[Plugin] QuadFaceTools
-
I hope that this is the best place for this question.
What is the relationship, if any, between 'vertexTools', 'subD', and quadFaceTools?
Are they independent or is one or more required for the other(s) to function?
Thank you
-
They are independent tools that work together. None are needed for others to work but they are authored by the same magician and therefore help you to pull a rabbit out of your hat or a hare out of your ....
-
SUbD do work best with quad topology - and for that you would be better of using QFT to author the mesh.
-
@cmeed said:
Hi Thom Thom
I'm getting an error box when ever I open SU heres and image of the box that appears.its seems to run ok though when i close the window.
cheers in advance
chris
Sorry man - I haven't visited this thread for a while. Do you still have this issue?
What version of QFT and TT_Lib do you have installed? -
@kuu said:
I've recently started learning to do quad modelling in other apps but these tools are great for doing stuff in sketchup! However there's a couple of tools I feel are missing which would be great to roundout QuadFaceTools:
That's for the details suggetsions. I logged it in the issue tracker.
https://bitbucket.org/thomthom/quadface-tools/issues/109/offset-with-edges
Meanwhile you can try out TIG's Split Tools: http://sketchucation.com/forums/viewtopic.php?t=43376
-
@thomthom said:
That's for the details suggetsions. I logged it in the issue tracker.
https://bitbucket.org/thomthom/quadface-tools/issues/109/offset-with-edges
Meanwhile you can try out TIG's Split Tools: http://sketchucation.com/forums/viewtopic.php?t=43376
Awesome. I did find TIG's tools a few days after I made that post, and it sure does the job but too many clicks breaks the sketchup flow: need to do the offset, escape the tool, pick the face and then another command... getting it done with just one command would be glorious since I offset a lot. An additional efficiency I thought of was if the tool ended with the new offset ring selected so it's ready to manipulate, because after using TIG's tool curves get destroyed and you need to pick the edges and select loop which adds even more commands...
-
Version 0.13.0
-
Improved OBJ importer.
-
Handle different encodings.
-
Also look in "map" and "maps" directories when searching for textures.
-
Handle files referring to materials without a .mtl companion file.
-
Fix line segment import.
-
Support OBJ files with negative indicies.
-
Add a Quad-Edge Tool to mark edges as Quad Edges.
-
Unhide the experimental Offset Loop Tool
-
Dropped compatibility for SketchUp 2013 and older.
-
-
Thank you..
-
Thomthom, You are too cool. Thank you for the newly added work on the plugin. Bravo!
-
Version 0.13.1
- Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.
-
Is there any way to quantify how many quads a component has?
Thank you! -
Tools > QuadFace Tools > Analyse > Count Polygons
-
@rich o brien said:
Tools > QuadFace Tools > Analyse > Count Polygons
Thank you Rich! I was sure there was a way
-
Hi, is QuadFaceTools compatible with Sketchup 2018?
I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018. -
@oxer said:
...for this reason I will wait to update to SU2018.
...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version
hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make. -
Thanks for the info!!
-
Hello Thomas,
I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
Do you know a solution? I tried max angles of 1-10ยฐ but this produces awkward triangulated meshes.
I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)...Thanks in advance,
-
...even though I can't say anything constructive about your interesting question - this staircase is so amazing!
-
Have you tried Convert Triangulated mesh to quads?
-
that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far
Advertisement