explore.


                                  289 SU 6 body V3 for subd.skp

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • jiminy-billy-bobJ Offline
                                    jiminy-billy-bob
                                    last edited by

                                    Now when Thomthom hits on a girl
                                    "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                    25% off Skatter for SketchUcation Premium Members

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @jiminy-billy-bob said:

                                      Now when Thomthom hits on a girl
                                      "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                      You know me too well! πŸ˜„

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • garydornG Offline
                                        garydorn
                                        last edited by

                                        @ely862me said:

                                        Garydorn's cobra retouched .
                                        [attachment=0:2fxodc5p]<!-- ia0 -->289 SU 6 body V3-1.jpg<!-- ia0 -->[/attachment:2fxodc5p]

                                        Wow - what an improvement -

                                        was that done by only subD tools , or did you adjust the mesh first manually.

                                        I like the resolution to the front grill - light transition , rear light transition.

                                        I've still got to get the body sides adjusted , as there is quite a curve down the sides.
                                        Also the cockpit shoulder is still not right ( looks like water will run into the armpit/ shoulder , instead of down the door.

                                        Thanks dood

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by

                                          Everything retouched manually(a lot of mess on the wheel arches), I only used Quad face tools for some operations(loops and pencil)and also a bit the Vertex tools. You need to do a proper mesh in order to be able to subdivide it.
                                          When you know the surfaces you are able to bring it near the real thing. Now I believe you can easily adjust the shape and still keep it subidivdable(if such word exists).

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            ...thatΒ΄s fantastic! - please, could you give us (me) any impression with which base (raw) geometry you start to rebuild such a complex shape?

                                            never trust a skinny cook

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