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    [Plugin] Click2flip v1.0 20110928

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    • CadFatherC Offline
      CadFather
      last edited by

      Pilou, you are the best! πŸ˜†

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      • B Offline
        byrnebm
        last edited by

        You are a genius.

        Just to explain why I wanted to know how to do this. I wanted to use your "RelazioneFacce" script for some work I do. I want to select all the inside surfaces of a room (modelled as a box with no top). The "RelazioneFacce" script gives the orientation I am looking for but only when I have all the back sides of walls facing into the box. I can do this manually by clicking on the faces and reversing them so the back side of faces point in. But I thought there might be something I could put into the script so that when I select all the faces and run the "RelazioneFacce" script the code would firstly check if the back sides were facing inwards and reverse any faces that arent.

        This click2flip script will greatly speed up my process so thank you. Just wondering if it could be incorporated programatically as I have described?

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        • TIGT Offline
          TIG Moderator
          last edited by

          To run it on 'all selected faces' is easier - just recast the code so that it isn't a 'tool' that needs to process clicked faces, but rather a method that processes a selection thus...

          module TIG
          def self.flipBacks()
            model=Sketchup.active_model
            eye=model.active_view.camera.eye
            faces=[]
            Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
            return nil unless faces[0]
            model.start_operation("Flip Selected Back Faces...")
            faces.each{|face|
              normal=face.normal
              vector=face.bounds.center.vector_to(eye)
              angle=normal.angle_between(vector)
              face.reverse! if angle > 90.degrees
            }
            model.commit_operation
          end
          UI.menu('Plugins').add_item('Flip Selected Back Faces...'){self.flipBacks()} unless file_loaded?(__FILE__)
          file_loaded(__FILE__)
          end
          

          Copy/paste the code into a new file in Plugins called 'TIG-flipBacks.rb', restart Sketchup and the item is in the Plugins menu for you...

          EDIT: here's a .rb ready made TIG-flipBacks.rb

          TIG

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          • B Offline
            byrnebm
            last edited by

            Thanks again. When I select the 4 inside surfaces of a box, the script correctly flips all but one of the walls. Do you know what might be causing this? Is it anything to do with my viewpoint when I run the script?

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            • TIGT Offline
              TIG Moderator
              last edited by

              Yes, if a face is towards the camera it won't reverse because as far as the rules go it IS already facing the right way!
              If all you want to do is reverse all selected faces then simply make a Shortcut to 'Reverse'.
              Select any face so the option is available in the context-menu list, then use Window > Preferences > Shortcuts, filter for 'Reverse', set a shortcut to it - I also have a similar key+alt mapped to 'Orient'... Then you can quickly reverse a selection of faces.
              These tools are specifically for reversing all picked or selected faces that are 'backwards' when considering their orientation 'towards' the current eye position... πŸ€“Capture.PNG

              TIG

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              • B Offline
                byrnebm
                last edited by

                Ok thanks. Just a quick question is relation to the script "relazionefacce" which I use with click2flip. For the parameters it returns i.e FACCIA, ORIENAMENTO,AREA and MATERIALE. Where does the Faccia parameter come from and is this something that can be set for each face?

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  FACCIA [FACE] is name=face.to_s.split(":")[-1].split(">")[0]
                  i.e. when the array of faces is made they are by their 'id' e.g.
                  [#<Sketchup::Face:0x1182fad0>, #<Sketchup::Face:0x1182f9e0>, ...]
                  The splitting takes the 'id' code so the above list becomes
                  [0x1182fad0 0x1182f9e0 ...
                  You could of course just omit that column in the file as it does little of use...

                  TIG

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                  • B Offline
                    byrnebm
                    last edited by

                    I was just wondering if there was some way of naming the faces. I was hoping to be able to assign the room name to the horizontal face ie the floor of the room. So when i copy the parameters returned by relazionefacce to a spreadsheet I would know what room the results refer to.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You could of course add an attribute to each face and later match the tabulated values to those, but it means manually adding them all - that's why I used the 'id' - but that only exists per session so isn't that useful later either...
                      When I code with attributes I usually add a time-stamp id as it's unique enough - if you have two attributes with the value 'office' only one might get found.
                      Tools like 'flattery' add a unique attribute code to every selected face and then use this in matching parts together later. You could do something similar - add an attribute to every selected face and use the attribute in your tabulated forms. You'd then need a second simple tool to 'find face by id' - it opens a dialog, you'd paste the attribute value from the tabulated data, and it finds the face by its attribute and then highlights that face for you...
                      Change 'FACCIA' to say 'ID'.
                      Modify the code thus...

                      faces.each{|face|
                        tid=(Time.now.to_f*1000).to_i
                        face.set_attribute('BB','id',tid)if not face.get_attribute('BB','id',nil)
                        ### if it already has an id it's kept...
                        tid=face.get_attribute('BB','id',0)
                        ###
                        name=tid.to_s
                        ### ...
                      
                      

                      Now write a new tool to find a face by id...

                      module TIG
                       def self.findfacebyid()
                        model=Sketchup.active_model
                        ss=model.selection
                        ss.clear
                        results=inputbox(['ID; '],[0],'FindFaceByID')
                        return nil unless results
                        id=results[0].to_i
                        model.active_entities.each{|e|ss.add(e)if e.get_attribute('BB','id',nil)==id}
                       end
                      end
                      

                      Usage: type TIG.findfacebyid
                      or make a second menu item using it - follow the other menu item as a guide...
                      Copy+paste an id from the table into the dialog
                      The faces' IDs will persist across sessions provided the model is saved...
                      I used 'BB' as the attribute-library based on your initials, but you can use anything you want...
                      πŸ€“

                      TIG

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                      • G Offline
                        Gillman
                        last edited by

                        Just wanted to thank you for this great plug-in. It has already saved me a ton of time.

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                        • M Offline
                          mirale999
                          last edited by

                          A wonderful plugin! thank you TIG!I think TIG-flipBacks.rb is much more easier than other face reversers until now~

                          paranoia is a higher form of awareness...

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                          • 3 Offline
                            3dsmax9
                            last edited by

                            it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

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                            • M Offline
                              mirale999
                              last edited by

                              @3dsmax9 said:

                              it's great to have a lot of choice thanks TIG, personally i prefer this one FrontFace1-2 : http://forums.sketchucation.com/viewtopic.php?t=13380

                              haha! I'm using frontface and Click2flip, they have different feature~ I appreciate the amazing performance of the former, while the latter is faster when I have so many small faces to reverse at once!

                              paranoia is a higher form of awareness...

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                              • artmusicstudioA Offline
                                artmusicstudio
                                last edited by

                                hi tig,
                                i am not a programmer, but as flipped faces always happen in skp and in complicated structures it is sometimes difficult to select them one after another, i had a following idea for this script

                                1. could it flip ALL SELECTED faces at once (of course with your "automatic" identificaton?

                                2. could it become an option :

                                make all front / make all back / make all faces the side, which is "higher" represented (sorry for this english....means with 100 faces, when 3 are back and the rest is front, it would make all front and vice versa)

                                by that i could double-click & select all connected faces and define all at once

                                thanx stan

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                                  TIG

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                                  • artmusicstudioA Offline
                                    artmusicstudio
                                    last edited by

                                    @tig said:

                                    Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

                                    yes, you're right. maybe for selection (if there is any) or all elements.
                                    so this 'make positive/negative' feature would be great and a real time-saver.
                                    regards stan

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                                    • C Offline
                                      clubber2k
                                      last edited by

                                      Wow, magical! πŸ‘ πŸ‘ πŸ‘

                                      looked for something like this way back and didn't find.

                                      only issue is that the automatic decision making stress me out. on complex models it might flip the right one facing to me, but also another that should be facing in another direction and I didn't even notice...

                                      can you add an option using the same concept to just label all the wrong facing faces - allowing more precise decision making?

                                      thanks 😎

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • C Offline
                                          clubber2k
                                          last edited by

                                          @dave r said:

                                          You might find it useful to set the back face color to something more easily discernible. I use a green I'd never use in the model as a color/texture.

                                          Yes - that's a generally good idea but since sometimes you have materials on the back side you need to go monochrome and back too see whats going on.. anyway since this plugin already exist - adding a label option will add great usability if possible..

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                                          • CadFatherC Offline
                                            CadFather
                                            last edited by

                                            great and simple tool, would be super-fab if able to flip curved faces as well!

                                            ...i thought combining the 2 bits of code above might do the trick:

                                            1, click2flip
                                            2, flip selection

                                            the idea being that if i click on a curved face, i'm also selecting it and therefore running the 2nd script might reverse the whole curved face, say a cylinder. (ideally i thought it could be toggled by pressing an accelerator key) a fair bit beyond my christmas powers... surely possible though..?

                                            class TIG;;Click2flip
                                              @@BEEP=false
                                              def initialize()
                                                @ip  = nil
                                                @ip1 = nil
                                              end
                                              def activate()
                                                @ip  = Sketchup;;InputPoint.new
                                                @ip1 = Sketchup;;InputPoint.new
                                                @msg="Click back of face to flip it..."
                                                self.reset()
                                              end
                                              def deactivate(view)
                                                view.invalidate
                                              end
                                              def onCancel(flag, view)
                                                view.invalidate
                                                Sketchup.send_action("selectSelectionTool;")
                                                return nil
                                              end
                                              def resume(view)
                                                Sketchup;;set_status_text(@msg, SB_PROMPT)
                                              end
                                              def reset()
                                                Sketchup;;set_status_text(@msg, SB_PROMPT)
                                              end
                                              def onMouseMove(flags, x, y, view)
                                                @ip.pick(view, x, y)
                                                if @ip != @ip1
                                                    view.invalidate if @ip.display? or @ip1.display?
                                                    @ip1.copy!(@ip)
                                                    view.tooltip = @ip1.tooltip
                                                end
                                              end
                                              def onLButtonDown(flags, x, y, view)
                                                if @ip1.valid?
                                                    @pt=@ip1.position
                                                    ph = view.pick_helper
                                                    ph.do_pick(x,y)
                                                    @face = ph.picked_face
                                                    self.flipper() if @face
                                                end
                                              end
                                              def flipper()
                                                normal=@face.normal
                                                vector=@pt.vector_to(Sketchup.active_model.active_view.camera.eye)
                                                angle=normal.angle_between(vector)
                                                if angle > 90.degrees
                                                  @face.reverse!
                                                  UI.beep if @@BEEP
                                                end#if
                                              end
                                            end#class
                                            
                                            def self.flipBacks()
                                              model=Sketchup.active_model
                                              eye=model.active_view.camera.eye
                                              faces=[]
                                              Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
                                              return nil unless faces[0]
                                              model.start_operation("Flip Selected Back Faces...")
                                              faces.each{|face|
                                                normal=face.normal
                                                vector=face.bounds.center.vector_to(eye)
                                                angle=normal.angle_between(vector)
                                                face.reverse! if angle > 90.degrees
                                              }
                                              model.commit_operation
                                            end
                                            

                                            EDIT: actually just noticed the second script only flips half a cylinder (the side to the screen), the back remains undone.

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