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    Triangulate triangles ?

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Does it need to be 3 tris? Can it be 4?

      Download the free D'oh Book for SketchUp πŸ“–

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Image 1.png

        Download the free D'oh Book for SketchUp πŸ“–

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        • pilouP Offline
          pilou
          last edited by

          4 ? Like what ? Please an image! You speak of a quadrangle hidden on a triangle ?
          No 3 triangles!
          A simple triangle(s)( any number ) with this simple construction of 3 medians πŸ˜„

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • renderizaR Offline
            renderiza
            last edited by

            Adding the feature to slit multiple face by automatically finding the center point will be great addition! This should triangulate any type of face aka trig, quad, ect... Because your connecting a line from center to every other vertex. Maybe adding things like skip one vertex every time you add a line will be interesting to see.

            Rich O Brian that would be great as well!

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              It is Artisan subdivide. Thank you Catmull Clark πŸ˜‰

              Download the free D'oh Book for SketchUp πŸ“–

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              • pilouP Offline
                pilou
                last edited by

                So no! πŸ˜„ And why not the connections with middles ?

                Medians are wanted! πŸ˜„
                But if you a have the plugin why not, that can be used for other thing πŸ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Yep cool, but not like the first post πŸ˜„
                  And I should know it! πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    Alas I have deserted the Ruby language for a while! 😞

                    If you can make a little plugin that will be wonderful 😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Here is an example code for achieving what you want Pilou...

                      
                      model = Sketchup.active_model
                      ents = model.active_entities
                      sel = model.selection
                      faces = ents.grep(Sketchup;;Face)
                      
                      faces.each do |face|
                        vertices = face.vertices
                        bbox = face.bounds
                        cpoint = bbox.center
                      
                        vertices.each do |vertex|
                          p1 = cpoint
                          p2 = vertex
                          line = ents.add_line p1,p2 
                         end
                      end
                      
                      

                      Note: Some very pretty geometry start appearing when you keep splitting! πŸ‘

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        I will do that! πŸ‘

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Beat me to it πŸ˜‰
                          You might want to change the
                          faces = ents.grep(Sketchup::Face)
                          to
                          faces = **sel**.grep(Sketchup::Face)
                          So then the user changes only selected faces ?
                          OR perhaps
                          faces = sel.grep(Sketchup::Face) faces = ents.grep(Sketchup::Face) **unless faces[0]**
                          so it works on a selection OR everything if there is no selection...

                          Also you want to make it undoable, so add
                          **model.start_operation('subtri')** faces.each... ...end **model.commit_operation**
                          πŸ€“

                          TIG

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Hahaha!

                            TIG I would be very happy if you modify your existing plugin to add Pilou is feature request. πŸ‘

                            I am interested in making this for learning and I have some additional ideas I want to explore. I consider you my mentor TIG and there will never be competition between you and me I promise! πŸ’š

                            By the way thanks for the suggestion! πŸ‘

                            Here is updated code...

                            model = Sketchup.active_model
                            ents = model.active_entities
                            sel = model.selection
                            faces = sel.grep(Sketchup;;Face)
                            
                            model.start_operation('csplit')
                              faces.each do |face|
                                vertices = face.vertices
                                bbox = face.bounds
                                cpoint = bbox.center
                            
                                vertices.each do |vertex|
                                  p1 = cpoint
                                  p2 = vertex
                                  line = ents.add_line p1,p2
                                end
                              end
                              sel.clear
                            model.commit_operation
                            

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              OK
                              I'll make a simple script and publish it shortly...

                              TIG

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Thank you TIG! πŸ‘

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • A Offline
                                  anar
                                  last edited by

                                  Thanks Pilou !
                                  You convinced TIG...
                                  And Thanks TIG, I think it's a must have !

                                  http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
                                    TriangulateAllFaces...

                                    TIG

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                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      I think the triangulation is not the same...


                                      tri.jpg

                                      my SketchUp gallery

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        Both of these are very useful so maybe add an option to choose between the two.

                                        http://s23.postimg.org/sp0h6r557/e_1.png

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                                          πŸ˜•

                                          TIG

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            Not as easy as using the center of face.bounds.center is it. πŸ˜•

                                            If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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