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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F Offline
      fredo6
      last edited by

      @rombout,

      On Mac with high-resolution screens, I am afraid that it's not possible to change the text size for the palette button.
      However, for the gizmo to modify texture size and orientation, it should work normally. Note that for resizing in U and V, you can use the arrow keys (keep them pressed).

      For the material editor on Mac, this is a big task, and I think it would be up to the Sketchup team to improve it (as well as the underlying API).

      Fredo

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      • romboutR Offline
        rombout
        last edited by

        I do have some hard times when i want to work with the gizmo, but i think i should check some tuts about this again.

        Yes the main issue is selecting materials. Using the tab to switch is sort of annoying cause it jumps through the list without a normal pattern. Not sure why the API is that different then from Windows machines.

        Probably need to wait till they fix it.

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        • P Offline
          povuser
          last edited by

          Visual Editor - U-Scale V-Scale Sliders Have Disappeared
          ----------------------------------------------------------------

          I was having quite a good time with Thrupaint when for some reason, the scale-u and scale-v sliders in the visual editor disappeared and I can't figure out how to get them back. I have the sliders for translation, uniform scale, and rotation, but the sliders that normally appear in the middle of the axis are no longer there. I thought maybe it was because the material I was using had its aspect ratio locked in the SU material creation panel, but that didn't seem to work. I've tried various different modes in Thrupaint, but to no avail. Also tried repainting with default null material, restarting sketchup, etc.

          I think (?) I read somewhere something about uv scaling options being unavailable in natural mode, but I swear (90% at least) that I had this working in natural mode. I might be remembering wrongly.

          Edit - When the problem with the Visual Editor is present, shift arrows do not work either for separate u and v scaling. Shift-any arrow uniformly scales the texture. The VCB does however work, but is no good for fine work.

          Does it sound like another plugin might be capturing or interfering with things? But its hard to believe that would affect the visual editor widget.

          Using Windows 7, SU 2015Make

          Any ideas?
          Thanks,
          Dave

          A.K.A. DavePSB
          i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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          • fredo6F Offline
            fredo6
            last edited by

            It is true that non-uniform scaling is not available for Natural mode (essentially because Natural mode does not assume any particular reference orientation of the surface, as opposed to QuadMesh and Projection)

            Fredo

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            • P Offline
              povuser
              last edited by

              Thanks Fredo. I was just coming back to edit my post after re-reading (more carefully) your intro at the top of this topic that makes it clear separate scaling is not available in normal mode. My bad. Cheers.

              A.K.A. DavePSB
              i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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              • sicksickisckS Offline
                sicksickisck
                last edited by

                Great plugin πŸŽ‰ !! better,faster and more user friendly than sketchUV.. but one..
                feature request :

                • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

                *mapped area /tiled

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @sicksickisck said:

                  feature request :

                  • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

                  *mapped area /tiled

                  I am not really clear on what you mean?

                  Fredo

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                  • sicksickisckS Offline
                    sicksickisck
                    last edited by

                    πŸ’š


                    pvp.jpg

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      I am still unclear. The Gizmo is fully interactive and putting a semi-transparent layer would only be aesthetical.

                      Do I miss anything?

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                      • romboutR Offline
                        rombout
                        last edited by

                        I think he wasnt a preview of the tiling of the texture, just like native tool

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          I think it makes sense for a single face.
                          I have to see what can be done for a surface; not trivial anyway.

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                          • sicksickisckS Offline
                            sicksickisck
                            last edited by

                            "I think he wasnt a preview of the tiling of the texture, just like native tool"

                            kind of 😎
                            it would be nice, to see all texture when I move a gizmo;
                            "tiling" is nice option too;

                            "I think it makes sense for a single face.
                            I have to see what can be done for a surface; not trivial anyway"

                            Yeah I think this is not easy mode thing πŸ˜› ;
                            Thanks! for the reply anyway ;

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @sicksickisck said:

                              it would be nice, to see all texture when I move a gizmo

                              That would be very difficult because

                              • in Ruby, you can draw a picture (i.e. the texture png). So I would have to create a temporary fake face with the right dimensions to show the texture
                              • again, would work for one face but not for several.
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                              • sicksickisckS Offline
                                sicksickisck
                                last edited by

                                thats would be helpful too, because sketchup native texture manipulator sux at all..
                                Thanks.

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  NEW RELEASE: ThruPaint v1.3a - 20 Oct 16

                                  This update introduces a Purgefeature. This removes all attributes created by ThruPaint to manage texture editing across Sketchup session, reducing the skp file size.

                                  ThruPaint Purge.png

                                  See main post of this thread for more information on ThruPaint.

                                  See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                                  Fredo

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                                  • P Offline
                                    Poot
                                    last edited by

                                    How the hell do you install this plugin because i can't find the rbz file off tru paint or all the rest off the plugins only round corner is possible...
                                    I already installed libfredo7.2 but what do i need to do then, how can install all your other plugins whitout rbz files?

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                                    • P Offline
                                      Pherim
                                      last edited by

                                      As stated in the start post and one post above yours, it is part of FredoTools.

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                                      • P Offline
                                        penumbra
                                        last edited by

                                        Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.


                                        Curb.skp

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          @penumbra said:

                                          Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.

                                          Delete the caps at each end. Should work then

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • P Offline
                                            penumbra
                                            last edited by

                                            Brilliant! Thank you Rich. And now for the "why". Why is that a behavior of the tool?

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