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    [Plugin] Click2flip v1.0 20110928

    Scheduled Pinned Locked Moved Plugins
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    • G Offline
      Gillman
      last edited by

      Just wanted to thank you for this great plug-in. It has already saved me a ton of time.

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      • M Offline
        mirale999
        last edited by

        A wonderful plugin! thank you TIG๏ผI think TIG-flipBacks.rb is much more easier than other face reversers until now~

        paranoia is a higher form of awareness...

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        • 3 Offline
          3dsmax9
          last edited by

          it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

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          • M Offline
            mirale999
            last edited by

            @3dsmax9 said:

            it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

            haha! I'm using frontface and Click2flip, they have different feature~ I appreciate the amazing performance of the former, while the latter is faster when I have so many small faces to reverse at once!

            paranoia is a higher form of awareness...

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            • artmusicstudioA Offline
              artmusicstudio
              last edited by

              hi tig,
              i am not a programmer, but as flipped faces always happen in skp and in complicated structures it is sometimes difficult to select them one after another, i had a following idea for this script

              1. could it flip ALL SELECTED faces at once (of course with your "automatic" identificaton?

              2. could it become an option :

              make all front / make all back / make all faces the side, which is "higher" represented (sorry for this english....means with 100 faces, when 3 are back and the rest is front, it would make all front and vice versa)

              by that i could double-click & select all connected faces and define all at once

              thanx stan

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              • TIGT Offline
                TIG Moderator
                last edited by

                Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                TIG

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                • artmusicstudioA Offline
                  artmusicstudio
                  last edited by

                  @tig said:

                  Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                  yes, you're right. maybe for selection (if there is any) or all elements.
                  so this 'make positive/negative' feature would be great and a real time-saver.
                  regards stan

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                  • C Offline
                    clubber2k
                    last edited by

                    Wow, magical! ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

                    looked for something like this way back and didn't find.

                    only issue is that the automatic decision making stress me out. on complex models it might flip the right one facing to me, but also another that should be facing in another direction and I didn't even notice...

                    can you add an option using the same concept to just label all the wrong facing faces - allowing more precise decision making?

                    thanks ๐Ÿ˜Ž

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • C Offline
                        clubber2k
                        last edited by

                        @dave r said:

                        You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                        Yes - that's a generally good idea but since sometimes you have materials on the back side you need to go monochrome and back too see whats going on.. anyway since this plugin already exist - adding a label option will add great usability if possible..

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                        • CadFatherC Offline
                          CadFather
                          last edited by

                          great and simple tool, would be super-fab if able to flip curved faces as well!

                          ...i thought combining the 2 bits of code above might do the trick:

                          1, click2flip
                          2, flip selection

                          the idea being that if i click on a curved face, i'm also selecting it and therefore running the 2nd script might reverse the whole curved face, say a cylinder. (ideally i thought it could be toggled by pressing an accelerator key) a fair bit beyond my christmas powers... surely possible though..?

                          class TIG;;Click2flip
                            @@BEEP=false
                            def initialize()
                              @ip  = nil
                              @ip1 = nil
                            end
                            def activate()
                              @ip  = Sketchup;;InputPoint.new
                              @ip1 = Sketchup;;InputPoint.new
                              @msg="Click back of face to flip it..."
                              self.reset()
                            end
                            def deactivate(view)
                              view.invalidate
                            end
                            def onCancel(flag, view)
                              view.invalidate
                              Sketchup.send_action("selectSelectionTool;")
                              return nil
                            end
                            def resume(view)
                              Sketchup;;set_status_text(@msg, SB_PROMPT)
                            end
                            def reset()
                              Sketchup;;set_status_text(@msg, SB_PROMPT)
                            end
                            def onMouseMove(flags, x, y, view)
                              @ip.pick(view, x, y)
                              if @ip != @ip1
                                  view.invalidate if @ip.display? or @ip1.display?
                                  @ip1.copy!(@ip)
                                  view.tooltip = @ip1.tooltip
                              end
                            end
                            def onLButtonDown(flags, x, y, view)
                              if @ip1.valid?
                                  @pt=@ip1.position
                                  ph = view.pick_helper
                                  ph.do_pick(x,y)
                                  @face = ph.picked_face
                                  self.flipper() if @face
                              end
                            end
                            def flipper()
                              normal=@face.normal
                              vector=@pt.vector_to(Sketchup.active_model.active_view.camera.eye)
                              angle=normal.angle_between(vector)
                              if angle > 90.degrees
                                @face.reverse!
                                UI.beep if @@BEEP
                              end#if
                            end
                          end#class
                          
                          def self.flipBacks()
                            model=Sketchup.active_model
                            eye=model.active_view.camera.eye
                            faces=[]
                            Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
                            return nil unless faces[0]
                            model.start_operation("Flip Selected Back Faces...")
                            faces.each{|face|
                              normal=face.normal
                              vector=face.bounds.center.vector_to(eye)
                              angle=normal.angle_between(vector)
                              face.reverse! if angle > 90.degrees
                            }
                            model.commit_operation
                          end
                          

                          EDIT: actually just noticed the second script only flips half a cylinder (the side to the screen), the back remains undone.

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