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    SubD examples and models

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    • BoxB 離線
      Box
      最後由 編輯

      @ntxdave said:

      @Box I assume they were done with Thea. Is that true?

      No, it's the Hobby version of Twilight.

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      • L 離線
        leminilab
        最後由 編輯

        Hi,

        I love modelling now!

        A couple of things really transformed my approach: Vertex Tools, Quadface Tools and Subd of course!
        But not only. I recently saw this tutorial by Claas Kuhnen and it really made me understand a lot:
        https://www.youtube.com/watch?v=nKzxUSjZNds

        I hope it can help someone else as it did for me!

        I wish SubD could have a toggle on/off for an entire model or having control over the level of detail on selected objects (<-this is the worst sentence I've ever written I think... Tall me if you really didn't understand...😄.

        Again, thanks a lot for these wonderful add-ons!
        Nicolas


        eames wire-proxy.png


        eames wire-proxy.skp

        • "Live every day as if it were your last and then some day you'll be right."
        • "ThomThom rules!!!"
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        • thomthomT 離線
          thomthom
          最後由 編輯

          @leminilab said:

          I wish SubD could have a toggle on/off for an entire model or having control over the level of detail on selected objects (<-this is the worst sentence I've ever written I think...

          Yes! This is high up on the list for next release. Multiple selected objects - and I was going to explore allowing groups containing SUbD instances as well to propagate the toggle.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT 離線
            thomthom
            最後由 編輯

            Love this Eames model by the way! In my previous job I battled this chair so many times when the architects wanted to add it to their models - grabbing the super-high-poly from the manufacturer's website including all the screws and their threadding. sigh
            This SUbD version would have saved me so much grief when populating a large model.

            I'm adding a screenshot of the wireframe here cause it'd wonderfully simplistic.
            2016-02-20_10h49_18.png

            Thanks for sharing that video as well. I got a collection of external links/videos for reference material that I'll be adding to the website.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              [edg3d:1jrvm4kp]6dOQrvWoC7Uy1vP[/edg3d:1jrvm4kp]

              Download the free D'oh Book for SketchUp 📖

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              • L 離線
                leminilab
                最後由 編輯

                @thomthom said:

                @leminilab said:

                I wish SubD could have a toggle on/off for an entire model or having control over the level of detail on selected objects (<-this is the worst sentence I've ever written I think...

                Yes! This is high up on the list for next release. Multiple selected objects - and I was going to explore allowing groups containing SUbD instances as well to propagate the toggle.

                This would be awesome!

                In a group, if you have models with different level of details (some at 1 level of subdiv, others at 2 or 3), would the each model's lOD be retained?

                But then maybe it would be nice to have an option to apply the same level of detail to all the models within a group...

                Well, let me say it again: I already thank you a lot for all your hard work on this: it's really appreciated! 😄

                • "Live every day as if it were your last and then some day you'll be right."
                • "ThomThom rules!!!"
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                • BoxB 離線
                  Box
                  最後由 編輯

                  For those few of you that aren't bored with my doodles. Here's a very fast nose to play with.


                  Nose00.JPG


                  Nose.skp

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                  • ntxdaveN 離線
                    ntxdave
                    最後由 編輯

                    I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

                    Thanks for sharing this.

                    Press F1...thank me later

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @box said:

                      For those few of you that aren't bored with my doodles. Here's a very fast nose to play with.

                      Keep'em coming! Loving these models! 😄

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • garydornG 離線
                        garydorn
                        最後由 編輯

                        @ntxdave said:

                        I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

                        Thanks for sharing this.

                        I'd agree with you on this, begin able to see where the lines ought to go is a significant ability that will enable the simplest number of quads to produce the desired result.
                        In my efforts so far, I seem to be modelling the full complexity of the shape, adjusting the vertexes, then retracing over with less lines, and deleting the now redundant lines/quads.

                        I also wandering whether zorro might be a way of generating some the grid lines?

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                        • xiombargX 離線
                          xiombarg
                          最後由 編輯

                          This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            @xiombarg said:

                            This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

                            I think from what you are saying you may have missed an option.
                            Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
                            The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

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                            • xiombargX 離線
                              xiombarg
                              最後由 編輯

                              @box said:

                              @xiombarg said:

                              This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

                              I think from what you are saying you may have missed an option.
                              Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
                              The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

                              Nice, I didn't see that!

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                              • L 離線
                                leminilab
                                最後由 編輯

                                And what if the subdivision level could be triggered in the scene's properties?

                                • "Live every day as if it were your last and then some day you'll be right."
                                • "ThomThom rules!!!"
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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @leminilab said:

                                  And what if the subdivision level could be triggered in the scene's properties?

                                  Hmm.... Now that's an interesting idea... Hadn't thought of that.
                                  I'll add it to my list of things to explore.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    haha! just saw your signature! awesome! 😄

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • L 離線
                                      leminilab
                                      最後由 編輯

                                      @thomthom said:

                                      haha! just saw your signature! awesome! 😄

                                      You changed my working life so much... I can't do less than that... 😄

                                      • "Live every day as if it were your last and then some day you'll be right."
                                      • "ThomThom rules!!!"
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                                      • Rich O BrienR 離線
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        [edg3d:32080bf0]iK9kEzIfpjyKFcw[/edg3d:32080bf0]

                                        subd-phone-pose.png

                                        subd-phone.skp

                                        Download the free D'oh Book for SketchUp 📖

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                                        • xiombargX 離線
                                          xiombarg
                                          最後由 編輯

                                          Here's my recliner I made up while watching Aliens. And I just realized I didn't put a cushion on the seat.

                                          http://i9.photobucket.com/albums/a51/xiombarg001/recliner_zpstvltjkmi.jpg

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                                          • ely862meE 離線
                                            ely862me
                                            最後由 編輯

                                            Garydorn's cobra retouched .
                                            289 SU 6 body V3-1.jpg


                                            289 SU 6 body V3 1.jpg


                                            289 SU 6 body V3 2.jpg


                                            289 SU 6 body V3 3.jpg


                                            289 SU 6 body V3 5.jpg


                                            surface test.jpg

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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