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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • W Offline
      wolfy
      last edited by

      @unknownuser said:

      @wolfy

      A few questions to help me spot the problem

      1. Is the material a color or a material with texture ?

      2. Does the crash happen when you paint or when you simply mouse over the model

      3. Do you use the options "Paint Faces and Edges"?

      4. Does it happen always, or randomly?

      5. Are you on Mac or Windows and which SU version ?

      6. Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

      Thanks

      Fredo

      Hi Fredo,

      1. I've used both and it bugsplats in both cases.
      2. Crash only happens whilst painting.
      3. I've tried with same bugsplat result.
      4. It happens everytime I try to paint a newly created group. (the 1st one after opening a new model)
      5. Windows.
      6. I simply created a random shape each time to test/try the plugin, no materials in the model and picked material from materials library after I had invoked the plugin. Each random shape/model bugsplats when i try to apply a new material with the plugin.

      When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat.

      Thanks for the feedback!

      1 Reply Last reply Reply Quote 0
      • L Offline
        leminilab
        last edited by

        I'm working with Curviloft and Thrupaint...

        I think I'm gonna vote for you to be the next president of France...

        • "Live every day as if it were your last and then some day you'll be right."
        • "ThomThom rules!!!"
        1 Reply Last reply Reply Quote 0
        • fredo6F Offline
          fredo6
          last edited by

          @wolfi

          Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

          1. Which version of SU

          2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

          3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

          Thanks

          Fredo

          1 Reply Last reply Reply Quote 0
          • W Offline
            wolfy
            last edited by

            @unknownuser said:

            @wolfi

            Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

            1. Which version of SU

            2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

            3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

            Thanks

            Fredo

            Fredo,

            It seems to work beautifully on my work computer. ☀
            I will reinstall again and hopefully eliminate this bugsplat deal.
            Thank you for your responses and I'll be sure to post my reinstall status.

            1 Reply Last reply Reply Quote 0
            • D Offline
              d12dozr
              last edited by

              Awesome, no, AWESOME plugin Fredo! Thank you for all your hard work making Sketchup better!!

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • charly2008C Offline
                charly2008
                last edited by

                It is wonderful that here in the forum are many talented Ruby programmers. Fredo, thanks a million for this additional excellent tool.

                Charly

                He who makes no mistakes, makes nothing

                1 Reply Last reply Reply Quote 0
                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  @unknownuser said:

                  I think I'm gonna vote for you to be the next president of France...

                  And I'm candidate to be his prime minister 🤣

                  DB

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    NEW RELEASE: ThruPaint v1.0m - 14 Apr 12

                    This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin)

                    See main post of this thread for more information on ThruPaint.

                    See main post of FredoTools thread for download of FredoTools, which includes the script.

                    Fredo

                    1 Reply Last reply Reply Quote 0
                    • urgenU Offline
                      urgen
                      last edited by

                      ....O-O-O! ☀ thank you Fredo! 👍

                      --pupil forever...------

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        wolfy
                        last edited by

                        @wolfy said:

                        @unknownuser said:

                        @wolfi

                        Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

                        1. Which version of SU

                        2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

                        3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

                        Thanks

                        Fredo

                        Fredo,

                        It seems to work beautifully on my work computer. ☀
                        I will reinstall again and hopefully eliminate this bugsplat deal.
                        Thank you for your responses and I'll be sure to post my reinstall status.

                        Hi Fredo,
                        Well the bugsplat continues on my laptop. I've installed the new version with the same result.
                        Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
                        I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
                        I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
                        Thanks again Fredo for your excellent work!

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @wolfi,

                          It might be a conflict with another plugin, which you would not have in the PC at the office.
                          Do you have any plugins dealing with materials or UV mapping?

                          For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

                          Thanks

                          Fredo

                          1 Reply Last reply Reply Quote 0
                          • sadyoS Offline
                            sadyo
                            last edited by

                            This is an Awesome Plugin Mr Fredo,
                            Just wanna ask, how to get rid or fixing these Red area beside click the Esc button?

                            http://photoserver.ws/images/30gI4f8a92aa048fa.jpg

                            And one thing,
                            If i'm using the Natural UV, material on the Top is look nice, but look a bit mesh at the back.

                            http://photoserver.ws/images/X1Sv4f8a9608d00fc.jpg

                            Is that something i should do ❓

                            Thanks Mr. Fredo

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @sadyo

                              In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine.

                              The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals.

                              Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper.

                              Fredo

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                              • R Offline
                                rv1974
                                last edited by

                                Fredo this is yet another pearl!
                                A couple of questions\wishes:
                                1/ How could I get back the native Alt-key eyedropper?
                                2/ How to correct the UVW mapping on the surface #1 (see attached)?
                                3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                                Thank you for your efforts!


                                asphalt.skp

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @rv1974 said:

                                  1/ How could I get back the native Alt-key eyedropper?

                                  You can call the native Paint Tool from ThruPaint (key F9 or small button on the right of palette).
                                  SU Env native.png
                                  There is a sampler in ThruPaint (press Enter when you mouseover a face), but it is restricted to the model and does not detect projected textures, as this is not available from Ruby.
                                  Sampler ThruPaint.png

                                  @rv1974 said:

                                  2/ How to correct the UVW mapping on the surface #1 (see attached)?

                                  Unfortunately, this is not possible, because Sketchup uses only Perspective mapping, not bilinear mapping.
                                  Perspective mapping.png
                                  This perspective effect is attenuated if you grid the face into smaller cells (quads or triangles), for instance with Curviloft.
                                  Road ThruPaint.jpg

                                  @rv1974 said:

                                  3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                                  I will need to find or develop a small algorithm for quadifying a face nicely. Then you are back to case 2) above. But with a mesh which is dense enough it should work.

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    what a comprehensive support! Frankly I don't deserve it )
                                    The last sentence improvement would be a killer!
                                    Thank you so much!

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @unknownuser said:

                                      I will need to find or develop a small algorithm for quadifying a face nicely.

                                      QuadfaceTools by Thomthom ?
                                      Or the quadrilaterizer by TiG ?

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        La quadrature du cercle alors! 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @rv1974 said:

                                          what a comprehensive support! Frankly I don't deserve it )

                                          Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
                                          Asphalt 1.png

                                          In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
                                          Asphalt 2.png

                                          @Pilou
                                          It is not so easy to generate the right mesh in the general case (and in this particular case).
                                          Asphalt Quadrilaterizer.png

                                          ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

                                          I think Whaat has developed an more adapted algorithm as part of SketchUV.

                                          Fredo

                                          1 Reply Last reply Reply Quote 0
                                          • alvisA Offline
                                            alvis
                                            last edited by

                                            Thank you very very very very much.

                                            1 Reply Last reply Reply Quote 0
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