sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Click2flip v1.0 20110928

    Scheduled Pinned Locked Moved Plugins
    23 Posts 11 Posters 19.7k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      byrnebm
      last edited by

      You are a genius.

      Just to explain why I wanted to know how to do this. I wanted to use your "RelazioneFacce" script for some work I do. I want to select all the inside surfaces of a room (modelled as a box with no top). The "RelazioneFacce" script gives the orientation I am looking for but only when I have all the back sides of walls facing into the box. I can do this manually by clicking on the faces and reversing them so the back side of faces point in. But I thought there might be something I could put into the script so that when I select all the faces and run the "RelazioneFacce" script the code would firstly check if the back sides were facing inwards and reverse any faces that arent.

      This click2flip script will greatly speed up my process so thank you. Just wondering if it could be incorporated programatically as I have described?

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        To run it on 'all selected faces' is easier - just recast the code so that it isn't a 'tool' that needs to process clicked faces, but rather a method that processes a selection thus...

        module TIG
        def self.flipBacks()
          model=Sketchup.active_model
          eye=model.active_view.camera.eye
          faces=[]
          Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
          return nil unless faces[0]
          model.start_operation("Flip Selected Back Faces...")
          faces.each{|face|
            normal=face.normal
            vector=face.bounds.center.vector_to(eye)
            angle=normal.angle_between(vector)
            face.reverse! if angle > 90.degrees
          }
          model.commit_operation
        end
        UI.menu('Plugins').add_item('Flip Selected Back Faces...'){self.flipBacks()} unless file_loaded?(__FILE__)
        file_loaded(__FILE__)
        end
        

        Copy/paste the code into a new file in Plugins called 'TIG-flipBacks.rb', restart Sketchup and the item is in the Plugins menu for you...

        EDIT: here's a .rb ready made TIG-flipBacks.rb

        TIG

        1 Reply Last reply Reply Quote 0
        • B Offline
          byrnebm
          last edited by

          Thanks again. When I select the 4 inside surfaces of a box, the script correctly flips all but one of the walls. Do you know what might be causing this? Is it anything to do with my viewpoint when I run the script?

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            Yes, if a face is towards the camera it won't reverse because as far as the rules go it IS already facing the right way!
            If all you want to do is reverse all selected faces then simply make a Shortcut to 'Reverse'.
            Select any face so the option is available in the context-menu list, then use Window > Preferences > Shortcuts, filter for 'Reverse', set a shortcut to it - I also have a similar key+alt mapped to 'Orient'... Then you can quickly reverse a selection of faces.
            These tools are specifically for reversing all picked or selected faces that are 'backwards' when considering their orientation 'towards' the current eye position... 🤓Capture.PNG

            TIG

            1 Reply Last reply Reply Quote 0
            • B Offline
              byrnebm
              last edited by

              Ok thanks. Just a quick question is relation to the script "relazionefacce" which I use with click2flip. For the parameters it returns i.e FACCIA, ORIENAMENTO,AREA and MATERIALE. Where does the Faccia parameter come from and is this something that can be set for each face?

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                FACCIA [FACE] is name=face.to_s.split(":")[-1].split(">")[0]
                i.e. when the array of faces is made they are by their 'id' e.g.
                [#<Sketchup::Face:0x1182fad0>, #<Sketchup::Face:0x1182f9e0>, ...]
                The splitting takes the 'id' code so the above list becomes
                [0x1182fad0 0x1182f9e0 ...
                You could of course just omit that column in the file as it does little of use...

                TIG

                1 Reply Last reply Reply Quote 0
                • B Offline
                  byrnebm
                  last edited by

                  I was just wondering if there was some way of naming the faces. I was hoping to be able to assign the room name to the horizontal face ie the floor of the room. So when i copy the parameters returned by relazionefacce to a spreadsheet I would know what room the results refer to.

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    You could of course add an attribute to each face and later match the tabulated values to those, but it means manually adding them all - that's why I used the 'id' - but that only exists per session so isn't that useful later either...
                    When I code with attributes I usually add a time-stamp id as it's unique enough - if you have two attributes with the value 'office' only one might get found.
                    Tools like 'flattery' add a unique attribute code to every selected face and then use this in matching parts together later. You could do something similar - add an attribute to every selected face and use the attribute in your tabulated forms. You'd then need a second simple tool to 'find face by id' - it opens a dialog, you'd paste the attribute value from the tabulated data, and it finds the face by its attribute and then highlights that face for you...
                    Change 'FACCIA' to say 'ID'.
                    Modify the code thus...

                    faces.each{|face|
                      tid=(Time.now.to_f*1000).to_i
                      face.set_attribute('BB','id',tid)if not face.get_attribute('BB','id',nil)
                      ### if it already has an id it's kept...
                      tid=face.get_attribute('BB','id',0)
                      ###
                      name=tid.to_s
                      ### ...
                    
                    

                    Now write a new tool to find a face by id...

                    module TIG
                     def self.findfacebyid()
                      model=Sketchup.active_model
                      ss=model.selection
                      ss.clear
                      results=inputbox(['ID; '],[0],'FindFaceByID')
                      return nil unless results
                      id=results[0].to_i
                      model.active_entities.each{|e|ss.add(e)if e.get_attribute('BB','id',nil)==id}
                     end
                    end
                    

                    Usage: type TIG.findfacebyid
                    or make a second menu item using it - follow the other menu item as a guide...
                    Copy+paste an id from the table into the dialog
                    The faces' IDs will persist across sessions provided the model is saved...
                    I used 'BB' as the attribute-library based on your initials, but you can use anything you want...
                    🤓

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gillman
                      last edited by

                      Just wanted to thank you for this great plug-in. It has already saved me a ton of time.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        mirale999
                        last edited by

                        A wonderful plugin! thank you TIG!I think TIG-flipBacks.rb is much more easier than other face reversers until now~

                        paranoia is a higher form of awareness...

                        1 Reply Last reply Reply Quote 0
                        • 3 Offline
                          3dsmax9
                          last edited by

                          it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            mirale999
                            last edited by

                            @3dsmax9 said:

                            it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

                            haha! I'm using frontface and Click2flip, they have different feature~ I appreciate the amazing performance of the former, while the latter is faster when I have so many small faces to reverse at once!

                            paranoia is a higher form of awareness...

                            1 Reply Last reply Reply Quote 0
                            • artmusicstudioA Offline
                              artmusicstudio
                              last edited by

                              hi tig,
                              i am not a programmer, but as flipped faces always happen in skp and in complicated structures it is sometimes difficult to select them one after another, i had a following idea for this script

                              1. could it flip ALL SELECTED faces at once (of course with your "automatic" identificaton?

                              2. could it become an option :

                              make all front / make all back / make all faces the side, which is "higher" represented (sorry for this english....means with 100 faces, when 3 are back and the rest is front, it would make all front and vice versa)

                              by that i could double-click & select all connected faces and define all at once

                              thanx stan

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • artmusicstudioA Offline
                                  artmusicstudio
                                  last edited by

                                  @tig said:

                                  Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                                  yes, you're right. maybe for selection (if there is any) or all elements.
                                  so this 'make positive/negative' feature would be great and a real time-saver.
                                  regards stan

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    clubber2k
                                    last edited by

                                    Wow, magical! 👍 👍 👍

                                    looked for something like this way back and didn't find.

                                    only issue is that the automatic decision making stress me out. on complex models it might flip the right one facing to me, but also another that should be facing in another direction and I didn't even notice...

                                    can you add an option using the same concept to just label all the wrong facing faces - allowing more precise decision making?

                                    thanks 😎

                                    1 Reply Last reply Reply Quote 0
                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        clubber2k
                                        last edited by

                                        @dave r said:

                                        You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                                        Yes - that's a generally good idea but since sometimes you have materials on the back side you need to go monochrome and back too see whats going on.. anyway since this plugin already exist - adding a label option will add great usability if possible..

                                        1 Reply Last reply Reply Quote 0
                                        • CadFatherC Offline
                                          CadFather
                                          last edited by

                                          great and simple tool, would be super-fab if able to flip curved faces as well!

                                          ...i thought combining the 2 bits of code above might do the trick:

                                          1, click2flip
                                          2, flip selection

                                          the idea being that if i click on a curved face, i'm also selecting it and therefore running the 2nd script might reverse the whole curved face, say a cylinder. (ideally i thought it could be toggled by pressing an accelerator key) a fair bit beyond my christmas powers... surely possible though..?

                                          class TIG;;Click2flip
                                            @@BEEP=false
                                            def initialize()
                                              @ip  = nil
                                              @ip1 = nil
                                            end
                                            def activate()
                                              @ip  = Sketchup;;InputPoint.new
                                              @ip1 = Sketchup;;InputPoint.new
                                              @msg="Click back of face to flip it..."
                                              self.reset()
                                            end
                                            def deactivate(view)
                                              view.invalidate
                                            end
                                            def onCancel(flag, view)
                                              view.invalidate
                                              Sketchup.send_action("selectSelectionTool;")
                                              return nil
                                            end
                                            def resume(view)
                                              Sketchup;;set_status_text(@msg, SB_PROMPT)
                                            end
                                            def reset()
                                              Sketchup;;set_status_text(@msg, SB_PROMPT)
                                            end
                                            def onMouseMove(flags, x, y, view)
                                              @ip.pick(view, x, y)
                                              if @ip != @ip1
                                                  view.invalidate if @ip.display? or @ip1.display?
                                                  @ip1.copy!(@ip)
                                                  view.tooltip = @ip1.tooltip
                                              end
                                            end
                                            def onLButtonDown(flags, x, y, view)
                                              if @ip1.valid?
                                                  @pt=@ip1.position
                                                  ph = view.pick_helper
                                                  ph.do_pick(x,y)
                                                  @face = ph.picked_face
                                                  self.flipper() if @face
                                              end
                                            end
                                            def flipper()
                                              normal=@face.normal
                                              vector=@pt.vector_to(Sketchup.active_model.active_view.camera.eye)
                                              angle=normal.angle_between(vector)
                                              if angle > 90.degrees
                                                @face.reverse!
                                                UI.beep if @@BEEP
                                              end#if
                                            end
                                          end#class
                                          
                                          def self.flipBacks()
                                            model=Sketchup.active_model
                                            eye=model.active_view.camera.eye
                                            faces=[]
                                            Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
                                            return nil unless faces[0]
                                            model.start_operation("Flip Selected Back Faces...")
                                            faces.each{|face|
                                              normal=face.normal
                                              vector=face.bounds.center.vector_to(eye)
                                              angle=normal.angle_between(vector)
                                              face.reverse! if angle > 90.degrees
                                            }
                                            model.commit_operation
                                          end
                                          

                                          EDIT: actually just noticed the second script only flips half a cylinder (the side to the screen), the back remains undone.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement