sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    已排程 已置頂 已鎖定 已移動 Plugins
    331 貼文 102 Posters 537.7k 瀏覽 102 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • W 離線
      wolfy
      最後由 編輯

      @unknownuser said:

      @wolfi,

      It might be a conflict with another plugin, which you would not have in the PC at the office.
      Do you have any plugins dealing with materials or UV mapping?

      For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

      Thanks

      Fredo

      Fredo,
      Entered your code into ruby console and it returned the following (sorry in advance for the length):

      dclone
      write_thumbnail
      profile_member?
      methods
      attribute_dictionaries
      get_attributes
      remove_observer
      instance_variable_defined?
      taint
      name
      name=
      id
      set_attribute
      singleton_methods
      respond_to?
      entityID
      nil?
      send
      protected_methods
      get_attribute
      tainted?
      display_name
      untaint
      instance_of?
      typename
      equal?
      method
      hash
      private_methods
      attribute_dictionary
      send
      materialType
      kind_of?
      freeze
      eql?
      object_id
      has_attributes?
      id
      public_methods
      instance_eval
      deleted?
      is_a?
      delete_attribute
      type
      valid?
      instance_variables
      use_alpha?
      frozen?
      alpha
      to_a
      alpha=
      class
      <=>
      instance_variable_get

      between?

      parent
      color
      to_s
      extend

      =
      <=
      color=
      clone
      instance_variable_set
      =~
      <

      model
      texture
      inspect
      texture=
      display
      add_observer
      dup

      1 條回覆 最後回覆 回覆 引用 0
      • S 離線
        SpookyChick1013
        最後由 編輯

        Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

        https://kuromatsudriveyards.com

        Fo-su to tomo ni aran koto o...

        1 條回覆 最後回覆 回覆 引用 0
        • C 離線
          cmoreink
          最後由 編輯

          Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him 😉

          my portfolio

          1 條回覆 最後回覆 回覆 引用 0
          • pep75P 離線
            pep75
            最後由 編輯

            Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! 😳

            1 條回覆 最後回覆 回覆 引用 0
            • P 離線
              Pherim
              最後由 編輯

              Played around with it for quite some time now and still I am amazed about what this plugin can do.

              If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

              1 條回覆 最後回覆 回覆 引用 0
              • fredo6F 離線
                fredo6
                最後由 編輯

                @pherim said:

                Played around with it for quite some time now and still I am amazed about what this plugin can do.

                If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                That's a good idea, but I would put it as an option.
                Note you can also change the material definition (i.e. the dimensions).

                Fredo

                1 條回覆 最後回覆 回覆 引用 0
                • P 離線
                  Pherim
                  最後由 編輯

                  @unknownuser said:

                  Note you can also change the material definition (i.e. the dimensions).

                  Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

                  1 條回覆 最後回覆 回覆 引用 0
                  • KrisidiousK 離線
                    Krisidious
                    最後由 編輯

                    @unknownuser said:

                    Remembering of last scaling and rotation factors by material.

                    OH MY... AWESOMENESS....

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

                    1 條回覆 最後回覆 回覆 引用 0
                    • pilouP 離線
                      pilou
                      最後由 編輯

                      About the first option
                      Yet existing for a multiple selection with normal use of SU?

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 條回覆 最後回覆 回覆 引用 0
                      • J 離線
                        jorge2011
                        最後由 編輯

                        fredo, thank you very much for this new update.

                        A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                        1 條回覆 最後回覆 回覆 引用 0
                        • EarthMoverE 離線
                          EarthMover
                          最後由 編輯

                          Great update Fredo! This was my only issue with the tool. Now it is perfection!

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

                          1 條回覆 最後回覆 回覆 引用 0
                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @jorge2011 said:

                            fredo, thank you very much for this new update.

                            A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                            You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                            Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                            Fredo

                            1 條回覆 最後回覆 回覆 引用 0
                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @jorge2011 said:

                              A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                              If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 條回覆 最後回覆 回覆 引用 0
                              • J 離線
                                jorge2011
                                最後由 編輯

                                thank you very much

                                1 條回覆 最後回覆 回覆 引用 0
                                • J 離線
                                  jorge2011
                                  最後由 編輯

                                  can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @jorge2011 said:

                                    can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                                    We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
                                    But I can do it on Shift

                                    Note that you can also press the Enter key to sample the material under the mouse

                                    Fredo

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • kenK 離線
                                      ken
                                      最後由 編輯

                                      Fredo

                                      I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

                                      Am I making a mistake, or is the new programs not registering correctly?

                                      Thanks

                                      Ken

                                      Fight like your the third monkey on Noah's Ark gangway.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • OxerO 離線
                                        Oxer
                                        最後由 編輯

                                        Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                                        Thanks for this great plugin!! 👍

                                        "The result is the end what is important is the process" by Oxer
                                        http://www.oxervision.blogspot.com/

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @oxer said:

                                          Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                                          Thanks for this great plugin!! 👍

                                          Oxer,

                                          Did it work in previous versions?
                                          Or other Mac OS versions?

                                          Thanks

                                          Fredo

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • OxerO 離線
                                            Oxer
                                            最後由 編輯

                                            @unknownuser said:

                                            Oxer,

                                            Did it work in previous versions?
                                            Or other Mac OS versions?

                                            Thanks

                                            Fredo

                                            No, it doesn't work in previous version.
                                            I haven't probed other Mac OS versions.

                                            "The result is the end what is important is the process" by Oxer
                                            http://www.oxervision.blogspot.com/

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 16
                                            • 17
                                            • 4 / 17
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement