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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @heyjujube said:

      N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
      La face part dans tous les sens, se déforme, "explose".
      J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
      Merci

      it looks like the Vector direction is on the plane of the face.
      Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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      • T 離線
        theVonZipper
        最後由 編輯

        Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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        • Dave RD 離線
          Dave R
          最後由 編輯

          Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

          Etaoin Shrdlu

          %

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          M30

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          • E 離線
            Einstein
            最後由 編輯

            Hi!

            I have an idea for a small feature upgrade.
            Actually, two ideas ^^

            1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

            2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

            What do you think about it?


            extrude about point - request.png

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @einstein said:

              1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

              This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

              @einstein said:

              1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

              This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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              • E 離線
                Einstein
                最後由 編輯

                Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  @einstein said:

                  Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                  If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                  Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                  JPP Molding at 85 deg.png

                  With an offset of 1cm, the extrusion gets seriously messy

                  JPP Molding at 85 deg - mess.png

                  I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                  Fredo

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                  • E 離線
                    Einstein
                    最後由 編輯

                    Thank you 😄

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                      JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                      JointPushPull 4.4e requires LibFredo6 8.7m or above


                      See plugin home page of JointPushPull for Download of JointPushPull.

                      Main Post of the JointPushPull thread on this forum

                      Fredo

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                      • E 離線
                        Einstein
                        最後由 編輯

                        Thank you, for me it's a major release 😄

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                        • J 離線
                          jonnys777
                          最後由 編輯

                          Morning all,

                          I'm getting the follow error trying to thicken some terrain on the z-axis;

                          Date: 20-Jun-19 08:06:15
                          An error occurred in Vector Push Pull
                          Error in generation of the geometry

                          Could not compute valid matrix from points

                          body_lib6g6.rbe: 4568 -- position_material
                          body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                          jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                          jointpushpullgeometry.rbe: 556 -- each
                          jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                          jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                          jointpushpullgeometry.rbe: 222 -- robot_call_action
                          jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                          jointpushpullgeometry.rbe: 166 -- geometry_robot
                          jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                          lib6operation.rbe: 370 -- call
                          lib6operation.rbe: 370 -- step_geometry
                          lib6operation.rbe: 305 -- block in yield?
                          SketchUp: 1 -- call

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                          • J 離線
                            jonnys777
                            最後由 編輯

                            @jonnys777 said:

                            Morning all,

                            I'm getting the follow error trying to thicken some terrain on the z-axis;

                            Date: 20-Jun-19 08:06:15
                            An error occurred in Vector Push Pull
                            Error in generation of the geometry

                            Could not compute valid matrix from points

                            body_lib6g6.rbe: 4568 -- position_material
                            body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                            jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                            jointpushpullgeometry.rbe: 556 -- each
                            jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                            jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                            jointpushpullgeometry.rbe: 222 -- robot_call_action
                            jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                            jointpushpullgeometry.rbe: 166 -- geometry_robot
                            jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                            lib6operation.rbe: 370 -- call
                            lib6operation.rbe: 370 -- step_geometry
                            lib6operation.rbe: 305 -- block in yield?
                            SketchUp: 1 -- call

                            I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail.

                            Any ideas as to what might be wrong?

                            It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                            Many thanks

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @jonnys777 said:

                              I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                              I included a fix in LibFredo6 9.0a

                              @jonnys777 said:

                              It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                              If you post or PM me the model, I can have a look and advise.

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                              • J 離線
                                jonnys777
                                最後由 編輯

                                @fredo6 said:

                                @jonnys777 said:

                                I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                I included a fix in LibFredo6 9.0a

                                Hi Fredo, I can confirm the updated version of LibFredo has solved my issues. Many thanks, and keep up the good work.

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                                • D 離線
                                  DigitalArena
                                  最後由 編輯

                                  Have a problem with one installation of this set of tools on Pro 2019. We have the latest Fredo6Lib. We have installed the latest JointPushPull plugin. The tools appear in the toolbar. But when you select the surface and then the tool, the tool doesn't become active. You remain with the mouse pointer and it doesn't change to the selected JointPushPull tool.

                                  Any idea why this would be happening?

                                  We installed the same setup on another computer and everything is fine. Thoughts?

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                                  • Dave RD 離線
                                    Dave R
                                    最後由 編輯

                                    When SketchUp 2019 was installed, did you right click on the installer and choose Run as administrator?

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • deaneauD 離線
                                      deaneau
                                      最後由 編輯

                                      Feature Request in this Plugin

                                      Hi Fredo is this possible to have an offset of faces with the same material?

                                      I need this for a game.

                                      The windows in the night will be the only face that has an offset. this face will save as a separate file (night mesh).

                                      big thank you


                                      https://i.ibb.co/Jvbyv1d/2019-08-22-01h34-49.png


                                      https://i.ibb.co/9rTf66k/2019-08-22-01h46-05day.png


                                      https://i.ibb.co/ThbggvQ/2019-08-22-01h46-25-night.png

                                      MADE, BORN AND LIVING IN BERLIN
                                      Big Thank You to all Programmers
                                      Some German words are so long that they have a perspective. M.Twain

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                                      • A 離線
                                        Ahmed0007
                                        最後由 編輯

                                        Getting a bugsplat when trying to change the random push pull values. in sketchup 2019 and 18
                                        any solution?

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                                        • Dave RD 離線
                                          Dave R
                                          最後由 編輯

                                          @ahmed0007 said:

                                          Getting a bugsplat... any solution?

                                          You'd need to provide some useful information to be able to diagnose the problem and find a solution. Share the SKP file and the values you are trying to use.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • A 離線
                                            Ahmed0007
                                            最後由 編輯

                                            @dave r said:

                                            @ahmed0007 said:

                                            Getting a bugsplat... any solution?

                                            You'd need to provide some useful information to be able to diagnose the problem and find a solution. Share the SKP file and the values you are trying to use.

                                            here are:


                                            ezgif-2-12c249956a58.gif


                                            J.skp

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