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    Testing Vray, need visopts

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    • soloS 離線
      solo
      最後由 編輯

      Hey guys, I'm testing a vray demo (new version) and it's been a long time since I played with Vray, being just a trial version I do not have the time to relearn all the new parameters as I need to get something done fast. I tried all my saved visopts and they suck now as much has changed, all my visopts are over exposed and blown out (they were fantastic in earlier versions). So I ask if anyone has a good interior and a good exterior visopt to share, I need a balance between quality and speed.

      Thanks.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • StinkieS 離線
        Stinkie
        最後由 編輯

        I mocked this up. Should work rather well. If too dark/light, all you need to touch is the phys cam's exposure. To lower quality, and speed things up, change image sampling settings to min 3, max 6, color treshold to 0.005; noise treshold to 0.005: ir map settings to min -4 and max -2, hemispheric subdivs to 50, and lightcache subdivs to 1200.


        interior.visopt.zip

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        • andybotA 離線
          andybot
          最後由 編輯

          Here's a basic exterior one. It's based on the defaults, but I increased the GI to lighten up the shadows and a few minor tweaks. I usually do a blend material with an environment map and sky for the background so I get some nicer reflections.

          @Tom - why do you have such a high value for the LC pass? Do you find it makes enough of a difference to be worth the extra time?

          Andy


          _exterior_910-generic-NOHDRI.zip

          http://charlottesvillearchitecturalrendering.com/

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          • soloS 離線
            solo
            最後由 編輯

            Thanks guys, I feel like such a noob again, after almost three years of not using an app one completely forgets how it works.
            I am trying to get the render crisp and I have no clue where to tweak that.

            I forgot how many options, buttons, values, etc need tweaking and the terminology I never get to use with other render apps, Vray certainly is not a beginner friendly app.
            I'm going to need to burn some midnight oils watching all the tutorials online.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • StinkieS 離線
              Stinkie
              最後由 編輯

              @solo said:

              I'm going to need to burn some midnight oils watching all the tutorials online.

              Lynda's got one that looks good. And no, it's not a beginner friendly app. I've been using it for years, though off and on, and I'd not consider myself an expert by any means. It is amazingly powerful, though.

              @solo said:

              I am trying to get the render crisp and I have no clue where to tweak that.

              If you post pics of you settings, someone might be able to help you out.

              @andybot said:

              @Tom - why do you have such a high value for the LC pass? Do you find it makes enough of a difference to be worth the extra time?

              One word: neurosis.

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              • rodrigonotorR 離線
                rodrigonotor
                最後由 編輯

                Hi Pete, we have some. Maybe it work for you:

                http://www.sketchando.net/index.php/recursos/render/v-ray/visopt

                Regards

                • Sketchando.net • www.arqcad.net •

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                • locoL 離線
                  loco
                  最後由 編輯

                  Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

                  Windows 10, gpu rtx 3060 12gb ram, cpu AMD Ryzen 5 5600X 64gb ram, SketchUp 2022, Twinmotion 2022. My Little Tutorial

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                  • andybotA 離線
                    andybot
                    最後由 編輯

                    @loco said:

                    Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

                    I would be careful with older visopts (for example that old set from asgvis) as they generally don't work correctly in the current version.

                    http://charlottesvillearchitecturalrendering.com/

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                    • stefanqS 離線
                      stefanq
                      最後由 編輯

                      Hello Pete! Here is a good one (by Fernando) where he's doing something that I find myself doing it often lately, and that is, starting with default settings. The most important trick I've learned from this, is to make use of the skylight (no sunlight mapped in that slot) instead of putting rectangular lights in the windows. In this way, you don't have to deal with artefacts from the lights, subdivisions etc. His final render looks impressive.
                      Here is the tutorial, it's only 10 minutes long:
                      http://www.youtube.com/watch?v=DCIngKllJnk&list=FLiETg2Y2_Rbm0MbNiljVpqg&index=1&feature=plpp_video

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                      • stefanqS 離線
                        stefanq
                        最後由 編輯

                        Here is another one:
                        "Fernando Rentas explains how to use the sun in combination with HDRI to illuminate an exterior scene and produce sharp shadows from the sun in this video tutorial."
                        http://www.youtube.com/watch?v=D3-TxEzW4sQ&feature=BFa&list=SPE2F8B612F375E98E

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                        • andybotA 離線
                          andybot
                          最後由 編輯

                          @Tom, (oops, I had some hidden lights I left on that messed up the comparison, I edited this post.) For comparison, I use higher hsph subdivs in my irradiance map, and add GI lighting to increase the illumination through the windows. Something odd happening with your AA sampler selection, see the fringing?

                          Andy

                          Here is a comparison:


                          _interior_andybot-medium-Q.zip


                          visopt-test-interior3r-tomdc-visopt.jpg


                          visopt-test-interior4-andybot-visopt.jpg

                          http://charlottesvillearchitecturalrendering.com/

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                          • StinkieS 離線
                            Stinkie
                            最後由 編輯

                            @andybot said:

                            Something odd happening with your AA sampler selection, see the fringing?

                            Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings! 😄

                            @andybot said:

                            (...) GI lighting to increase the illumination through the windows.

                            What do you mean? Portals?

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                            • stefanqS 離線
                              stefanq
                              最後由 編輯

                              @unknownuser said:

                              @andybot said:

                              Something odd happening with your AA sampler selection, see the fringing?

                              If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                              What do you say guys, Pete has resigned ? 😮

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                              • StinkieS 離線
                                Stinkie
                                最後由 編輯

                                @stefanq said:

                                If I had a penny every time I said this: " check clamp output and sub-pixel mapping"

                                Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine.

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                                • andybotA 離線
                                  andybot
                                  最後由 編輯

                                  @stefanq said:

                                  @unknownuser said:

                                  @andybot said:

                                  Something odd happening with your AA sampler selection, see the fringing?

                                  If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.

                                  ☀
                                  Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
                                  visopt-test-interior3r2-tomdc-visopt.jpg

                                  @unknownuser said:

                                  andybot wrote:
                                  (...) GI lighting to increase the illumination through the windows.

                                  What do you mean? Portals?

                                  Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior.

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    @unknownuser said:

                                    Pete has resigned ?

                                    Nope, watching y'all discuss stuff, quietly carring on on my side.

                                    Thanks for all the links guys.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • dkendigD 離線
                                      dkendig
                                      最後由 編輯

                                      I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                      Devin Kendig
                                      Developer

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        @dkendig said:

                                        I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                        good news 😄

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @stefanq said:

                                          If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                                          What do you say guys, Pete has resigned ? 😮

                                          It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • andybotA 離線
                                            andybot
                                            最後由 編輯

                                            actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out.

                                            http://charlottesvillearchitecturalrendering.com/

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