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    [Plugin] QuadFaceTools

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    • K Offline
      Kuu
      last edited by

      @thomthom said:

      That's for the details suggetsions. I logged it in the issue tracker.

      404 — Bitbucket

      favicon

      (bitbucket.org)

      Meanwhile you can try out TIG's Split Tools: http://sketchucation.com/forums/viewtopic.php?t=43376

      Awesome. I did find TIG's tools a few days after I made that post, and it sure does the job but too many clicks breaks the sketchup flow: need to do the offset, escape the tool, pick the face and then another command... getting it done with just one command would be glorious since I offset a lot. An additional efficiency I thought of was if the tool ended with the new offset ring selected so it's ready to manipulate, because after using TIG's tool curves get destroyed and you need to pick the edges and select loop which adds even more commands...

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      • thomthomT Offline
        thomthom
        last edited by

        Version 0.13.0

        • Improved OBJ importer.

        • Handle different encodings.

        • Also look in "map" and "maps" directories when searching for textures.

        • Handle files referring to materials without a .mtl companion file.

        • Fix line segment import.

        • Support OBJ files with negative indicies.

        • Add a Quad-Edge Tool to mark edges as Quad Edges.

        • Unhide the experimental Offset Loop Tool

        • Dropped compatibility for SketchUp 2013 and older.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • K Offline
          kenancakir
          last edited by

          Thank you..

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          • duanekempD Offline
            duanekemp
            last edited by

            Thomthom, You are too cool. Thank you for the newly added work on the plugin. Bravo!

            Duane Kemp

            Kemp Productions
            Puidoux, Switzerland
            Gallery:
            https://duanekemp.artstation.com/

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            • thomthomT Offline
              thomthom
              last edited by

              Version 0.13.1

              • Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • alsomarA Offline
                alsomar Extension Creator
                last edited by

                Is there any way to quantify how many quads a component has?
                Thank you!

                Alejandro Soriano Visuals · All my links

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Tools > QuadFace Tools > Analyse > Count Polygons

                  Download the free D'oh Book for SketchUp 📖

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                  • alsomarA Offline
                    alsomar Extension Creator
                    last edited by

                    @rich o brien said:

                    Tools > QuadFace Tools > Analyse > Count Polygons

                    Thank you Rich! I was sure there was a way 😄

                    Alejandro Soriano Visuals · All my links

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                    • OxerO Offline
                      Oxer
                      last edited by

                      Hi, is QuadFaceTools compatible with Sketchup 2018?
                      I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018.

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        @oxer said:

                        ...for this reason I will wait to update to SU2018.
                        ...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version 😉
                        hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

                        never trust a skinny cook

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                        • OxerO Offline
                          Oxer
                          last edited by

                          Thanks for the info!!

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • O Offline
                            optimaforever
                            last edited by

                            Hello Thomas,

                            I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
                            Do you know a solution? I tried max angles of 1-10° but this produces awkward triangulated meshes.
                            I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)... 😄

                            Thanks in advance,


                            upright extruder (eneroth)

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! 👍

                              never trust a skinny cook

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                              • BoxB Offline
                                Box
                                last edited by

                                Have you tried Convert Triangulated mesh to quads?


                                TriToQuad.gif

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  👍 😮 that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

                                  never trust a skinny cook

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    @box said:

                                    That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                                    ahah I didn’t know that. I was wondering how the script worked but your explanation makes sense, thanks!

                                    What max angle value do you use?

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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                                      • O Offline
                                        optimaforever
                                        last edited by

                                        Jeez I can't get it to work right...
                                        Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                                        I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                                        Is there a video explaining how the make quad function works?

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                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          @optimaforever said:

                                          Jeez I can't get it to work right...

                                          First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far 😳 ( just like some other buttons here as well 😳 😳 )
                                          @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! 😄 so please give this way a try as well ...
                                          ( not a video though but my very first GIF here 😉 )


                                          TriToQuad Test Gif

                                          never trust a skinny cook

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Ok I've found the problem.
                                            I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                                            Jeeez... doh!

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