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    [Plugin] SketchUV - now free

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    • FrederikF 離線
      Frederik
      最後由 編輯

      😄 👍
      Respect, Dale...

      Cheers
      Kim Frederik

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      • thomthomT 離線
        thomthom
        最後由 編輯

        Got a donation link Dale? This plugin well deserves donations!

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • romboutR 離線
          rombout
          最後由 編輯

          I got a lot of erros when i export a model to blender and than back. Most of the times i get errors on faces which cant be mapped. The model is kind of a mess, triangles and quads together. Do i need to fix all of this first?

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            Have no quads on export.

            Blenders obj exporter doesn't place nice with SketchUV.

            There's the ability to import blender quads as obj with QuadFace Tools.

            Download the free D'oh Book for SketchUp 📖

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            • romboutR 離線
              rombout
              最後由 編輯

              That seems like a dirty solution. There's a quad texture in this plugin than why cant it handle quads correct, making it triangles makes unnecessary big. Isnt there a other solution

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                Do some tests on exporting obj from blender.

                You'll see that non planar quad faces are subdivided and not triangulated.

                So whilst these plugins support the QuadFace convention it doesn't work both ways unless you force it.

                The other solution which is faster is to stay entirely in Blender.

                Download the free D'oh Book for SketchUp 📖

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                • ToboboT 離線
                  Tobobo
                  最後由 編輯

                  Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... 😳

                  I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

                  Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

                  Here are the screen shots and skippy.

                  Thanks in advance

                  North 2.jpg

                  North.jpg

                  South 2.jpg

                  South.jpg


                  Icosahedron.skp

                  Toby

                  Philippians 4:13

                  I can do everything through him who gives me strength.

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    That look about right to me.

                    Tri's and poles are hard for any mapping method.

                    Download the free D'oh Book for SketchUp 📖

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                    • ToboboT 離線
                      Tobobo
                      最後由 編輯

                      @rich o brien said:

                      That look about right to me.

                      Tri's and poles are hard for any mapping method.

                      I'm not so fussed about Antarctica but Greenland isn't quite all there.

                      Toby

                      Philippians 4:13

                      I can do everything through him who gives me strength.

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        this might be better....

                        PicPick-005.png

                        ....but it'll pinch at poles...

                        PicPick-006.png

                        Download the free D'oh Book for SketchUp 📖

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                        • ToboboT 離線
                          Tobobo
                          最後由 編輯

                          That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. 😒

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            You can have tris but that shape is hard to resolve

                            Download the free D'oh Book for SketchUp 📖

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                            • ToboboT 離線
                              Tobobo
                              最後由 編輯

                              @rich o brien said:

                              You can have tris but that shape is hard to resolve

                              Ok thanks Rich 😄 , I will try and sort it

                              Toby

                              Philippians 4:13

                              I can do everything through him who gives me strength.

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                              • FrederikF 離線
                                Frederik
                                最後由 編輯

                                Not sure if you can use this, but that paper globe model is available for free at model+model... 😉

                                I downloaded the OBJ and imported it to SketchUp and got this result...


                                Geografia-paper-globe.jpg

                                Cheers
                                Kim Frederik

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                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  A hipoly lo poly version.

                                  Download the free D'oh Book for SketchUp 📖

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                                  • FrederikF 離線
                                    Frederik
                                    最後由 編輯

                                    It even looks great when rendered... 😄


                                    Geografia-paper-globe_Thea-render.jpg

                                    Cheers
                                    Kim Frederik

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                                    • FrederikF 離線
                                      Frederik
                                      最後由 編輯

                                      My pleasure... 😄

                                      Cheers
                                      Kim Frederik

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                                      • J 離線
                                        jamenloh
                                        最後由 編輯

                                        Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                                        I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                                        Have tried it many times to no avail.

                                        Any idea what happened ?

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                                        • ToboboT 離線
                                          Tobobo
                                          最後由 編輯

                                          @frederik said:

                                          It even looks great when rendered... 😄

                                          That's great 😄

                                          Thanks mate!

                                          Toby

                                          Philippians 4:13

                                          I can do everything through him who gives me strength.

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                                          • Z 離線
                                            Zacchia
                                            最後由 編輯

                                            Many thanks for this nice plugin!!

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