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    • tuna1957T Offline
      tuna1957
      last edited by

      More late night fooling about / practice. Seem obsessed with what I can make out of copies of one piece. Made the piece on the left, copy _ array twelve times. Exploded and regrouped. Cleaned up the internal bits with Solid Inspector. Decided to flare the top a little more, as always Vertex tools makes it easy. There you have another crazy vase.


      groovy vase.jpg

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      • HornOxxH Offline
        HornOxx
        last edited by

        @tuna1957 said:

        ...Seem obsessed with what I can make out of copies of one piece...
        πŸ˜† πŸ˜† be careful - there is such a high addiction factor πŸ˜† again a so nice (not fooling!) practice πŸ‘ !
        (in the throat(?) above you end up with a triangle - I still do not really understand correctly whether triangles are no longer an obstacle in this kind of workflow, which they were at the beginning of SubD)

        never trust a skinny cook

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        • BoxB Offline
          Box
          last edited by

          Next you'll start twisting them, then all is lost.
          You'll have to start on the twelve steps and put your faith in a higher power...
          .
          .
          .
          .
          .
          .
          .
          .
          .
          .
          Box

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          • HornOxxH Offline
            HornOxx
            last edited by

            @box said:

            Next you'll start twisting them...and put your faith in a higher power...
            .
            .

            πŸ˜† πŸ˜† wunderbar !!

            never trust a skinny cook

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            • tuna1957T Offline
              tuna1957
              last edited by

              Thanks Box , HornOxx.

              HornOxx, you asked about triangles..... After I exploded the twelve pieces I erased and redrew the flat bottom inside and out so they were all quads. The pairs of triangles at the top just bellow the rim I could eliminate by " soft, smooth, no cast shadows" but I lost to much definition of the crease that way. Leaving them as triangles kept a better look to the vertical grooves. It seems you can cheat on the quads a little sometimes and still get a nice result.


              groovy vase triangles.jpg


              groovy vase triangles2.jpg

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              • HornOxxH Offline
                HornOxx
                last edited by

                thanks for these Infos - yes, you are geting a better shape so πŸ‘
                This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature πŸ˜‰

                never trust a skinny cook

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes πŸ˜† .

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @optimaforever said:

                    @thomthom said:

                    Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

                    [attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z]

                    This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
                    I usually delete the problematic edges and redraw the geometry from scratch when that happens.

                    If you send me one of these models I can have a look into what is going on.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....


                      twist shade2.jpg

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                      • pilouP Offline
                        pilou
                        last edited by

                        Not by me! πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • BoxB Offline
                          Box
                          last edited by

                          A couple of sinks I knocked up as an example.
                          Simple

                          https://i.imgur.com/cVYgeHu.gif

                          Somewhat more complex

                          https://i.imgur.com/vgEyLkv.gif

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                          • pilouP Offline
                            pilou
                            last edited by

                            No thickness ? πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              @pilou said:

                              No thickness ? πŸ˜‰
                              πŸ˜„ πŸ˜„ I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly? 😲 πŸ˜„ πŸ‘

                              never trust a skinny cook

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                              • pilouP Offline
                                pilou
                                last edited by

                                Yes of course, it was for find a little default on these voluptuous design beauties! πŸ˜‰

                                The cool thing about Subdivision modeling it's that is always a surprise before the final object! β˜€

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  @pilou said:

                                  The cool thing about Subdivision modeling it's that is always a surprise before the final object!
                                  Yes, each time 😎

                                  never trust a skinny cook

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                                  • McGyverM Offline
                                    McGyver
                                    last edited by

                                    In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                                    https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                                    Sorry about the crappy screen capture... and thanks for any info.

                                    [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      Hi - it could Artisan Subdivide and Smooth (but I'm not sure, however)

                                      never trust a skinny cook

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                                      • D Offline
                                        dedmin
                                        last edited by

                                        @unknownuser said:

                                        In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                                        https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                                        Sorry about the crappy screen capture... and thanks for any info.

                                        Zorro2 - https://www.youtube.com/watch?v=Z7uAMfs4T8s

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                                        • McGyverM Offline
                                          McGyver
                                          last edited by

                                          Thank you both!
                                          It was Zorro 2... I did not know that was what that tool did... too bad, I could have used that a bunch of times.
                                          Thanks again.

                                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                          • tuna1957T Offline
                                            tuna1957
                                            last edited by

                                            Been fooling about off and on trying to come up with a reasonably decent "human" type figure. Getting close. Still trying to figure out the best approach for head and hands. Started with blocking in half of the monster and then copied and flipped to get both sides. Progress ! πŸ˜†


                                            humaniod.jpg

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