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    Can this be done in SU?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      I think twan is looking for a filleted connection.

      [edit]..

      maybe something like this?

      [it's just an exploratory go at it.. too fast/confusing to explain at this point.. if it's what you're after, i can maybe explain it in a simple manner.. and draw it more cleanly πŸ˜‰ ]

      untitled.jpg

      dotdotdot

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      • cottyC Offline
        cotty
        last edited by

        • Tools on surface
        • arcs
        • Curviloft (Skinning)
          ...

        espresso.jpg

        my SketchUp gallery

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          right.. sort of similar to what i did except i used bezier splines instead of arcs & tools on surface

          dotdotdot

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          • pugz1983P Offline
            pugz1983
            last edited by

            Jeff is right. i'm looking for a way to fillet the edge. Curviloft might be a option. I hadn't thought of that. going to give it a try.

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            • thomthomT Offline
              thomthom
              last edited by

              @cotty said:

              • Tools on surface
              • arcs
              • Curviloft (Skinning)
                ...

              [attachment=0:26kuj4gg]<!-- ia0 -->espresso.jpg<!-- ia0 -->[/attachment:26kuj4gg]

              πŸ‘ πŸ‘

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Once you have made 'square' junctions for the cup and handle [as I set out using Intersect etc] then you could use RoundCorners [Fredo] to make the rounded 'fillet' of any desired radius [there are several threads about making 'weld-fillets' for metal tubular structures that way].
                Also as has been said, to avoid small facet issues scale it up x1000, to do the round-filleting before scaling back down again...

                TIG

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Very nice suggestions, leading to terrible topology.
                  Don't try it if some real displacement gonna happen.
                  For exactly the same reason don't import it in zbrush or sculptris.

                  There's only one decent way to model such things and it's not supported in SU.


                  Screen shot 2012-06-22 at 3.53.31 PM.jpg

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @michaliszissiou said:

                    There's only one decent way to model such things and it's not supported in SU.

                    ...yet! πŸ˜‰

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Well, I tried with artisan,
                      Not practical though.
                      Subdivisions based on quads is missing. (catmull-clark)


                      Screen shot 2012-06-22 at 4.32.25 PM.jpg

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                      • pugz1983P Offline
                        pugz1983
                        last edited by

                        Thanx for al the good tips and feedback. I know that this can be better done in another app like MOI, Blender or 3dmax, and I've tried modeling it in blender. eventually I wil get it done in Blender but My modeling skills and speed are very poor with blender. I just want to do this in SU where I know all my shortcuts and where modeling is very intuitive.

                        Greetz Twan

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Yeah, blender.
                          Don't forget to delete possible internal faces (non manifolds) and ctrl+N for normals. πŸ˜‰

                          @unknownuser said:

                          ...yet!

                          What do you have in mind thomthom?

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @michaliszissiou said:

                            @unknownuser said:

                            ...yet!

                            What do you have in mind thomthom?

                            http://forums.sketchucation.com/viewtopic.php?f=323&t=32810#p289240

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pugz1983P Offline
                              pugz1983
                              last edited by

                              @ThomThom: This is THE tool that wil make product modeling in SU a whole lot easier and cleaner. Especially since nowadays everything in design is beveled, smoothed and aerodynamic.
                              Don't know if it will be a part of the plugin you are working on but the ideal tool in my opinion is a plugin that lets you weld geometry together and the plugin calculates the best option to weld the geometry together automatically adjusting the geometry where the two objects meet. But maybe this is Utopia in SU. Hope that the work on the plugin is coming along nicely and that we may welcome this plugin to the sketchucation family soon πŸ˜„

                              PS: I'm hoping to finaly model this espresso cup tonight. Will post the result when ready. Then maybe I can finaly finish the scene it's supposed to be in.

                              Greetz Twan

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                @ThomThom
                                This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @michaliszissiou said:

                                  @ThomThom
                                  This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

                                  Bezier Surface will let you create parametric Quad and Tri Surfaces.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @michaliszissiou said:

                                    There's only one decent way to model such things and it's not supported in SU.

                                    why not nurbs?

                                    [edit]

                                    here's another approach for keeping it in sketchup.. using the loft tool in curviloft.

                                    dotdotdot

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Jeff,

                                      Nice to see videos on curviloft, there'll probably never be enough for me.
                                      Now, how to resolve the dent these intersections put into the surface?

                                      Peter

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • brookefoxB Offline
                                        brookefox
                                        last edited by

                                        Yes, thanks, Jeff.

                                        I think you should drop a copy of you vid over in the one or all of the curvi threads.

                                        πŸ‘ πŸ‘

                                        ~ Brooke

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                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by

                                          Probably not exactly what you need, but still this is an interesting Kito Raupp's approach (especially the last example). All SU native tools.
                                          [flash=853,480:2e3zhf4v]http://www.youtube.com/v/sQvGUzA2g5Q?version=3&amp;hl=it_IT&amp;rel=0[/flash:2e3zhf4v]

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Here's a similar way...Capture.PNG

                                            TIG

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