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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • H Offline
      HeyJujube
      last edited by

      J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
      Merci


      Capture d’écran 2019-04-05 à 11.30.28.png

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      • fredo6F Offline
        fredo6
        last edited by

        @heyjujube said:

        J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
        Merci

        Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

        Fredo

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        • H Offline
          HeyJujube
          last edited by

          N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
          La face part dans tous les sens, se déforme, "explose".
          J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
          Merci

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          • fredo6F Offline
            fredo6
            last edited by

            @heyjujube said:

            N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
            La face part dans tous les sens, se déforme, "explose".
            J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
            Merci

            it looks like the Vector direction is on the plane of the face.
            Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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            • T Offline
              theVonZipper
              last edited by

              Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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              • Dave RD Offline
                Dave R
                last edited by

                Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • E Offline
                  Einstein
                  last edited by

                  Hi!

                  I have an idea for a small feature upgrade.
                  Actually, two ideas ^^

                  1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                  2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                  What do you think about it?


                  extrude about point - request.png

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @einstein said:

                    1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                    This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                    @einstein said:

                    1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                    This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                    • E Offline
                      Einstein
                      last edited by

                      Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @einstein said:

                        Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                        If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                        Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                        JPP Molding at 85 deg.png

                        With an offset of 1cm, the extrusion gets seriously messy

                        JPP Molding at 85 deg - mess.png

                        I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                        Fredo

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                        • E Offline
                          Einstein
                          last edited by

                          Thank you 😄

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                            JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                            JointPushPull 4.4e requires LibFredo6 8.7m or above


                            See plugin home page of JointPushPull for Download of JointPushPull.

                            Main Post of the JointPushPull thread on this forum

                            Fredo

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                            • E Offline
                              Einstein
                              last edited by

                              Thank you, for me it's a major release 😄

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                              • J Offline
                                jonnys777
                                last edited by

                                Morning all,

                                I'm getting the follow error trying to thicken some terrain on the z-axis;

                                Date: 20-Jun-19 08:06:15
                                An error occurred in Vector Push Pull
                                Error in generation of the geometry

                                Could not compute valid matrix from points

                                body_lib6g6.rbe: 4568 -- position_material
                                body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                jointpushpullgeometry.rbe: 556 -- each
                                jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                jointpushpullgeometry.rbe: 222 -- robot_call_action
                                jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                jointpushpullgeometry.rbe: 166 -- geometry_robot
                                jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                lib6operation.rbe: 370 -- call
                                lib6operation.rbe: 370 -- step_geometry
                                lib6operation.rbe: 305 -- block in yield?
                                SketchUp: 1 -- call

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                                • J Offline
                                  jonnys777
                                  last edited by

                                  @jonnys777 said:

                                  Morning all,

                                  I'm getting the follow error trying to thicken some terrain on the z-axis;

                                  Date: 20-Jun-19 08:06:15
                                  An error occurred in Vector Push Pull
                                  Error in generation of the geometry

                                  Could not compute valid matrix from points

                                  body_lib6g6.rbe: 4568 -- position_material
                                  body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                  jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                  jointpushpullgeometry.rbe: 556 -- each
                                  jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                  jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                  jointpushpullgeometry.rbe: 222 -- robot_call_action
                                  jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                  jointpushpullgeometry.rbe: 166 -- geometry_robot
                                  jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                  lib6operation.rbe: 370 -- call
                                  lib6operation.rbe: 370 -- step_geometry
                                  lib6operation.rbe: 305 -- block in yield?
                                  SketchUp: 1 -- call

                                  I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail.

                                  Any ideas as to what might be wrong?

                                  It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                  Many thanks

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @jonnys777 said:

                                    I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                    I included a fix in LibFredo6 9.0a

                                    @jonnys777 said:

                                    It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                    If you post or PM me the model, I can have a look and advise.

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                                    • J Offline
                                      jonnys777
                                      last edited by

                                      @fredo6 said:

                                      @jonnys777 said:

                                      I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                      I included a fix in LibFredo6 9.0a

                                      Hi Fredo, I can confirm the updated version of LibFredo has solved my issues. Many thanks, and keep up the good work.

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                                      • D Offline
                                        DigitalArena
                                        last edited by

                                        Have a problem with one installation of this set of tools on Pro 2019. We have the latest Fredo6Lib. We have installed the latest JointPushPull plugin. The tools appear in the toolbar. But when you select the surface and then the tool, the tool doesn't become active. You remain with the mouse pointer and it doesn't change to the selected JointPushPull tool.

                                        Any idea why this would be happening?

                                        We installed the same setup on another computer and everything is fine. Thoughts?

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          When SketchUp 2019 was installed, did you right click on the installer and choose Run as administrator?

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • deaneauD Offline
                                            deaneau
                                            last edited by

                                            Feature Request in this Plugin

                                            Hi Fredo is this possible to have an offset of faces with the same material?

                                            I need this for a game.

                                            The windows in the night will be the only face that has an offset. this face will save as a separate file (night mesh).

                                            big thank you


                                            https://i.ibb.co/Jvbyv1d/2019-08-22-01h34-49.png


                                            https://i.ibb.co/9rTf66k/2019-08-22-01h46-05day.png


                                            https://i.ibb.co/ThbggvQ/2019-08-22-01h46-25-night.png

                                            MADE, BORN AND LIVING IN BERLIN
                                            Big Thank You to all Programmers
                                            Some German words are so long that they have a perspective. M.Twain

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