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    Triangulate triangles ?

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Image 1.png

      Download the free D'oh Book for SketchUp πŸ“–

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      • pilouP Offline
        pilou
        last edited by

        4 ? Like what ? Please an image! You speak of a quadrangle hidden on a triangle ?
        No 3 triangles!
        A simple triangle(s)( any number ) with this simple construction of 3 medians πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • renderizaR Offline
          renderiza
          last edited by

          Adding the feature to slit multiple face by automatically finding the center point will be great addition! This should triangulate any type of face aka trig, quad, ect... Because your connecting a line from center to every other vertex. Maybe adding things like skip one vertex every time you add a line will be interesting to see.

          Rich O Brian that would be great as well!

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            It is Artisan subdivide. Thank you Catmull Clark πŸ˜‰

            Download the free D'oh Book for SketchUp πŸ“–

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            • pilouP Offline
              pilou
              last edited by

              So no! πŸ˜„ And why not the connections with middles ?

              Medians are wanted! πŸ˜„
              But if you a have the plugin why not, that can be used for other thing πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                Yep cool, but not like the first post πŸ˜„
                And I should know it! πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Alas I have deserted the Ruby language for a while! 😞

                  If you can make a little plugin that will be wonderful 😎

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    Here is an example code for achieving what you want Pilou...

                    
                    model = Sketchup.active_model
                    ents = model.active_entities
                    sel = model.selection
                    faces = ents.grep(Sketchup;;Face)
                    
                    faces.each do |face|
                      vertices = face.vertices
                      bbox = face.bounds
                      cpoint = bbox.center
                    
                      vertices.each do |vertex|
                        p1 = cpoint
                        p2 = vertex
                        line = ents.add_line p1,p2 
                       end
                    end
                    
                    

                    Note: Some very pretty geometry start appearing when you keep splitting! πŸ‘

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      I will do that! πŸ‘

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Beat me to it πŸ˜‰
                        You might want to change the
                        faces = ents.grep(Sketchup::Face)
                        to
                        faces = **sel**.grep(Sketchup::Face)
                        So then the user changes only selected faces ?
                        OR perhaps
                        faces = sel.grep(Sketchup::Face) faces = ents.grep(Sketchup::Face) **unless faces[0]**
                        so it works on a selection OR everything if there is no selection...

                        Also you want to make it undoable, so add
                        **model.start_operation('subtri')** faces.each... ...end **model.commit_operation**
                        πŸ€“

                        TIG

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          Hahaha!

                          TIG I would be very happy if you modify your existing plugin to add Pilou is feature request. πŸ‘

                          I am interested in making this for learning and I have some additional ideas I want to explore. I consider you my mentor TIG and there will never be competition between you and me I promise! πŸ’š

                          By the way thanks for the suggestion! πŸ‘

                          Here is updated code...

                          model = Sketchup.active_model
                          ents = model.active_entities
                          sel = model.selection
                          faces = sel.grep(Sketchup;;Face)
                          
                          model.start_operation('csplit')
                            faces.each do |face|
                              vertices = face.vertices
                              bbox = face.bounds
                              cpoint = bbox.center
                          
                              vertices.each do |vertex|
                                p1 = cpoint
                                p2 = vertex
                                line = ents.add_line p1,p2
                              end
                            end
                            sel.clear
                          model.commit_operation
                          

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            OK
                            I'll make a simple script and publish it shortly...

                            TIG

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              Thank you TIG! πŸ‘

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • A Offline
                                anar
                                last edited by

                                Thanks Pilou !
                                You convinced TIG...
                                And Thanks TIG, I think it's a must have !

                                http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
                                  TriangulateAllFaces...

                                  TIG

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                                  • cottyC Offline
                                    cotty
                                    last edited by

                                    I think the triangulation is not the same...


                                    tri.jpg

                                    my SketchUp gallery

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      Both of these are very useful so maybe add an option to choose between the two.

                                      http://s23.postimg.org/sp0h6r557/e_1.png

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                                        πŸ˜•

                                        TIG

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          Not as easy as using the center of face.bounds.center is it. πŸ˜•

                                          If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            I sure don't call the code below a success but its definitely interesting...

                                            http://s13.postimg.org/yerdljl8n/eee.jpg

                                            
                                            model = Sketchup.active_model
                                            ents = model.active_entities
                                            sel = model.selection
                                            faces = sel.grep(Sketchup;;Face)
                                            
                                            model.start_operation('csplit')
                                              faces.each do |face|
                                                vertices = face.vertices
                                                edges = face.edges
                                                bbox = face.bounds
                                                cpoint = bbox.center
                                            
                                               edges.each do |e|
                                                  e1 = e.start.position
                                                  e2 = e.end.position      
                                            
                                                  x = (e2.x + e1.x) / 2
                                                  y = (e2.y + e1.y) / 2 
                                                  z = (e2.z + e1.z) / 2
                                            
                                                  vertices.each do |vertex|
                                                    p1 = [x, y, z]
                                                    p2 = vertex
                                                    line = ents.add_line p1,p2
                                                  end
                                                end    
                                              end
                                              sel.clear
                                            model.commit_operation
                                            

                                            Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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