• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

SubD examples and models

Scheduled Pinned Locked Moved SUbD
renderpluginsextensions
1.6k Posts 81 Posters 951.9k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    tuna1957
    last edited by 28 Mar 2019, 22:48

    Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....


    twist shade2.jpg

    1 Reply Last reply Reply Quote 0
    • topic:timeago-later,12 days
    • P Offline
      pilou
      last edited by 9 Apr 2019, 22:47

      Not by me! πŸ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • B Offline
        Box
        last edited by 10 Apr 2019, 10:38

        A couple of sinks I knocked up as an example.
        Simple

        https://i.imgur.com/cVYgeHu.gif

        Somewhat more complex

        https://i.imgur.com/vgEyLkv.gif

        1 Reply Last reply Reply Quote 0
        • P Offline
          pilou
          last edited by 10 Apr 2019, 10:59

          No thickness ? πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • H Offline
            HornOxx
            last edited by 10 Apr 2019, 11:19

            @pilou said:

            No thickness ? πŸ˜‰
            πŸ˜„ πŸ˜„ I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly? 😲 πŸ˜„ πŸ‘

            never trust a skinny cook

            1 Reply Last reply Reply Quote 0
            • P Offline
              pilou
              last edited by 10 Apr 2019, 13:04

              Yes of course, it was for find a little default on these voluptuous design beauties! πŸ˜‰

              The cool thing about Subdivision modeling it's that is always a surprise before the final object! β˜€

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • H Offline
                HornOxx
                last edited by 10 Apr 2019, 16:09

                @pilou said:

                The cool thing about Subdivision modeling it's that is always a surprise before the final object!
                Yes, each time 😎

                never trust a skinny cook

                1 Reply Last reply Reply Quote 0
                • topic:timeago-later,11 days
                • M Offline
                  McGyver
                  last edited by 21 Apr 2019, 18:11

                  In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                  https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                  Sorry about the crappy screen capture... and thanks for any info.

                  [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    HornOxx
                    last edited by 21 Apr 2019, 18:20

                    Hi - it could Artisan Subdivide and Smooth (but I'm not sure, however)

                    never trust a skinny cook

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      dedmin
                      last edited by 21 Apr 2019, 18:27

                      @unknownuser said:

                      In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                      https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                      Sorry about the crappy screen capture... and thanks for any info.

                      Zorro2 - https://www.youtube.com/watch?v=Z7uAMfs4T8s

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        McGyver
                        last edited by 21 Apr 2019, 20:02

                        Thank you both!
                        It was Zorro 2... I did not know that was what that tool did... too bad, I could have used that a bunch of times.
                        Thanks again.

                        [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          tuna1957
                          last edited by 25 Apr 2019, 22:29

                          Been fooling about off and on trying to come up with a reasonably decent "human" type figure. Getting close. Still trying to figure out the best approach for head and hands. Started with blocking in half of the monster and then copied and flipped to get both sides. Progress ! πŸ˜†


                          humaniod.jpg

                          1 Reply Last reply Reply Quote 0
                          • topic:timeago-later,26 days
                          • P Offline
                            pilou
                            last edited by 21 May 2019, 21:50

                            Not by me! πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • topic:timeago-later,4 months
                            • A Offline
                              alsomar Extension Creator
                              last edited by 13 Sept 2019, 08:34

                              Hi everyone! Here's a recent exercise I made with SketchUp 2019, SUbD, VertexTools and QuadFace Tools. It's the head of a corinthian column. I used Thea for SketchUp v2 for the rendered pic.

                              column_1b.jpg
                              column_2b.jpg

                              Alejandro Soriano Visuals Β· All my links

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                HornOxx
                                last edited by 14 Sept 2019, 11:12

                                U-Boot Typ VII
                                Hi, just a little sunday afternoon exercise again, entirely modeled with SubD and all of itΒ΄s associated quad tools. (the idea was to play a little bit with the shape of the old German submarine "Type VII" / rendered in Enscape)
                                https://3dwarehouse.sketchup.com/model/4ee76836-331b-49cd-88bd-c44e10b389e3/U-Boot-Type-VII-NEO
                                (edit 09-14-2019: added an AO-render, rendered with Shaderlight, combined with a SU line overlay)


                                U-Boot Type VII-NEO_1600.jpg


                                screenshot_1600.jpg


                                _AO 1600.jpg

                                never trust a skinny cook

                                1 Reply Last reply Reply Quote 0
                                • topic:timeago-later,27 days
                                • H Offline
                                  HornOxx
                                  last edited by 11 Oct 2019, 22:49

                                  Hi All - Back in 2017 I modelled Homer Simpson's head and loudly announced that I intend to make the whole guy - someday πŸ˜‰ (https://sketchucation.com/forums/viewtopic.php?f=397&t=63826&start=810 )
                                  Now, more than two years later, I finally managed to realize this announcement - still without clothes though, but that's again another task - sometime πŸ˜„
                                  Homer's body was modeled as individual segments first, such as body, arms, legs... and then finally merged into one solid. Only details like eyes, ears and his 3 hairs are added as independent solids. The renderings are made with Enscape and Shaderlight
                                  Enjoy πŸ˜„


                                  Enscape Render


                                  Shaderlight Render


                                  Story 2 SL_1600.jpg


                                  Enscape Render

                                  never trust a skinny cook

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    Box
                                    last edited by 15 Oct 2019, 04:39

                                    From Hornoxx's brilliant complexity to perhaps the simplest SUbD of all, a Guitar Pic.


                                    Plectrum.gif

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      baz
                                      last edited by 15 Oct 2019, 12:33

                                      @box said:

                                      From Hornoxx's brilliant complexity to perhaps the simplest SUbD of all, a Guitar Pic.

                                      Simple rocks. I am a bit SubD challenged meself, but I watched that gif 3 times, then went and did it in about the same time, (a bit longer). Perfick.
                                      Ta.

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        Box
                                        last edited by 15 Oct 2019, 13:27

                                        That's the trick Baz, start small and play with little shapes and see what you get. Gradually you'll see how to put shapes together to make complex structures.

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          baz
                                          last edited by 15 Oct 2019, 13:37

                                          @box said:

                                          That's the trick Baz, start small and play with little shapes and see what you get. Gradually you'll see how to put shapes together to make complex structures.

                                          Yes. Ciao.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 64
                                          • 65
                                          • 66
                                          • 67
                                          • 68
                                          • 82
                                          • 83
                                          • 66 / 83
                                          66 / 83
                                          • First post
                                            1307/1649
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement