sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    SU 2014 section cut shadow bug

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
    sketchup
    13 Posts 6 Posters 2.5k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • KrisidiousK Offline
      Krisidious
      last edited by

      That's ground level isn't it? I can't tell as the file is 14 and I don't have that.

      By: Kristoff Rand
      Home DesignerUnique House Plans

      1 Reply Last reply Reply Quote 0
      • K Offline
        kaas
        last edited by

        @krisidious said:

        That's ground level isn't it? I can't tell as the file is 14 and I don't have that.

        It's not ground level. The ghosted shadows are visible only when there's geometry behind it. With just the background behind the ghost - it's gone.

        I can't reproduce it in SU2013 so must be new.

        1 Reply Last reply Reply Quote 0
        • Dave RD Offline
          Dave R
          last edited by

          I see it too in your model. That is weird.
          Screenshot - 4_3_2014 , 6_20_06 AM.png

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            I see it too - PC v2014.

            The geometry above the section_plane appears to be casting weird shadows on what's visible below it...

            However if I purge unused in Model > Statistics the issue stops.

            BUT if I only purge the unused Components it does not.

            You have three materials called '$Irr Cache', '$Light Sprite' and 'glas'.
            If I purge those [now unused] the issue stops, suggesting it related to the materials messing with the SKP's data-base - although 'fix_issues' does nothing !

            Very oddly... if leave the unused components in the SKP... but I 'Delete' any one of those three materials from the Materials Browser, that fixes the issue.
            Deleting any one of them resolves it - as if something in the Materials data-base is foobar !

            A non-destructive solution [in case you want to use the components/materials later on] is to add a new material to the Model with the Material Browser's '+' button - this immediately fixes the phantom-shadow issue [ πŸ˜’ ], even when that new material is unused - then you can just Delete that unwanted material from the Materials Browser - the fix is not reversed by that. This 'material-add' seems to jolt the Model's Material data-base into normality, which in turn stops the phantom-shadow issue πŸ˜•

            It is VERY weird !

            TIG

            1 Reply Last reply Reply Quote 0
            • Dave RD Offline
              Dave R
              last edited by

              Good catch, TIG. Editing one of the materials in an external editor seems to fix it as well.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

              1 Reply Last reply Reply Quote 0
              • K Offline
                kaas
                last edited by

                @tig said:

                You have three materials called '$Irr Cache', '$Light Sprite' and 'glas'.
                If I purge those [now unused] the issue stops, suggesting it related to the materials messing with the SKP's data-base - although 'fix_issues' does nothing !

                Very oddly... if leave the unused components in the SKP... but I 'Delete' any one of those three materials from the Materials Browser, that fixes the issue.
                Deleting any one of them resolves it - as if something in the Materials data-base is foobar !

                A non-destructive solution [in case you want to use the components/materials later on] is to add a new material to the Model with the Material Browser's '+' button - this immediately fixes the phantom-shadow issue [ πŸ˜’ ], even when that new material is unused - then you can just Delete that unwanted material from the Materials Browser - the fix is not reversed by that. This 'material-add' seems to jolt the Model's Material data-base into normality, which in turn stops the phantom-shadow issue πŸ˜•

                It is VERY weird !

                Thank for your reply TIG. '$Irr Cache', '$Light Sprite' are materials created by LightUp every time I open a file in SketchUp.

                I tried your suggestions but they only seem to temporary 'fix' the problem.

                1. Purge all materials so only the default material is left: after a few scene changes, it's back
                2. create a new material. At that moment it's 'fixed' but after a few scene changes it's back.

                very strange...indeed.

                1 Reply Last reply Reply Quote 0
                • tt_suT Offline
                  tt_su
                  last edited by

                  What are your graphic cards? Does it happen with Hardware Acceleration turned off?

                  1 Reply Last reply Reply Quote 0
                  • Dave RD Offline
                    Dave R
                    last edited by

                    Nvidia GTX680 here. It does show with Hardware Acceleration turned off.
                    Screenshot - 4_3_2014 , 8_29_33 AM.png

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

                    1 Reply Last reply Reply Quote 0
                    • tt_suT Offline
                      tt_su
                      last edited by

                      Thanks. It has been reproduced internally and logged.

                      1 Reply Last reply Reply Quote 0
                      • tt_suT Offline
                        tt_su
                        last edited by

                        Update: Workaround: enable scene transition.

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kaas
                          last edited by

                          @tt_su said:

                          Update: Workaround: enable scene transition.

                          Great tip! especially with 0 seconds

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement