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SubD examples and models

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  • J Offline
    JQL
    last edited by 19 Feb 2016, 10:00

    Sorry Massimo, missed your post...

    www.casca.pt
    Visit us on facebook!

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    • B Offline
      Box
      last edited by 19 Feb 2016, 10:58

      It makes such lovely surfaces for rendering.


      Watch.JPG


      WatchProxy.JPG

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      • N Offline
        ntxdave
        last edited by 19 Feb 2016, 16:48

        @Box that is some really nice rendering of those parts. I assume they were done with Thea. Is that true?

        You guys make me feel really jealous. I wish I could come up with stuff that looked like that. I am wondering how some of my car wash equipment would look if rendered like that.

        Something else for me to go try to learn............although I am learning, I am still struggling a little with the quad stuff. I think I am going to give up on trying to write my intro for beginners because I am still trying to learn how to use the tools correctly.

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        • T Offline
          thomthom
          last edited by 19 Feb 2016, 17:26

          @ntxdave said:

          You guys make me feel really jealous. I wish I could come up with stuff that looked like that. I am wondering how some of my car wash equipment would look if rendered like that.

          Here's a quick and dirty example by just opening your file and replacing some of the materials with the standard Thea materials. Other other work done.
          SillySample-2015.png

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            ntxdave
            last edited by 19 Feb 2016, 17:59

            @thomthom said:

            Here's a quick and dirty example by just opening your file and replacing some of the materials with the standard Thea materials. Other other work done.

            Boy - I really like that. A couple of things:
            Should I download the trial version of Thea for SketchUp or the version that I can use "kid of forever" but not for commercial purposes? Is the trial 30 days?

            I put that silly part in the glass jar just to see the transparency. I was not able to figure out how to put a liquid in the jar (which is what I really wanted to do).

            What adjustments did you make to the drawing itself.

            I appreciate you guys putting up with me trying to learn how to do this stuff however, as was mentioned earlier in this thread, maybe some of the "how to" and mentoring discussions should be in a separate thread so as not to dilute the original topic of the thread. I am sure there are others in my category who want to learn. I do not want to be a pain in the rear. I am really enjoying this though.

            @Rich is there a way to have that kind of quality/rendering in Edg3d?

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            • B Offline
              Box
              last edited by 20 Feb 2016, 02:59

              @ntxdave said:

              @Box I assume they were done with Thea. Is that true?

              No, it's the Hobby version of Twilight.

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              • L Offline
                leminilab
                last edited by 20 Feb 2016, 07:38

                Hi,

                I love modelling now!

                A couple of things really transformed my approach: Vertex Tools, Quadface Tools and Subd of course!
                But not only. I recently saw this tutorial by Claas Kuhnen and it really made me understand a lot:
                https://www.youtube.com/watch?v=nKzxUSjZNds

                I hope it can help someone else as it did for me!

                I wish SubD could have a toggle on/off for an entire model or having control over the level of detail on selected objects (<-this is the worst sentence I've ever written I think... Tall me if you really didn't understand...😄.

                Again, thanks a lot for these wonderful add-ons!
                Nicolas


                eames wire-proxy.png


                eames wire-proxy.skp

                • "Live every day as if it were your last and then some day you'll be right."
                • "ThomThom rules!!!"
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                • T Offline
                  thomthom
                  last edited by 20 Feb 2016, 09:43

                  @leminilab said:

                  I wish SubD could have a toggle on/off for an entire model or having control over the level of detail on selected objects (<-this is the worst sentence I've ever written I think...

                  Yes! This is high up on the list for next release. Multiple selected objects - and I was going to explore allowing groups containing SUbD instances as well to propagate the toggle.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 20 Feb 2016, 09:50

                    Love this Eames model by the way! In my previous job I battled this chair so many times when the architects wanted to add it to their models - grabbing the super-high-poly from the manufacturer's website including all the screws and their threadding. sigh
                    This SUbD version would have saved me so much grief when populating a large model.

                    I'm adding a screenshot of the wireframe here cause it'd wonderfully simplistic.
                    2016-02-20_10h49_18.png

                    Thanks for sharing that video as well. I got a collection of external links/videos for reference material that I'll be adding to the website.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • R Offline
                      Rich O Brien Moderator
                      last edited by 20 Feb 2016, 15:02

                      [edg3d:1jrvm4kp]6dOQrvWoC7Uy1vP[/edg3d:1jrvm4kp]

                      Download the free D'oh Book for SketchUp

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                      • L Offline
                        leminilab
                        last edited by 20 Feb 2016, 15:34

                        @thomthom said:

                        @leminilab said:

                        I wish SubD could have a toggle on/off for an entire model or having control over the level of detail on selected objects (<-this is the worst sentence I've ever written I think...

                        Yes! This is high up on the list for next release. Multiple selected objects - and I was going to explore allowing groups containing SUbD instances as well to propagate the toggle.

                        This would be awesome!

                        In a group, if you have models with different level of details (some at 1 level of subdiv, others at 2 or 3), would the each model's lOD be retained?

                        But then maybe it would be nice to have an option to apply the same level of detail to all the models within a group...

                        Well, let me say it again: I already thank you a lot for all your hard work on this: it's really appreciated! 😄

                        • "Live every day as if it were your last and then some day you'll be right."
                        • "ThomThom rules!!!"
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                        • B Offline
                          Box
                          last edited by 20 Feb 2016, 17:11

                          For those few of you that aren't bored with my doodles. Here's a very fast nose to play with.


                          Nose00.JPG


                          Nose.skp

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                          • N Offline
                            ntxdave
                            last edited by 20 Feb 2016, 17:21

                            I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

                            Thanks for sharing this.

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                            • T Offline
                              thomthom
                              last edited by 21 Feb 2016, 16:03

                              @box said:

                              For those few of you that aren't bored with my doodles. Here's a very fast nose to play with.

                              Keep'em coming! Loving these models! 😄

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • G Offline
                                garydorn
                                last edited by 22 Feb 2016, 01:16

                                @ntxdave said:

                                I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

                                Thanks for sharing this.

                                I'd agree with you on this, begin able to see where the lines ought to go is a significant ability that will enable the simplest number of quads to produce the desired result.
                                In my efforts so far, I seem to be modelling the full complexity of the shape, adjusting the vertexes, then retracing over with less lines, and deleting the now redundant lines/quads.

                                I also wandering whether zorro might be a way of generating some the grid lines?

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                                • X Offline
                                  xiombarg
                                  last edited by 22 Feb 2016, 03:06

                                  This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

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                                  • B Offline
                                    Box
                                    last edited by 22 Feb 2016, 06:49

                                    @xiombarg said:

                                    This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

                                    I think from what you are saying you may have missed an option.
                                    Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
                                    The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

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                                    • X Offline
                                      xiombarg
                                      last edited by 22 Feb 2016, 07:28

                                      @box said:

                                      @xiombarg said:

                                      This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

                                      I think from what you are saying you may have missed an option.
                                      Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
                                      The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

                                      Nice, I didn't see that!

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                                      • L Offline
                                        leminilab
                                        last edited by 23 Feb 2016, 11:03

                                        And what if the subdivision level could be triggered in the scene's properties?

                                        • "Live every day as if it were your last and then some day you'll be right."
                                        • "ThomThom rules!!!"
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                                        • T Offline
                                          thomthom
                                          last edited by 23 Feb 2016, 11:10

                                          @leminilab said:

                                          And what if the subdivision level could be triggered in the scene's properties?

                                          Hmm.... Now that's an interesting idea... Hadn't thought of that.
                                          I'll add it to my list of things to explore.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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