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    Can this be done in SU?

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    • pugz1983P Offline
      pugz1983
      last edited by

      Jeff is right. i'm looking for a way to fillet the edge. Curviloft might be a option. I hadn't thought of that. going to give it a try.

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      • thomthomT Offline
        thomthom
        last edited by

        @cotty said:

        • Tools on surface
        • arcs
        • Curviloft (Skinning)
          ...

        [attachment=0:26kuj4gg]<!-- ia0 -->espresso.jpg<!-- ia0 -->[/attachment:26kuj4gg]

        πŸ‘ πŸ‘

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          Once you have made 'square' junctions for the cup and handle [as I set out using Intersect etc] then you could use RoundCorners [Fredo] to make the rounded 'fillet' of any desired radius [there are several threads about making 'weld-fillets' for metal tubular structures that way].
          Also as has been said, to avoid small facet issues scale it up x1000, to do the round-filleting before scaling back down again...

          TIG

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Very nice suggestions, leading to terrible topology.
            Don't try it if some real displacement gonna happen.
            For exactly the same reason don't import it in zbrush or sculptris.

            There's only one decent way to model such things and it's not supported in SU.


            Screen shot 2012-06-22 at 3.53.31 PM.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              @michaliszissiou said:

              There's only one decent way to model such things and it's not supported in SU.

              ...yet! πŸ˜‰

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Well, I tried with artisan,
                Not practical though.
                Subdivisions based on quads is missing. (catmull-clark)


                Screen shot 2012-06-22 at 4.32.25 PM.jpg

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                • pugz1983P Offline
                  pugz1983
                  last edited by

                  Thanx for al the good tips and feedback. I know that this can be better done in another app like MOI, Blender or 3dmax, and I've tried modeling it in blender. eventually I wil get it done in Blender but My modeling skills and speed are very poor with blender. I just want to do this in SU where I know all my shortcuts and where modeling is very intuitive.

                  Greetz Twan

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Yeah, blender.
                    Don't forget to delete possible internal faces (non manifolds) and ctrl+N for normals. πŸ˜‰

                    @unknownuser said:

                    ...yet!

                    What do you have in mind thomthom?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @michaliszissiou said:

                      @unknownuser said:

                      ...yet!

                      What do you have in mind thomthom?

                      http://forums.sketchucation.com/viewtopic.php?f=323&t=32810#p289240

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • pugz1983P Offline
                        pugz1983
                        last edited by

                        @ThomThom: This is THE tool that wil make product modeling in SU a whole lot easier and cleaner. Especially since nowadays everything in design is beveled, smoothed and aerodynamic.
                        Don't know if it will be a part of the plugin you are working on but the ideal tool in my opinion is a plugin that lets you weld geometry together and the plugin calculates the best option to weld the geometry together automatically adjusting the geometry where the two objects meet. But maybe this is Utopia in SU. Hope that the work on the plugin is coming along nicely and that we may welcome this plugin to the sketchucation family soon πŸ˜„

                        PS: I'm hoping to finaly model this espresso cup tonight. Will post the result when ready. Then maybe I can finaly finish the scene it's supposed to be in.

                        Greetz Twan

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          @ThomThom
                          This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @michaliszissiou said:

                            @ThomThom
                            This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

                            Bezier Surface will let you create parametric Quad and Tri Surfaces.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @michaliszissiou said:

                              There's only one decent way to model such things and it's not supported in SU.

                              why not nurbs?

                              [edit]

                              here's another approach for keeping it in sketchup.. using the loft tool in curviloft.

                              dotdotdot

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Jeff,

                                Nice to see videos on curviloft, there'll probably never be enough for me.
                                Now, how to resolve the dent these intersections put into the surface?

                                Peter

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • brookefoxB Offline
                                  brookefox
                                  last edited by

                                  Yes, thanks, Jeff.

                                  I think you should drop a copy of you vid over in the one or all of the curvi threads.

                                  πŸ‘ πŸ‘

                                  ~ Brooke

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Probably not exactly what you need, but still this is an interesting Kito Raupp's approach (especially the last example). All SU native tools.
                                    [flash=853,480:2e3zhf4v]http://www.youtube.com/v/sQvGUzA2g5Q?version=3&amp;hl=it_IT&amp;rel=0[/flash:2e3zhf4v]

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Here's a similar way...Capture.PNG

                                      TIG

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                                      • cottyC Offline
                                        cotty
                                        last edited by

                                        ...or with Artisan...

                                        artisan_espresso.jpg

                                        my SketchUp gallery

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @pbacot said:

                                          Jeff,

                                          Now, how to resolve the dent these intersections put into the surface?

                                          hey peter..

                                          i really don't know what the actual cause is behind shading errors.. i do know that sketchup doesn't like a bunch of vertices defining the boundaries of a facet which is part of a curved surface (which is likely to occur when you intersect two curved surfaces)..

                                          this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                                          01.jpg

                                          dotdotdot

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            @unknownuser said:

                                            this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                                            SU obj exporter as well. A render engine will do the same when rendering. Kerky and Thea have solved the smoothing normals problem (it's called "termination problem"), other physically correct apps like octane, Kray, Cycles etc have not. So, wait for ugly artifacts, under certain circumstances of lighting.
                                            What about using subdivisions/real displacements on such meshes? For exactly the same reason, what about importing such topology in zbrush, MudBox, sculptris, blender? The only solution will come via retopology methods. Quite not practical.

                                            Anyway, there're some decent ways to model such things, non of them is supported in SU (IMO, it never will). SU user interface is against these principles of box modeling.

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