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[Plugin] QuadFaceTools

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  • C Offline
    cmeed
    last edited by 19 Apr 2017, 13:54

    Hi Thom Thom
    I'm getting an error box when ever I open SU heres and image of the box that appears.

    its seems to run ok though when i close the window.

    cheers in advance

    chris


    2017-04-19_14-52-27.jpg

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    • M Offline
      mae_fierros
      last edited by 16 Jul 2017, 02:44

      How come the "Offset Loop" under my Quadface tools seems not to work/function in SU 2017 ? what is the most compatible extension for the 2017 version? thank you in advance

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      • R Offline
        Rich O Brien Moderator
        last edited by 16 Jul 2017, 11:07

        Offset Loop is still a work in progress.

        It was a experimental feature Thom added a few versions ago.

        Sometimes it works ok other times it fails. Always send crash reports when it fails.

        Download the free D'oh Book for SketchUp πŸ“–

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        • K Offline
          Kuu
          last edited by 11 Sept 2017, 21:39

          I've recently started learning to do quad modelling in other apps but these tools are great for doing stuff in sketchup! However there's a couple of tools I feel are missing which would be great to roundout QuadFaceTools:

          1. Offset with edges. Basically just an offset tool but that builds all the connecting lines so you don't have to draw them in manually to preserve the quad topology, which is a drag. I tried looking at all offset plugins but none seems to do this relatively simple thing:

          Offset with edges
          Above offset with edges; below regular offset. (I'm not sure how the intersections would be though, but at least for simple offsets it would be easy)

          1. Quadify N-gon. Basically automatically divide any convex polygon into quads, being able to preview and choose division type before finalizing.

          Quadify
          1st row is edge splitting but works with any N-gon, i suppose it would be nice to also make the extra loops.
          2nd row is central but only works with N-gons divisible by two above N = 6
          3rd row is grid splitting which is the best solution for large N values to avoid nasty poles.
          4 and 5 provide other alternatives...

          If these things could be added that would be awesome! Or if other plugins I don't know about already do this that would be nice too...

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          • R Offline
            rtd
            last edited by 14 Sept 2017, 15:23

            I hope that this is the best place for this question.

            What is the relationship, if any, between 'vertexTools', 'subD', and quadFaceTools?

            Are they independent or is one or more required for the other(s) to function?

            Thank you

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            • B Online
              Box
              last edited by 14 Sept 2017, 15:46

              They are independent tools that work together. None are needed for others to work but they are authored by the same magician and therefore help you to pull a rabbit out of your hat or a hare out of your ....

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              • T Offline
                thomthom
                last edited by 16 Sept 2017, 10:35

                SUbD do work best with quad topology - and for that you would be better of using QFT to author the mesh.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  thomthom
                  last edited by 16 Sept 2017, 10:35

                  @cmeed said:

                  Hi Thom Thom
                  I'm getting an error box when ever I open SU heres and image of the box that appears.

                  its seems to run ok though when i close the window.

                  cheers in advance

                  chris

                  Sorry man - I haven't visited this thread for a while. Do you still have this issue?
                  What version of QFT and TT_Lib do you have installed?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 16 Sept 2017, 10:43

                    @kuu said:

                    I've recently started learning to do quad modelling in other apps but these tools are great for doing stuff in sketchup! However there's a couple of tools I feel are missing which would be great to roundout QuadFaceTools:

                    That's for the details suggetsions. I logged it in the issue tracker.

                    404 β€” Bitbucket

                    favicon

                    (bitbucket.org)

                    Meanwhile you can try out TIG's Split Tools: http://sketchucation.com/forums/viewtopic.php?t=43376

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • K Offline
                      Kuu
                      last edited by 23 Sept 2017, 02:03

                      @thomthom said:

                      That's for the details suggetsions. I logged it in the issue tracker.

                      404 β€” Bitbucket

                      favicon

                      (bitbucket.org)

                      Meanwhile you can try out TIG's Split Tools: http://sketchucation.com/forums/viewtopic.php?t=43376

                      Awesome. I did find TIG's tools a few days after I made that post, and it sure does the job but too many clicks breaks the sketchup flow: need to do the offset, escape the tool, pick the face and then another command... getting it done with just one command would be glorious since I offset a lot. An additional efficiency I thought of was if the tool ended with the new offset ring selected so it's ready to manipulate, because after using TIG's tool curves get destroyed and you need to pick the edges and select loop which adds even more commands...

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                      • T Offline
                        thomthom
                        last edited by 23 Oct 2017, 18:36

                        Version 0.13.0

                        • Improved OBJ importer.

                        • Handle different encodings.

                        • Also look in "map" and "maps" directories when searching for textures.

                        • Handle files referring to materials without a .mtl companion file.

                        • Fix line segment import.

                        • Support OBJ files with negative indicies.

                        • Add a Quad-Edge Tool to mark edges as Quad Edges.

                        • Unhide the experimental Offset Loop Tool

                        • Dropped compatibility for SketchUp 2013 and older.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • K Offline
                          kenancakir
                          last edited by 23 Oct 2017, 19:13

                          Thank you..

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                          • duanekempD Offline
                            duanekemp
                            last edited by 23 Oct 2017, 20:01

                            Thomthom, You are too cool. Thank you for the newly added work on the plugin. Bravo!

                            Duane Kemp

                            Kemp Productions
                            Puidoux, Switzerland
                            Gallery:
                            https://duanekemp.artstation.com/

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                            • T Offline
                              thomthom
                              last edited by 24 Oct 2017, 11:05

                              Version 0.13.1

                              • Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • alsomarA Offline
                                alsomar Extension Creator
                                last edited by 9 Nov 2017, 17:09

                                Is there any way to quantify how many quads a component has?
                                Thank you!

                                Alejandro Soriano Visuals Β· All my links

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                                • R Offline
                                  Rich O Brien Moderator
                                  last edited by 9 Nov 2017, 18:22

                                  Tools > QuadFace Tools > Analyse > Count Polygons

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • alsomarA Offline
                                    alsomar Extension Creator
                                    last edited by 9 Nov 2017, 18:45

                                    @rich o brien said:

                                    Tools > QuadFace Tools > Analyse > Count Polygons

                                    Thank you Rich! I was sure there was a way πŸ˜„

                                    Alejandro Soriano Visuals Β· All my links

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                                    • OxerO Offline
                                      Oxer
                                      last edited by 17 Nov 2017, 01:06

                                      Hi, is QuadFaceTools compatible with Sketchup 2018?
                                      I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018.

                                      "The result is the end what is important is the process" by Oxer
                                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by 17 Nov 2017, 11:11

                                        @oxer said:

                                        ...for this reason I will wait to update to SU2018.
                                        ...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version πŸ˜‰
                                        hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

                                        never trust a skinny cook

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                                        • OxerO Offline
                                          Oxer
                                          last edited by 17 Nov 2017, 12:27

                                          Thanks for the info!!

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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